Compare Diorama Battle of NINJA 虚拟3D世界 忍者之战 prices across 50+ stores and find the best deal. Developed by X-STREAM DIGITAL Co., Ltd.. Published by Dogenzaka Lab. Released on 9/19/2016. Available on PC. Genres: Action, Casual, Indie.

Skip the lobby screen - nobody is in it. A budget score-chasing horde shooter with shurikens and ninja specials that runs out of ideas before your first coffee break.

My patience for thin horde shooters is genuinely limited, so I'm going to be straight with you. Diorama Battle of NINJA is a score-attack, top-down action game set on a single isometric map styled after ancient Japan - and that single map is basically the entire content budget. You chuck shurikens at swarms of enemies, rack up points, and die. Repeat. The loop lasts about as long as it takes to realize there is nothing else coming. The special abilities are the one mechanical hook worth mentioning. Hanabi are homing explosives, katon gives you a fire breath burst, and fuda plants explosive land mines under incoming enemies. Chaining these with shuriken throws does create a brief window of satisfying carnage, and a rank-up system rewards sustained kill streaks with stat bumps. If you are a score-chaser who likes seeing big numbers, there is technically a ceiling worth grinding toward - the Steam leaderboard exists and someone has put serious time into pushing hard-mode records. That crowd will probably squeeze more mileage out of this than anyone else. Beyond that, the problems stack up fast. There is no tutorial. The sprint function exists but good luck finding that out on your own, because the game does not tell you. Controller button bindings are absent from the key mapping screen. Performance wobbles - older hardware can dip under 30fps at higher settings even though the visual output does not justify that cost. Audio is a single looping track buried under repetitive enemy death sounds that wear thin after ten minutes. Dead bodies pile up and occasionally clip upward through the floor, obscuring your view at the worst moments. None of these are dealbreakers in isolation, but together they paint a picture of a game that shipped light and never came back to fill the gaps. The online component is, bluntly, a ghost town. Up to four players can play co-op or PvP, but finding an active lobby is a matter of luck bordering on miracle. If you have a friend willing to join at the same time, the co-op format at least gives the horde wave structure a reason to exist. Solo, it gets old fast. Steam reviews land at a mixed 69% positive from a small sample, which about tracks with the experience - it functions, it is not broken beyond repair, it just has very little to offer once the novelty of the diorama art style fades. If achievements are your primary motivation and you want something to idle through for trading cards, the checklist is manageable and the price reflects the scope. Anyone expecting a meaty shooter with real progression, weapon variety, or a live player base should go spend that time elsewhere. Fred, Scout Team

Diorama Battle of NINJA 虚拟3D世界 忍者之战
ActionCasualIndie

Diorama Battle of NINJA 虚拟3D世界 忍者之战

Sep 19, 2016X-STREAM DIGITAL Co., Ltd.Dogenzaka Lab
GamerScout Says

Skip the lobby screen - nobody is in it. A budget score-chasing horde shooter with shurikens and ninja specials that runs out of ideas before your first coffee break.

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About Diorama Battle of NINJA 虚拟3D世界 忍者之战

My patience for thin horde shooters is genuinely limited, so I'm going to be straight with you. Diorama Battle of NINJA is a score-attack, top-down action game set on a single isometric map styled after ancient Japan - and that single map is basically the entire content budget. You chuck shurikens at swarms of enemies, rack up points, and die. Repeat. The loop lasts about as long as it takes to realize there is nothing else coming. The special abilities are the one mechanical hook worth mentioning. Hanabi are homing explosives, katon gives you a fire breath burst, and fuda plants explosive land mines under incoming enemies. Chaining these with shuriken throws does create a brief window of satisfying carnage, and a rank-up system rewards sustained kill streaks with stat bumps. If you are a score-chaser who likes seeing big numbers, there is technically a ceiling worth grinding toward - the Steam leaderboard exists and someone has put serious time into pushing hard-mode records. That crowd will probably squeeze more mileage out of this than anyone else. Beyond that, the problems stack up fast. There is no tutorial. The sprint function exists but good luck finding that out on your own, because the game does not tell you. Controller button bindings are absent from the key mapping screen. Performance wobbles - older hardware can dip under 30fps at higher settings even though the visual output does not justify that cost. Audio is a single looping track buried under repetitive enemy death sounds that wear thin after ten minutes. Dead bodies pile up and occasionally clip upward through the floor, obscuring your view at the worst moments. None of these are dealbreakers in isolation, but together they paint a picture of a game that shipped light and never came back to fill the gaps. The online component is, bluntly, a ghost town. Up to four players can play co-op or PvP, but finding an active lobby is a matter of luck bordering on miracle. If you have a friend willing to join at the same time, the co-op format at least gives the horde wave structure a reason to exist. Solo, it gets old fast. Steam reviews land at a mixed 69% positive from a small sample, which about tracks with the experience - it functions, it is not broken beyond repair, it just has very little to offer once the novelty of the diorama art style fades. If achievements are your primary motivation and you want something to idle through for trading cards, the checklist is manageable and the price reflects the scope. Anyone expecting a meaty shooter with real progression, weapon variety, or a live player base should go spend that time elsewhere. Fred, Scout Team

Tags

singleplayermultiplayerpvponline-pvpcooponline-coopachievementscontroller-supporttrading-cardstier:sub-5Score AttackHorde SurvivalIsometric ShooterSingle MapSteam Leaderboards4-Player Co-opDead LobbyAchievement Hunting

System Requirements

Minimum

OS
Win 7/8.1 /10 (64bit)
Memory
4 GB RAM
DirectX
Version 11
Storage
2 GB available space
Graphics
NVIDIA GeForce GT720 / AMD Radeon hd5870 / Intel HD Graphics 4000
Processor
IntelR Core 2 Duo T7800 / AMD AMD Phenom II X4 965
Sound Card
DirectXR Compatible Sound Card
Additional Notes
Minmam is Ultra Low Mode only , XInput Controller (Xbox360)

Recommended

OS
Win 7/8.1 /10 (64bit)
Memory
8 GB RAM
DirectX
Version 11
Storage
2 GB available space
Graphics
NVIDIA GeForce GTX750Ti / AMD Radeon R7 360 VRAM 2GB
Processor
Intel Core i5-650 / AMD FX-8320
Sound Card
DirectXR Compatible Sound Card
Additional Notes
XInput Controller (Xbox360) , ULTRA Mode is 4K GPU Only

Reviews & Ratings

No ratings available

Game Info

Developer
X-STREAM DIGITAL Co., Ltd.
Publisher
Dogenzaka Lab
Release Date
Sep 19, 2016

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