Double
A short action-quest game about fighting a mental disorder through dreamlike sequences, with branching choices that shape a quiet, unsettling story.
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About Double
Double is a compact action-quest game from Tomato Fantasy Games built around a single, heavy premise: a person's struggle with mental illness, explored through surreal dream-world sequences. Think less blockbuster RPG and more intimate indie narrative experiment. The game puts you inside fragmented, dreamlike spaces where your choices determine how the story resolves, and the tone throughout is moody, strange, and occasionally genuinely affecting. If you came here hoping for deep combat systems or wide-open build variety, adjust your expectations now. This is much closer to a mood piece than a mechanical sandbox. The core gameplay loop mixes light action with quest-style exploration inside these dream environments. You are not grinding stats or assembling skill trees. The engagement comes from reading the atmosphere, making choice-driven decisions, and seeing how the narrative reacts. For a game tackling mental health as its central subject, the writing carries most of the weight, and by most accounts from its community it does the job earnestly, even if it never reaches the linguistic precision of the genre's heavy hitters. It does not have the philosophical density of Disco Elysium or the structural ambition of Planescape, but it also is not trying to be those games. It is smaller, quieter, and more personal in its aims. Where Double works, it works because the dreamscapes create genuine unease and the subject matter is handled with more care than you might expect from a small indie release. The 82 percent positive rating on Steam across 227 reviews signals a real cult appreciation, not manufactured buzz. Players who connect with it tend to cite the atmosphere and the emotional core rather than any specific mechanical hook. Where it struggles is scope. The game is short, and players who want branching depth, re-read rewards, or meaningful build variety will hit the ceiling fast. Filler it mostly avoids, but so does content in general. You get a focused experience, not an expansive one. For the right player, specifically someone who appreciates indie narrative games that take mental health seriously, values atmosphere over mechanics, and does not need 40 hours of content to feel satisfied, Double offers something genuinely worth a few evenings. Approach it the way you would a well-crafted short story rather than a novel, and it holds up. Approach it as your next deep RPG and you will bounce off it hard. Monika, Scout Team
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Game Info
- Developer
- Tomato Fantasy Games
- Publisher
- TomatoFantasyGames
- Release Date
- Mar 15, 2019