Compare Divine Ascent prices across trusted key stores and find the best deal. Developed by Absorb Reality. Published by Absorb Reality. Released on 4/11/2017. Available on PC. Genres: Casual, Indie, Strategy.

A couch-friendly board game that plays like chess got mixed with tower-building, then dressed up in ancient civilizations clothing. Worth five minutes of your time to understand, potentially hours if local PvP is your thing.

I'll be straight with you: I came into Divine Ascent with low expectations, and it mostly met them, which is not entirely a bad thing. This is a turn-based, tile-based strategy-puzzle that sits comfortably in the "board game you play on a PC" category. You move a pawn across an isometric grid, stacking pieces to build towers, and the first player to crown three towers at five pieces high with a temple wins. That core rule set is genuinely clean. It takes about two minutes to grasp and another twenty to realize there are real decisions hiding underneath it. The two main modes are Arena and Puzzles. Arena is the local multiplayer side, supporting two to six players, human or AI, across 24 maps each tied to a different ancient civilization with its own special-effect tiles. The tile modifiers are the most interesting wrinkle here: each civilization's board has squares with distinct properties that you are expected to discover by playing rather than reading a manual, which gives the maps personality even if the discovery process can feel arbitrary on a first run. Puzzles mode is a solo affair with 30 increasingly difficult levels that gate progress, each one dropping you into a move-limited scenario where you have to construct a temple (only three pieces high here, not five) under tight constraints. The final puzzle stage throws five AI opponents at you in a compressed Arena format, which is a reasonable send-off. Here is the honest problem: this game was built for a couch. Local multiplayer only, no online play, and the peak concurrent player count on Steam has hovered at exactly one for years. If you cannot put two warm bodies in front of the same screen, the AI in Arena mode is your only competition outside the Puzzles campaign, and it is not going to surprise you for long. The solo Puzzles mode has real merit as a short logic workout but it runs out of steam before it runs out of content. The isometric 3D art is functional, each civilization has its own visual theme and ambient audio, and the whole package is modest but not embarrassing. There are 20 Steam achievements and a Map Pack DLC that adds 18 Arena maps if you want more layouts. No online ladder, no ranked mode, no net code to discuss, nothing here for the performance-hardware crowd I usually write for. This is firmly a casual pick for the "game night" drawer. If you have the right situation (a few friends, a single screen, five spare dollars, no internet required), it delivers a tight little experience. If you are flying solo or expecting any kind of online competitive scene, look elsewhere without guilt. Fred, Scout Team

Divine Ascent

Divine Ascent

Apr 11, 2017Absorb Reality
GamerScout Says

A couch-friendly board game that plays like chess got mixed with tower-building, then dressed up in ancient civilizations clothing. Worth five minutes of your time to understand, potentially hours if local PvP is your thing.

PC
Best Price Available
€0.00
at N/A
Historical low: €0.65

GamerScout Verdict

Solid couch board-game night pick for 2-6 local players, but dead in the water if you need online modes or solo depth.

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Price History

Historical low
€0.655 Jun 2026
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€0.60€0.63€0.67€0.705 Jun16 Jun28 Jun9 Jul20 Jul
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About Divine Ascent

I'll be straight with you: I came into Divine Ascent with low expectations, and it mostly met them, which is not entirely a bad thing. This is a turn-based, tile-based strategy-puzzle that sits comfortably in the "board game you play on a PC" category. You move a pawn across an isometric grid, stacking pieces to build towers, and the first player to crown three towers at five pieces high with a temple wins. That core rule set is genuinely clean. It takes about two minutes to grasp and another twenty to realize there are real decisions hiding underneath it. The two main modes are Arena and Puzzles. Arena is the local multiplayer side, supporting two to six players, human or AI, across 24 maps each tied to a different ancient civilization with its own special-effect tiles. The tile modifiers are the most interesting wrinkle here: each civilization's board has squares with distinct properties that you are expected to discover by playing rather than reading a manual, which gives the maps personality even if the discovery process can feel arbitrary on a first run. Puzzles mode is a solo affair with 30 increasingly difficult levels that gate progress, each one dropping you into a move-limited scenario where you have to construct a temple (only three pieces high here, not five) under tight constraints. The final puzzle stage throws five AI opponents at you in a compressed Arena format, which is a reasonable send-off. Here is the honest problem: this game was built for a couch. Local multiplayer only, no online play, and the peak concurrent player count on Steam has hovered at exactly one for years. If you cannot put two warm bodies in front of the same screen, the AI in Arena mode is your only competition outside the Puzzles campaign, and it is not going to surprise you for long. The solo Puzzles mode has real merit as a short logic workout but it runs out of steam before it runs out of content. The isometric 3D art is functional, each civilization has its own visual theme and ambient audio, and the whole package is modest but not embarrassing. There are 20 Steam achievements and a Map Pack DLC that adds 18 Arena maps if you want more layouts. No online ladder, no ranked mode, no net code to discuss, nothing here for the performance-hardware crowd I usually write for. This is firmly a casual pick for the "game night" drawer. If you have the right situation (a few friends, a single screen, five spare dollars, no internet required), it delivers a tight little experience. If you are flying solo or expecting any kind of online competitive scene, look elsewhere without guilt.

Fred
Fred · Scout Team

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Tags

singleplayermultiplayerpvplocal-multiplayerlocal-coopachievementstrading-cardstier:sub-5Local PvPBoard Game StyleIsometric PuzzleTurn-Based TacticsAI OpponentsCouch MultiplayerAncient Civilizations ThemeMove-Limited Puzzles

System Requirements

Minimum

OS
Windows XP
Memory
512 MB RAM
Storage
101 MB available space
Processor
1.8 GHz Dual-Core

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Game Info

Developer
Absorb Reality
Publisher
Absorb Reality
Release Date
Apr 11, 2017

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How much does Divine Ascent cost?

Divine Ascent pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

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What platforms is Divine Ascent available on?

Divine Ascent is available on PC.

When was Divine Ascent released?

Divine Ascent was released on 11 April 2017.

Who developed Divine Ascent?

Divine Ascent was developed by Absorb Reality.