
Dogstar
If your idea of a good time is three minutes of controlled chaos, inertia physics, and screaming at a Miner enemy you can't kill without a powerup, Dogstar has your number. A micro-session arcade shooter with a score-chaser spine that gets surprisingly mean on Brutal difficulty.
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About Dogstar
I went in expecting a throwaway indie shmup and came out with a legitimate respect for what a one-dev arcade game can do with a tight loop. Dogstar is a top-down shoot-and-rescue game built around three-minute levels, and that time pressure is the whole design. You fly your ship through inertia-based gravity physics, shoot down enemy ships to free captured comrades, collect fifteen of them to open the Stargate, then decide whether to punch out immediately or stay on the field grinding for chain kills and Multi-Orb powerups. That risk-reward tension is the best thing in the game. The mechanics have more depth than the retro aesthetics suggest. The Multi-Orb pickup doubles your shot power and multiplies all score rewards, but the real skill floor is learning to line up enemies for single-shot kills that cascade bonuses across the screen. Two enemy types, Otto and The Miner, cannot be destroyed at all unless you are powered up, but once you activate the Multi-Orb against them they turn into area-of-destruction weapons you can herd into enemy clusters. That is a legitimately clever idea, and it forces you to stay aggressive and manage your power state rather than just spray-and-pray. The inertia model takes some time to feel natural, especially on a controller, and new players who treat it like a standard twin-stick shooter will bleed lives fast before the movement clicks. Progression moves through planetary stages: Jupiter starts easy, Mars ramps the AI, Earth gets serious, and Venus is the final gauntlet with two boss encounters, comet storms, and a unique vertical layout. Once you clear the Rookie mission the game loops back at Veteran difficulty with all AI abilities scaled further up, so there is a genuine marathon challenge for score-hunters. The Brutal skill tier on top of that is not a marketing claim; it is a wall that takes actual investment to clear. Two skill modes, two mission modes, and the loop structure give this more replay runway than the runtime implies. Online leaderboards run through a secure OAuth2 backend, which is a real effort for a game this small and means the score tables are not polluted with obvious cheats. Local multiplayer covers a co-op campaign and a versus Deathmatch mode where winning duels earns medals toward an 8-bit trophy. The developer has patched out a multi-hit registration bug in versus that was causing inflated damage, which is the kind of post-launch care that matters for a game built partly around competitive play. That said, there is zero online multiplayer, which is the obvious limitation here. If you do not have a couch partner, you are soloing this, and the community never grew large enough to push the leaderboards hard. The chiptune soundtrack from composer ROCCOW, built on Gameboy hardware, is genuinely good and not just wallpaper. Dogstar is a solo-dev arcade effort that respects the genre it is imitating. It will not replace anything in your main rotation, but for score-chasers who enjoy learning a tight mechanical loop it delivers more than its entry price suggests. Expect a proper learning curve on the inertia controls, accept that online play is not happening, and you will find a focused, old-school shooter with a scoring system worth actually studying. Fred, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows XP, Windows 7, Windows 8, Windows 10
- Memory
- 4 GB RAM
- DirectX
- Version 9.0c
- Network
- Broadband Internet connection
- Storage
- 210 MB available space
- Graphics
- Geforce or Nvidia with 1GB VRAM reccomended
- Processor
- Dual Core Minimum
- Sound Card
- Yes
- Additional Notes
- Network connnection for global high score saves and steam achievements
Reviews & Ratings
No ratings available
Game Info
- Developer
- 2Dog Games
- Publisher
- 2Dog Games
- Release Date
- Dec 12, 2017