
Diorama Battle of NINJA 虚拟3D世界 忍者之战
Skip the lobby screen - nobody is in it. A budget score-chasing horde shooter with shurikens and ninja specials that runs out of ideas before your first coffee break.
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About Diorama Battle of NINJA 虚拟3D世界 忍者之战
My patience for thin horde shooters is genuinely limited, so I'm going to be straight with you. Diorama Battle of NINJA is a score-attack, top-down action game set on a single isometric map styled after ancient Japan - and that single map is basically the entire content budget. You chuck shurikens at swarms of enemies, rack up points, and die. Repeat. The loop lasts about as long as it takes to realize there is nothing else coming. The special abilities are the one mechanical hook worth mentioning. Hanabi are homing explosives, katon gives you a fire breath burst, and fuda plants explosive land mines under incoming enemies. Chaining these with shuriken throws does create a brief window of satisfying carnage, and a rank-up system rewards sustained kill streaks with stat bumps. If you are a score-chaser who likes seeing big numbers, there is technically a ceiling worth grinding toward - the Steam leaderboard exists and someone has put serious time into pushing hard-mode records. That crowd will probably squeeze more mileage out of this than anyone else. Beyond that, the problems stack up fast. There is no tutorial. The sprint function exists but good luck finding that out on your own, because the game does not tell you. Controller button bindings are absent from the key mapping screen. Performance wobbles - older hardware can dip under 30fps at higher settings even though the visual output does not justify that cost. Audio is a single looping track buried under repetitive enemy death sounds that wear thin after ten minutes. Dead bodies pile up and occasionally clip upward through the floor, obscuring your view at the worst moments. None of these are dealbreakers in isolation, but together they paint a picture of a game that shipped light and never came back to fill the gaps. The online component is, bluntly, a ghost town. Up to four players can play co-op or PvP, but finding an active lobby is a matter of luck bordering on miracle. If you have a friend willing to join at the same time, the co-op format at least gives the horde wave structure a reason to exist. Solo, it gets old fast. Steam reviews land at a mixed 69% positive from a small sample, which about tracks with the experience - it functions, it is not broken beyond repair, it just has very little to offer once the novelty of the diorama art style fades. If achievements are your primary motivation and you want something to idle through for trading cards, the checklist is manageable and the price reflects the scope. Anyone expecting a meaty shooter with real progression, weapon variety, or a live player base should go spend that time elsewhere. Fred, Scout Team
Tags
System Requirements
Minimum
- OS
- Win 7/8.1 /10 (64bit)
- Memory
- 4 GB RAM
- DirectX
- Version 11
- Storage
- 2 GB available space
- Graphics
- NVIDIA GeForce GT720 / AMD Radeon hd5870 / Intel HD Graphics 4000
- Processor
- IntelR Core 2 Duo T7800 / AMD AMD Phenom II X4 965
- Sound Card
- DirectXR Compatible Sound Card
- Additional Notes
- Minmam is Ultra Low Mode only , XInput Controller (Xbox360)
Recommended
- OS
- Win 7/8.1 /10 (64bit)
- Memory
- 8 GB RAM
- DirectX
- Version 11
- Storage
- 2 GB available space
- Graphics
- NVIDIA GeForce GTX750Ti / AMD Radeon R7 360 VRAM 2GB
- Processor
- Intel Core i5-650 / AMD FX-8320
- Sound Card
- DirectXR Compatible Sound Card
- Additional Notes
- XInput Controller (Xbox360) , ULTRA Mode is 4K GPU Only
Reviews & Ratings
No ratings available
Game Info
- Developer
- X-STREAM DIGITAL Co., Ltd.
- Publisher
- Dogenzaka Lab
- Release Date
- Sep 19, 2016