Compare Double prices across trusted key stores and find the best deal. Developed by Tomato Fantasy Games. Published by TomatoFantasyGames. Released on 3/15/2019. Available on PC. Genres: Action, Adventure, Indie.

A short action-quest game about fighting a mental disorder through dreamlike sequences, with branching choices that shape a quiet, unsettling story.

Double is a compact action-quest game from Tomato Fantasy Games built around a single, heavy premise: a person's struggle with mental illness, explored through surreal dream-world sequences. Think less blockbuster RPG and more intimate indie narrative experiment. The game puts you inside fragmented, dreamlike spaces where your choices determine how the story resolves, and the tone throughout is moody, strange, and occasionally genuinely affecting. If you came here hoping for deep combat systems or wide-open build variety, adjust your expectations now. This is much closer to a mood piece than a mechanical sandbox. The core gameplay loop mixes light action with quest-style exploration inside these dream environments. You are not grinding stats or assembling skill trees. The engagement comes from reading the atmosphere, making choice-driven decisions, and seeing how the narrative reacts. For a game tackling mental health as its central subject, the writing carries most of the weight, and by most accounts from its community it does the job earnestly, even if it never reaches the linguistic precision of the genre's heavy hitters. It does not have the philosophical density of Disco Elysium or the structural ambition of Planescape, but it also is not trying to be those games. It is smaller, quieter, and more personal in its aims. Where Double works, it works because the dreamscapes create genuine unease and the subject matter is handled with more care than you might expect from a small indie release. The 82 percent positive rating on Steam across 227 reviews signals a real cult appreciation, not manufactured buzz. Players who connect with it tend to cite the atmosphere and the emotional core rather than any specific mechanical hook. Where it struggles is scope. The game is short, and players who want branching depth, re-read rewards, or meaningful build variety will hit the ceiling fast. Filler it mostly avoids, but so does content in general. You get a focused experience, not an expansive one. For the right player, specifically someone who appreciates indie narrative games that take mental health seriously, values atmosphere over mechanics, and does not need 40 hours of content to feel satisfied, Double offers something genuinely worth a few evenings. Approach it the way you would a well-crafted short story rather than a novel, and it holds up. Approach it as your next deep RPG and you will bounce off it hard. Monika, Scout Team

Double

Double

Mar 15, 2019Tomato Fantasy GamesTomatoFantasyGames
GamerScout Says

A short action-quest game about fighting a mental disorder through dreamlike sequences, with branching choices that shape a quiet, unsettling story.

PC
Best Price Available
€0.38
at Eneba
Lowest tracked: €0.17
Track this price

GamerScout Verdict

Worth a look for fans of short, atmospheric narrative games, but too thin mechanically for players craving RPG depth or replayability.

Compare Prices(5 stores)

EnebaBest price
StandardGlobalSteam KeyKey
€0.38
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€0.47
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€0.59
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€3.90-22%
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€5.89
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€8.19
Priced in EUR by the store
Buy

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Price History

Lowest tracked
€0.1726 Jun 2026
Current best
€0.38
Official storesKeyshops
€0.13€0.27€0.42€0.565 Jun27 Jun19 Jul9 Aug31 Aug
5 Jun — 31 Aug
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Screenshots & Media

About Double

Double is a compact action-quest game from Tomato Fantasy Games built around a single, heavy premise: a person's struggle with mental illness, explored through surreal dream-world sequences. Think less blockbuster RPG and more intimate indie narrative experiment. The game puts you inside fragmented, dreamlike spaces where your choices determine how the story resolves, and the tone throughout is moody, strange, and occasionally genuinely affecting. If you came here hoping for deep combat systems or wide-open build variety, adjust your expectations now. This is much closer to a mood piece than a mechanical sandbox. The core gameplay loop mixes light action with quest-style exploration inside these dream environments. You are not grinding stats or assembling skill trees. The engagement comes from reading the atmosphere, making choice-driven decisions, and seeing how the narrative reacts. For a game tackling mental health as its central subject, the writing carries most of the weight, and by most accounts from its community it does the job earnestly, even if it never reaches the linguistic precision of the genre's heavy hitters. It does not have the philosophical density of Disco Elysium or the structural ambition of Planescape, but it also is not trying to be those games. It is smaller, quieter, and more personal in its aims. Where Double works, it works because the dreamscapes create genuine unease and the subject matter is handled with more care than you might expect from a small indie release. The 82 percent positive rating on Steam across 227 reviews signals a real cult appreciation, not manufactured buzz. Players who connect with it tend to cite the atmosphere and the emotional core rather than any specific mechanical hook. Where it struggles is scope. The game is short, and players who want branching depth, re-read rewards, or meaningful build variety will hit the ceiling fast. Filler it mostly avoids, but so does content in general. You get a focused experience, not an expansive one. For the right player, specifically someone who appreciates indie narrative games that take mental health seriously, values atmosphere over mechanics, and does not need 40 hours of content to feel satisfied, Double offers something genuinely worth a few evenings. Approach it the way you would a well-crafted short story rather than a novel, and it holds up. Approach it as your next deep RPG and you will bounce off it hard.

Monika
Monika · Scout Team

RPGs

Tags

steamMental Health ThemesDream WorldNarrative ChoicesShort PlaythroughAtmosphericStory-DrivenIndie Darling

System Requirements

Minimum

Processor
Dual Core CPU - 2.6ghz or Greater
Memory
4 GB RAM
Graphics
512 MB DirectX 9.0c compatible graphics card (shader model 2)
DirectX
Version 9.0c
Sound Card
Dir…

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Reviews & Ratings

Steam
82%(227)

Game Info

Developer
Tomato Fantasy Games
Publisher
TomatoFantasyGames
Release Date
Mar 15, 2019

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Frequently asked questions about Double

How much does Double cost?

As of 31 August 2026, the cheapest in-stock offer for Double is €0.38 at Eneba, out of 6 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Double cheapest?

The lowest in-stock price we track for Double is €0.38 at Eneba (31 August 2026). We compare 6 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Double available on?

Double is available on PC.

When was Double released?

Double was released on 15 March 2019.

Who developed Double?

Double was developed by Tomato Fantasy Games and published by TomatoFantasyGames.