Compare Don't Stand Out prices across 50+ stores and find the best deal. Developed by Tantum Games. Published by Tantum Games. Released on 5/31/2018. Available on PC. Genres: Action, Massive Multiplayer, Indie, MMO.

Top-down voxel battle royale that skips the looting and gets straight to the shooting - short matches, backflips included.

Don't Stand Out is a top-down, voxel-art battle royale built around one idea: cut all the dead time out of the genre and just fight. No ten-minute loot crawls, no grey-brown landscapes, no circle sitting. Matches are compact, lobbies hold around ten players, and the action starts fast. The perspective is bird's-eye, which immediately puts it closer to an arcade arena shooter than a traditional BR - think Quake-era movement energy squeezed into a colorful blocky map rather than anything resembling a modern open-world drop. On the mechanics side, the game keeps the loadout simple and readable. You carry one item per type - health kits, body armor, speed pills - so inventory management is basically non-existent. Left click shoots, right click throws grenades (hold to aim the arc, which is a genuinely useful touch), shift pops a speed pill, and space makes you jump. Backflips and hops are not cosmetic - movement is bouncy and bunny-hopping matters for dodging. Cover play and trap placement exist for the patient type, but the map scale and respawn pace push you toward aggression. If you want to play passive and hide underwater, the game technically allows it, and that is one of the more annoying holes in the design. The voxel graphics have some real charm and there is environmental destruction that adds a bit of texture to firefights. Costume customization gives you something to chase. Performance at launch was a known issue - frame rate was rough in early builds and the netcode under load produced noticeable lag, which is a real problem when time-to-kill is this low and every hit needs to register clean. Whether those issues were fully addressed in the post-launch overhaul Tantum pushed out is hard to confirm at this point in the game's life. And that is the conversation we need to have. This is an online-only game with a player base that, even at its peak, was thin. Reviews on Steam sat around 61 percent positive across 76 reviews - mixed, not damning, but not a ringing endorsement either. The core criticism was consistent: the concept is fun in short bursts, but content depth runs out fast and finding a full lobby was already a struggle not long after release. In 2025 that situation has not improved. Average playtime in the Steam data points to very short sessions, and active player counts have flatlined. If you somehow have friends willing to jump in together and want a no-fuss, bite-sized shooter with some genuine arcade snap to it, there is a game worth maybe fifteen minutes of pure chaos in here. Solo queuing into an empty lobby is the more realistic outcome. The netcode and performance concerns that reviewers flagged at launch were real problems for a game where responsiveness is the whole pitch. Tantum Games had an interesting angle, but the population never got there. Fred, Scout Team

Don't Stand Out
ActionMassive MultiplayerIndieMMO

Don't Stand Out

May 31, 2018Tantum Games
GamerScout Says

Top-down voxel battle royale that skips the looting and gets straight to the shooting - short matches, backflips included.

PC
Best Price Available
0.00
at N/A
Historical low: $

Compare Prices(0 stores)

Loading prices...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Screenshots & Media

Screenshot

About Don't Stand Out

Don't Stand Out is a top-down, voxel-art battle royale built around one idea: cut all the dead time out of the genre and just fight. No ten-minute loot crawls, no grey-brown landscapes, no circle sitting. Matches are compact, lobbies hold around ten players, and the action starts fast. The perspective is bird's-eye, which immediately puts it closer to an arcade arena shooter than a traditional BR - think Quake-era movement energy squeezed into a colorful blocky map rather than anything resembling a modern open-world drop. On the mechanics side, the game keeps the loadout simple and readable. You carry one item per type - health kits, body armor, speed pills - so inventory management is basically non-existent. Left click shoots, right click throws grenades (hold to aim the arc, which is a genuinely useful touch), shift pops a speed pill, and space makes you jump. Backflips and hops are not cosmetic - movement is bouncy and bunny-hopping matters for dodging. Cover play and trap placement exist for the patient type, but the map scale and respawn pace push you toward aggression. If you want to play passive and hide underwater, the game technically allows it, and that is one of the more annoying holes in the design. The voxel graphics have some real charm and there is environmental destruction that adds a bit of texture to firefights. Costume customization gives you something to chase. Performance at launch was a known issue - frame rate was rough in early builds and the netcode under load produced noticeable lag, which is a real problem when time-to-kill is this low and every hit needs to register clean. Whether those issues were fully addressed in the post-launch overhaul Tantum pushed out is hard to confirm at this point in the game's life. And that is the conversation we need to have. This is an online-only game with a player base that, even at its peak, was thin. Reviews on Steam sat around 61 percent positive across 76 reviews - mixed, not damning, but not a ringing endorsement either. The core criticism was consistent: the concept is fun in short bursts, but content depth runs out fast and finding a full lobby was already a struggle not long after release. In 2025 that situation has not improved. Average playtime in the Steam data points to very short sessions, and active player counts have flatlined. If you somehow have friends willing to jump in together and want a no-fuss, bite-sized shooter with some genuine arcade snap to it, there is a game worth maybe fifteen minutes of pure chaos in here. Solo queuing into an empty lobby is the more realistic outcome. The netcode and performance concerns that reviewers flagged at launch were real problems for a game where responsiveness is the whole pitch. Tantum Games had an interesting angle, but the population never got there. Fred, Scout Team

Tags

steamTop-Down ShooterArcade MovementVoxel DestructionBattle Royale-LiteShort MatchesBunny-HopDead Playerbase Warning

System Requirements

Minimum

Memory
4 GB RAM
DirectX
11
Storage
500 MB
Graphics
NVIDIA GeForce GTX 460 / ATI Radeon HD 5870 /w 1GB VRAM
Processor
Core i3-560 3.33GHz / AMD Phenom II X4 980
64bit support
Yes
System requirements
Windows 7

Reviews & Ratings

No ratings available

Game Info

Developer
Tantum Games
Publisher
Tantum Games
Release Date
May 31, 2018

Price Alert

Get notified when the price drops below your target!

Create Alert