Compare Doug Flutie's Maximum Football 2020 prices across 50+ stores and find the best deal. Developed by Canuck Play Inc. Published by Canuck Play Inc. Released on 12/29/2020. Available on PC. Genres: Indie, Sports.

The only non-Madden football sim standing is also the one that makes you feel every dollar of its indie budget the moment the ball snaps. Approach accordingly.

I'll be straight with you: I came to Maximum Football 2020 the same way most people do, which is out of frustration with EA's annual roster-refresh cycle. The pitch is real and the ambition is genuine. A small Canadian studio building a customizable football sandbox that lets you run US Pro, CFL, or college rules, design your own plays from scratch, and build a dynasty from the ground up across up to 130 teams. On paper that wipes the floor with what Madden has been offering. On the field, it's a different story. The College Dynasty mode is legitimately the best thing here. Recruiting feels like an actual system: you pull up a prospect's 40-yard dash time, bench press, vertical, and school interest rating, then pitch them based on what they actually care about. Lean too hard on the hard sell and they hang up on you. That loop has more depth than anything Madden's scouting tab has produced in years. The full play designer, which lets you set receiver routes, read progressions, blitz packages, QB spy assignments, and player motion, is similarly impressive for an indie title and is genuinely fun to tinker with even if what you draw up doesn't always execute cleanly on the field. The multiple rule sets covering American pro, college, and Canadian football are a nice touch that shows the developers actually thought about the product. Now the field. The passing game is the core problem and it never fully goes away. Bullet throws past 15-20 yards are inconsistent, there is no option to lead receivers, and the defensive AI will occasionally decide a ball carrier running directly at them is not their concern. The physics-based tackling system occasionally produces wild, broken-doll collisions that look more like a ragdoll physics demo than a football game. There is no commentary track, the ambient crowd and drum audio cannot be turned off, and the whole thing carries a visual fidelity closer to a mid-2000s PS2 title than a 2020 release. The PC version is also explicitly a console port, which shows in the control mapping and general feel of the menus. Load times between modes are longer than they should be. Who actually gets value from this? Hardcore college football sim fans who want to manage a dynasty and are willing to sim the portions where actual gameplay would get in the way. People who have spent years waiting for any licensed alternative to Madden and will meet an indie team partway. Local couch multiplayer sessions where the jank becomes part of the entertainment rather than a deal-breaker. If you are coming here expecting responsive controls, tight receiver routes, or competitive netcode for online play, you are shopping at the wrong address. The customization ceiling is high and the franchise scaffolding is solid, but the actual gridiron action is not there yet. Fred, Scout Team

Doug Flutie's Maximum Football 2020
IndieSports

Doug Flutie's Maximum Football 2020

Dec 29, 2020Canuck Play Inc
GamerScout Says

The only non-Madden football sim standing is also the one that makes you feel every dollar of its indie budget the moment the ball snaps. Approach accordingly.

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Screenshots & Media

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About Doug Flutie's Maximum Football 2020

I'll be straight with you: I came to Maximum Football 2020 the same way most people do, which is out of frustration with EA's annual roster-refresh cycle. The pitch is real and the ambition is genuine. A small Canadian studio building a customizable football sandbox that lets you run US Pro, CFL, or college rules, design your own plays from scratch, and build a dynasty from the ground up across up to 130 teams. On paper that wipes the floor with what Madden has been offering. On the field, it's a different story. The College Dynasty mode is legitimately the best thing here. Recruiting feels like an actual system: you pull up a prospect's 40-yard dash time, bench press, vertical, and school interest rating, then pitch them based on what they actually care about. Lean too hard on the hard sell and they hang up on you. That loop has more depth than anything Madden's scouting tab has produced in years. The full play designer, which lets you set receiver routes, read progressions, blitz packages, QB spy assignments, and player motion, is similarly impressive for an indie title and is genuinely fun to tinker with even if what you draw up doesn't always execute cleanly on the field. The multiple rule sets covering American pro, college, and Canadian football are a nice touch that shows the developers actually thought about the product. Now the field. The passing game is the core problem and it never fully goes away. Bullet throws past 15-20 yards are inconsistent, there is no option to lead receivers, and the defensive AI will occasionally decide a ball carrier running directly at them is not their concern. The physics-based tackling system occasionally produces wild, broken-doll collisions that look more like a ragdoll physics demo than a football game. There is no commentary track, the ambient crowd and drum audio cannot be turned off, and the whole thing carries a visual fidelity closer to a mid-2000s PS2 title than a 2020 release. The PC version is also explicitly a console port, which shows in the control mapping and general feel of the menus. Load times between modes are longer than they should be. Who actually gets value from this? Hardcore college football sim fans who want to manage a dynasty and are willing to sim the portions where actual gameplay would get in the way. People who have spent years waiting for any licensed alternative to Madden and will meet an indie team partway. Local couch multiplayer sessions where the jank becomes part of the entertainment rather than a deal-breaker. If you are coming here expecting responsive controls, tight receiver routes, or competitive netcode for online play, you are shopping at the wrong address. The customization ceiling is high and the franchise scaffolding is solid, but the actual gridiron action is not there yet. Fred, Scout Team

Tags

singleplayermultiplayerpvplocal-multiplayerlocal-coopachievementstier:sub-5College DynastyFranchise ModeCustom PlaybookPlay DesignerCFL RulesSimulation FootballConsole PortCouch Multiplayer

System Requirements

Minimum

OS
Windows 10
Storage
4 GB available space
Graphics
NVIDIA GTX 1050 or higher
Processor
Quad Core Intel i5 or AMD equivalent 4 GHz+

Reviews & Ratings

No ratings available

Game Info

Developer
Canuck Play Inc
Publisher
Canuck Play Inc
Release Date
Dec 29, 2020

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