Disciples: Liberation - Paths to Madness (DLC)
Eight new story paths, four dungeons, and fresh allies bolted onto Disciples: Liberation, worth it only if the base game already has its hooks in you.
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About Disciples: Liberation - Paths to Madness (DLC)
Disciples: Liberation is a turn-based RPG-strategy hybrid that asks you to manage a growing faction while fighting grid-based tactical battles, and Paths to Madness is the first expansion that tries to meaningfully extend that formula. What you get is eight new story paths, four new dungeons, and four characters who straddle the line between ally and enemy depending on your choices. If that sounds like a solid chunk of content, temper expectations slightly: the quality of that content is uneven, which partly explains why the base game and its expansions sit at a "Mixed" consensus on Steam. The new story paths are the headline feature, and they do deliver on the promise of the title. Several of them push Liberation's already dark tone into genuinely grim territory, exploring corruption, obsession, and the cost of power in ways that feel more focused than some of the base game's sprawling quest lines. The writing is not Disco Elysium-tier, but it is doing something more interesting than the average strategy-RPG filler quest. The four new allies are distinct enough in combat role and personality that you will likely gravitate toward one of them hard, which is exactly what good party-member design should do. On the mechanical side, Paths to Madness does not overhaul anything. If you found Liberation's turn-based combat satisfying before, the new dungeons give you four more reasons to enjoy it. The dungeons themselves lean into puzzle-adjacent design more than pure combat gauntlets, which suits the "madness" framing. Where things get wobbly is pacing: some of the eight story paths feel padded to justify the content count, and players who were already fatigued by Liberation's tendency to stretch thin ideas across too many encounters will feel that friction again here. Who is this for? Committed Liberation players who finished the main campaign and still want more story material from this world. The faction system and base-building that underpin Liberation carry over, so Paths to Madness is not a standalone experience and makes no pretense of being one. If you bounced off the base game's interface or found its world uninviting, nothing here changes that calculus. But if you are in the subset of players who got absorbed by Liberation's mix of morally messy choices and hex-grid tactics, the new paths offer enough narrative hooks to justify a return visit. The Mixed review score is worth taking seriously. It reflects a real split between players who found Liberation's ambitions rewarding and those who found the execution rough. Paths to Madness shares both the strengths and the roughness without correcting much of either. It is additional content that respects what the base game built, stops short of transforming it. Monika, Scout Team
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Game Info
- Developer
- Frima Studio
- Publisher
- Kalypso Media
- Release Date
- Oct 21, 2021