Disjunction
A gritty cyberpunk stealth-RPG where three interconnected stories collide in a corrupt city. Short, flawed, but occasionally sharp.
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About Disjunction
Disjunction is a top-down stealth-action RPG set in a near-future New York drowning in corruption, synthetic drugs, and the kind of noir atmosphere that wears its influences openly. You play as three separate characters - a grieving father, a washed-up detective, and a street-hardened gang leader - each pulling on a different thread of the same conspiracy. The stories interlock, which is a genuinely appealing structural choice, and for the first couple of hours the setup earns your attention. The gameplay sits at a crossroads between old-school Deus Ex and a budget stealth puzzler. Each level is a small sandbox where you can go loud with firearms and augment-powered takedowns, or ghost through using distractions, vents, and tranq shots. The three protagonists share a basic toolkit but have distinct skill trees that push toward different styles - one leans into brute-force augmentations, another into hacking and evasion. Build variety exists, but it is shallow enough that by hour six you have likely seen the ceiling. Augment upgrades are functional rather than exciting, and the skill tree never throws a genuinely surprising synergy at you the way a stronger RPG would. The stealth itself is serviceable. Enemy AI operates on a simple alert triangle, guards patrol predictable routes, and the game is forgiving enough that experimentation rarely feels punishing. That low difficulty ceiling cuts both ways: it keeps the experience accessible, but it also means seasoned stealth players will find little to stress-test their patience or creativity. The pixel art is clean and atmospheric, doing real work to sell the cyberpunk setting without the budget to render it in three dimensions. The soundtrack fits. The writing lands somewhere between decent and occasionally punchy - there are lines here that land with genuine weight, though the dialogue rarely sustains that quality for a whole scene. Where Disjunction struggles is in its length and pacing. The campaign wraps in around five to seven hours, which would be fine if every moment justified itself. It does not. Several missions feel like connective tissue stretched thin, existing to move characters between plot beats rather than to offer interesting decisions. For an RPG that pitches meaningful choices and branching paths, the actual consequence of most decisions is light. Choices exist, but the world does not feel like it bends around them the way it promises to. If you come in hoping for a narrative where your calls genuinely reshape the city, you will leave a little underwhelmed. That said, if you treat Disjunction as a compact, atmospheric noir with light RPG mechanics rather than a deep systems-driven experience, it delivers reasonable value. It does not overstay its welcome by much, the art direction is cohesive, and the three-protagonist structure adds enough variety to keep momentum going. The Mixed Steam rating feels honest - this is a game that shows clear ambition and limited resources in equal measure, and your mileage will depend heavily on how forgiving you are toward that gap. Monika, Scout Team
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Game Info
- Developer
- Ape Tribe Games
- Publisher
- Sold Out
- Release Date
- Jan 28, 2021