Compare Domiverse prices across 50+ stores and find the best deal. Developed by Haunted Tie. Published by Haunted Tie. Released on 3/7/2018. Available on PC, Mac, Linux. Genres: Action, Indie.

One-hit kills, twelve absurd fighters, zero online matchmaking: Domiverse is a couch brawler built for people physically in the same room, and it knows it.

I respect a game that knows exactly what it is, and Domiverse does not waste your time pretending to be anything else. This is a local-only, one-hit-kill arena brawler for up to four players, built around a single brutal conviction: every character is broken, so the skill is in being broken harder than the people next to you on the sofa. That design clarity is both its biggest strength and the sharpest limit on who should care about it. The roster runs twelve fighters deep, eight available from the start with four unlockables tucked behind arcade and challenge completions. Each character carries a unique special that is, by intent, unfair. W8T hovers and fires a 360-degree laser while dropping mines. Xand turns invisible and leaves an explosive decoy behind. Snakity can paralyze opponents mid-fight. Shluuuuups is literally a sausage prince with laser beams. The moment-to-moment feel sits closer to TowerFall than Smash Bros - rounds are measured in seconds, positioning matters more than execution windows, and a single lapse gets you killed instantly. Three multiplayer modes (King, Survivor, and Ace Hunter) keep the format rotating enough that you are not playing the same match on a loop for two hours. Balance across the roster is uneven - melee-heavy fighters have a rough time against ranged characters, and some projectile specials feel genuinely cheap - but within a couch lobby of four people ribbing each other, that unevenness becomes the comedy rather than the problem. The single-player options exist mostly as a training ground. Arcade mode is repetitive across different characters, but Challenge mode is a smarter piece of design, tuning each stage specifically around the fighter you picked. It is a decent way to learn matchups before inflicting yourself on your friends. There are also hand-drawn comics to unlock that flesh out the absurd lore, which is a nice touch for a game this compact. On the presentation side, the pixel art is clean and readable in four-player chaos, and the electronic soundtrack fits the sci-fi tone without becoming annoying, though it does get repetitive across longer sessions. Here is the part that will matter to some people reading this: there is no native online multiplayer. The developer cited budget constraints and pointed players toward Parsec and Steam Remote Play Together as workarounds, both of which can function well enough depending on connection quality. It is not ideal, but it is workable if you have friends willing to set it up. If you are solo or do not have a reliable group of three others within arm's reach or a Discord call, Domiverse will run dry on you fast. Steam user reception sits at 96% positive across 78 reviews, and that number makes sense - the people who bought this knew what they were getting into, and it delivered. The game went free-to-play in December 2021, which removes any pricing hesitation entirely. Fred, Scout Team

Domiverse
ActionIndie

Domiverse

Mar 7, 2018Haunted Tie
GamerScout Says

One-hit kills, twelve absurd fighters, zero online matchmaking: Domiverse is a couch brawler built for people physically in the same room, and it knows it.

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Screenshots & Media

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About Domiverse

I respect a game that knows exactly what it is, and Domiverse does not waste your time pretending to be anything else. This is a local-only, one-hit-kill arena brawler for up to four players, built around a single brutal conviction: every character is broken, so the skill is in being broken harder than the people next to you on the sofa. That design clarity is both its biggest strength and the sharpest limit on who should care about it. The roster runs twelve fighters deep, eight available from the start with four unlockables tucked behind arcade and challenge completions. Each character carries a unique special that is, by intent, unfair. W8T hovers and fires a 360-degree laser while dropping mines. Xand turns invisible and leaves an explosive decoy behind. Snakity can paralyze opponents mid-fight. Shluuuuups is literally a sausage prince with laser beams. The moment-to-moment feel sits closer to TowerFall than Smash Bros - rounds are measured in seconds, positioning matters more than execution windows, and a single lapse gets you killed instantly. Three multiplayer modes (King, Survivor, and Ace Hunter) keep the format rotating enough that you are not playing the same match on a loop for two hours. Balance across the roster is uneven - melee-heavy fighters have a rough time against ranged characters, and some projectile specials feel genuinely cheap - but within a couch lobby of four people ribbing each other, that unevenness becomes the comedy rather than the problem. The single-player options exist mostly as a training ground. Arcade mode is repetitive across different characters, but Challenge mode is a smarter piece of design, tuning each stage specifically around the fighter you picked. It is a decent way to learn matchups before inflicting yourself on your friends. There are also hand-drawn comics to unlock that flesh out the absurd lore, which is a nice touch for a game this compact. On the presentation side, the pixel art is clean and readable in four-player chaos, and the electronic soundtrack fits the sci-fi tone without becoming annoying, though it does get repetitive across longer sessions. Here is the part that will matter to some people reading this: there is no native online multiplayer. The developer cited budget constraints and pointed players toward Parsec and Steam Remote Play Together as workarounds, both of which can function well enough depending on connection quality. It is not ideal, but it is workable if you have friends willing to set it up. If you are solo or do not have a reliable group of three others within arm's reach or a Discord call, Domiverse will run dry on you fast. Steam user reception sits at 96% positive across 78 reviews, and that number makes sense - the people who bought this knew what they were getting into, and it delivered. The game went free-to-play in December 2021, which removes any pricing hesitation entirely. Fred, Scout Team

Tags

singleplayermultiplayerpvplocal-multiplayerlocal-coopachievementscontroller-supporttrading-cardscloud-savestier:indieOne-Hit KillCouch Co-opParty BrawlerRemote Play CompatibleUnlockable CharactersArena FighterAbsurdist Humor

System Requirements

Minimum

OS
Windows 7
Memory
2 GB RAM
DirectX
Version 10
Storage
700 MB available space
Graphics
GeForce 9800GTX+ (1GB)
Processor
Intel Core 2 Duo E5200
Additional Notes
720p or 1080p, 16:9 recommended

Reviews & Ratings

No ratings available

Game Info

Developer
Haunted Tie
Publisher
Haunted Tie
Release Date
Mar 7, 2018

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