Compare Disjunction prices across trusted key stores and find the best deal. Developed by Ape Tribe Games. Published by Sold Out. Released on 1/28/2021. Available on PC, Xbox. Genres: Action, Indie, RPG. Metacritic score: 67/100.

A gritty cyberpunk stealth-RPG where three interconnected stories collide in a corrupt city. Short, flawed, but occasionally sharp.

Disjunction is a top-down stealth-action RPG set in a near-future New York drowning in corruption, synthetic drugs, and the kind of noir atmosphere that wears its influences openly. You play as three separate characters - a grieving father, a washed-up detective, and a street-hardened gang leader - each pulling on a different thread of the same conspiracy. The stories interlock, which is a genuinely appealing structural choice, and for the first couple of hours the setup earns your attention. The gameplay sits at a crossroads between old-school Deus Ex and a budget stealth puzzler. Each level is a small sandbox where you can go loud with firearms and augment-powered takedowns, or ghost through using distractions, vents, and tranq shots. The three protagonists share a basic toolkit but have distinct skill trees that push toward different styles - one leans into brute-force augmentations, another into hacking and evasion. Build variety exists, but it is shallow enough that by hour six you have likely seen the ceiling. Augment upgrades are functional rather than exciting, and the skill tree never throws a genuinely surprising synergy at you the way a stronger RPG would. The stealth itself is serviceable. Enemy AI operates on a simple alert triangle, guards patrol predictable routes, and the game is forgiving enough that experimentation rarely feels punishing. That low difficulty ceiling cuts both ways: it keeps the experience accessible, but it also means seasoned stealth players will find little to stress-test their patience or creativity. The pixel art is clean and atmospheric, doing real work to sell the cyberpunk setting without the budget to render it in three dimensions. The soundtrack fits. The writing lands somewhere between decent and occasionally punchy - there are lines here that land with genuine weight, though the dialogue rarely sustains that quality for a whole scene. Where Disjunction struggles is in its length and pacing. The campaign wraps in around five to seven hours, which would be fine if every moment justified itself. It does not. Several missions feel like connective tissue stretched thin, existing to move characters between plot beats rather than to offer interesting decisions. For an RPG that pitches meaningful choices and branching paths, the actual consequence of most decisions is light. Choices exist, but the world does not feel like it bends around them the way it promises to. If you come in hoping for a narrative where your calls genuinely reshape the city, you will leave a little underwhelmed. That said, if you treat Disjunction as a compact, atmospheric noir with light RPG mechanics rather than a deep systems-driven experience, it delivers reasonable value. It does not overstay its welcome by much, the art direction is cohesive, and the three-protagonist structure adds enough variety to keep momentum going. The Mixed Steam rating feels honest - this is a game that shows clear ambition and limited resources in equal measure, and your mileage will depend heavily on how forgiving you are toward that gap. Monika, Scout Team

Disjunction

Disjunction

Jan 28, 2021Ape Tribe GamesSold Out
GamerScout Says

A gritty cyberpunk stealth-RPG where three interconnected stories collide in a corrupt city. Short, flawed, but occasionally sharp.

PCXbox
Steam Deck VerifiedProtonDB Platinum
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Historical low: €0.16

GamerScout Verdict

Worth a look for fans of budget cyberpunk noir, but set expectations low on RPG depth and narrative consequence.

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Screenshots & Media

About Disjunction

Disjunction is a top-down stealth-action RPG set in a near-future New York drowning in corruption, synthetic drugs, and the kind of noir atmosphere that wears its influences openly. You play as three separate characters - a grieving father, a washed-up detective, and a street-hardened gang leader - each pulling on a different thread of the same conspiracy. The stories interlock, which is a genuinely appealing structural choice, and for the first couple of hours the setup earns your attention. The gameplay sits at a crossroads between old-school Deus Ex and a budget stealth puzzler. Each level is a small sandbox where you can go loud with firearms and augment-powered takedowns, or ghost through using distractions, vents, and tranq shots. The three protagonists share a basic toolkit but have distinct skill trees that push toward different styles - one leans into brute-force augmentations, another into hacking and evasion. Build variety exists, but it is shallow enough that by hour six you have likely seen the ceiling. Augment upgrades are functional rather than exciting, and the skill tree never throws a genuinely surprising synergy at you the way a stronger RPG would. The stealth itself is serviceable. Enemy AI operates on a simple alert triangle, guards patrol predictable routes, and the game is forgiving enough that experimentation rarely feels punishing. That low difficulty ceiling cuts both ways: it keeps the experience accessible, but it also means seasoned stealth players will find little to stress-test their patience or creativity. The pixel art is clean and atmospheric, doing real work to sell the cyberpunk setting without the budget to render it in three dimensions. The soundtrack fits. The writing lands somewhere between decent and occasionally punchy - there are lines here that land with genuine weight, though the dialogue rarely sustains that quality for a whole scene. Where Disjunction struggles is in its length and pacing. The campaign wraps in around five to seven hours, which would be fine if every moment justified itself. It does not. Several missions feel like connective tissue stretched thin, existing to move characters between plot beats rather than to offer interesting decisions. For an RPG that pitches meaningful choices and branching paths, the actual consequence of most decisions is light. Choices exist, but the world does not feel like it bends around them the way it promises to. If you come in hoping for a narrative where your calls genuinely reshape the city, you will leave a little underwhelmed. That said, if you treat Disjunction as a compact, atmospheric noir with light RPG mechanics rather than a deep systems-driven experience, it delivers reasonable value. It does not overstay its welcome by much, the art direction is cohesive, and the three-protagonist structure adds enough variety to keep momentum going. The Mixed Steam rating feels honest - this is a game that shows clear ambition and limited resources in equal measure, and your mileage will depend heavily on how forgiving you are toward that gap.

Monika
Monika · Scout Team

RPGs

Tags

steamCyberpunk NoirTop-Down StealthMultiple ProtagonistsSkill TreeAugmentationsShort CampaignPixel Art CyberpunkStealth-Action

System Requirements

Minimum

Processor
Intel(R) Core(TM)2 Quad 2.7 Ghz, AMD Phenom(TM)II X4 3 Ghz
Memory
4 GB RAM
Graphics
GeForce GTX 260, Radeon HD 5770, 1024 MB, Shader Model 3.0
Storage
2 GB available space
Sound Card
DirectX com…

Recommended

OS
Windows 10
Processor
Intel(R) Core(TM) i5
Memory
4 GB RAM
Graphics
GeForce GTX 660
Storage
2 GB available space
Sound Card
DirectX compatible

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Reviews & Ratings

Metacritic
67
Steam
72%(168)

Game Info

Developer
Ape Tribe Games
Publisher
Sold Out
Release Date
Jan 28, 2021

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Frequently asked questions about Disjunction

How much does Disjunction cost?

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What platforms is Disjunction available on?

Disjunction is available on PC, Xbox.

When was Disjunction released?

Disjunction was released on 28 January 2021.

Who developed Disjunction?

Disjunction was developed by Ape Tribe Games and published by Sold Out.

Is Disjunction worth buying?

Disjunction holds a Metacritic score of 67/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.