Compare DollKart prices across 50+ stores and find the best deal. Developed by O. Kaya. Published by OKSoft. Released on 8/1/2018. Available on PC, Linux. Genres: Racing.

Procedurally generated kart survival with a simcade physics engine that actually bites back - but online is dead and buried, so bring a couch buddy or go it alone.

I came into DollKart expecting a throwaway ragdoll gag and got something that at least has a coherent mechanical identity, even if it's barely held together by the end. The pitch is simple: procedurally generated tracks, a simcade physics model that sits somewhere between floaty arcade and go-kart sim, and a ragdoll driver who will absolutely bail off the kart if you get too cute with the corners. The handling has real weight to it - push into a bend too fast and you'll feel the back end wanting to step out. It is not Mario Kart. It is not Crash Team Racing. It rewards people who actually read the inputs their kart is giving them, which is a low bar to clear but DollKart at least clears it. Solo play is a time-attack survival loop. You rack up points by staying on track and staying alive, and the run ends the moment you fall off the edge, get ejected from your seat, or run the clock dry. The procedural generation keeps layouts fresh enough that you are not memorizing a fixed circuit, but it also means the track design peaks at "reliably chaotic" rather than anything you would call inspired. There is a global leaderboard if that matters to you - grinding a high score on an endless runner-style racer is a specific kind of meditative punishment that some people genuinely enjoy. The split-screen PVP mode is where the game actually has a pulse. Two players on the same track, first one to fall off or die loses. It is blunt, immediate, and produces the sort of local competitive moments you used to get from lan parties. The catch is that it is strictly local - and this is where I have to be direct with you. The online multiplayer is completely non-functional. The developer confirmed the source code is unrecoverable, which means there is zero chance of a fix. What was advertised as a three-mode product is now a two-mode one, and the mode that would have extended its life past a single evening with a friend is gone permanently. The soundtrack is eight tracks ranging from synthwave to metal, shuffled randomly, and you can skip or mute in-game. That is a thoughtful touch for a sub-five-dollar title. Performance requirements are minimal - anything with DirectX 9 support will run it, integrated graphics included - though the developer notes that map generation at load time benefits from CPU speed, so older machines may see slower boots. Support is essentially ended as of a 2020 announcement from the developer, so what you see is what you get, forever. Bottom line on value: if you have a physical couch partner who will sit with you for split-screen runs, DollKart earns its asking price in an evening. Solo, the leaderboard chase has a niche audience and that audience probably already knows who they are. Everyone else considering this for online PVP should look elsewhere - that mode does not exist in practice. Fred, Scout Team

DollKart
Racing

DollKart

Aug 1, 2018O. KayaOKSoft
GamerScout Says

Procedurally generated kart survival with a simcade physics engine that actually bites back - but online is dead and buried, so bring a couch buddy or go it alone.

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Screenshots & Media

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About DollKart

I came into DollKart expecting a throwaway ragdoll gag and got something that at least has a coherent mechanical identity, even if it's barely held together by the end. The pitch is simple: procedurally generated tracks, a simcade physics model that sits somewhere between floaty arcade and go-kart sim, and a ragdoll driver who will absolutely bail off the kart if you get too cute with the corners. The handling has real weight to it - push into a bend too fast and you'll feel the back end wanting to step out. It is not Mario Kart. It is not Crash Team Racing. It rewards people who actually read the inputs their kart is giving them, which is a low bar to clear but DollKart at least clears it. Solo play is a time-attack survival loop. You rack up points by staying on track and staying alive, and the run ends the moment you fall off the edge, get ejected from your seat, or run the clock dry. The procedural generation keeps layouts fresh enough that you are not memorizing a fixed circuit, but it also means the track design peaks at "reliably chaotic" rather than anything you would call inspired. There is a global leaderboard if that matters to you - grinding a high score on an endless runner-style racer is a specific kind of meditative punishment that some people genuinely enjoy. The split-screen PVP mode is where the game actually has a pulse. Two players on the same track, first one to fall off or die loses. It is blunt, immediate, and produces the sort of local competitive moments you used to get from lan parties. The catch is that it is strictly local - and this is where I have to be direct with you. The online multiplayer is completely non-functional. The developer confirmed the source code is unrecoverable, which means there is zero chance of a fix. What was advertised as a three-mode product is now a two-mode one, and the mode that would have extended its life past a single evening with a friend is gone permanently. The soundtrack is eight tracks ranging from synthwave to metal, shuffled randomly, and you can skip or mute in-game. That is a thoughtful touch for a sub-five-dollar title. Performance requirements are minimal - anything with DirectX 9 support will run it, integrated graphics included - though the developer notes that map generation at load time benefits from CPU speed, so older machines may see slower boots. Support is essentially ended as of a 2020 announcement from the developer, so what you see is what you get, forever. Bottom line on value: if you have a physical couch partner who will sit with you for split-screen runs, DollKart earns its asking price in an evening. Solo, the leaderboard chase has a niche audience and that audience probably already knows who they are. Everyone else considering this for online PVP should look elsewhere - that mode does not exist in practice. Fred, Scout Team

Tags

singleplayermultiplayerpvplocal-multiplayerlocal-coopachievementstier:sub-5Simcade PhysicsProcedural TracksScore AttackRagdoll PhysicsCouch PVPSplit-Screen RacingSurvival RacingBroken Online

System Requirements

Minimum

OS
Windows XP or newer
Memory
400 MB RAM
DirectX
Version 9.0
Storage
130 MB available space
Graphics
Anything with dx9+ support, will run on integrated graphics.
Processor
Intel Pentium series or equivalent
Sound Card
if your pc can make sounds, it's fine
Additional Notes
The faster your processor, the faster you can load into the game as the generation of the map involves a lot of calculations.

Recommended

OS
Windows 7 or newer
Memory
600 MB RAM
DirectX
Version 10
Network
Broadband Internet connection
Storage
200 MB available space
Graphics
1 GB VRAM or above
Processor
Intel i5/Ryzen 5 series or equivalent
Sound Card
if your pc can make sounds, it's fine
Additional Notes
The faster your processor, the faster you can load into the game as the generation of the map involves a lot of calculations.

Reviews & Ratings

No ratings available

Game Info

Developer
O. Kaya
Publisher
OKSoft
Release Date
Aug 1, 2018

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