Compare Dino Eggs: Rebirth prices across 50+ stores and find the best deal. Developed by David H Schroeder. Published by David H Schroeder. Released on 6/8/2016. Available on PC, Mac, Linux. Genres: Action, Casual, Indie, Strategy.

If your gaming nostalgia runs back to Apple II loading screens and C64 tape drives, this one might actually hit. Everyone else should read carefully before clicking buy.

I came into Dino Eggs: Rebirth as someone who has zero personal history with the 1983 original, which is probably the most honest lens through which to evaluate it. The original game was a genuinely clever arcade platformer - Time Master Tim, prehistoric landscapes, egg-collecting runs timed against a looming dinosaur mother and a constantly threatening bestiary of proto-snakes, proto-spiders, and flying critters. The Rebirth version keeps all of that intact and layers on top of it: forty skill levels spread across four time eras (Outlands, Swamplands, Stone Age, Ice Age), a 25-chapter story mode following both Tim and his daughter Tamara, over 30 puzzle-focused Dino Dilemmas, and local multiplayer for up to eight players in both co-op and competitive formats. On paper, that is a substantial content package for a solo indie release. The core loop is tighter than it sounds. You arrive on a platform level, immediately race to stack logs and build a fire before Dino Mom's enormous foot comes crashing down, then begin the careful work of collecting up to three eggs per run, warping them to the future, and returning for more. Touch a snake or spider while carrying eggs and you lose the whole haul. Let the fire die and the stomping resumes. Use a spider's web line correctly and you can double-jump to otherwise unreachable platforms. Drop boulders to clear enemies below. The interaction of these systems gives the game more tactical texture than the pixel count suggests, and the puzzle levels, which force you to look at those same mechanics in completely different configurations, are where Rebirth earns genuine respect. That said, the honest warning applies: this game was built for people who already love the source material. The procedurally generated landscapes mean replay value is technically high, but some randomized layouts produce near-impossible jumps that feel like the algorithm failing rather than the designer testing you. Patience wears thin in those moments. The two available graphic skins - one by Schroeder himself, one by pixel artist James Biddulph - are decent, but a vocal slice of the small community has noted that neither fully scratches the C64-era visual itch. The Steam community is also quiet, which matters if you are hoping for active local multiplayer nights. The competitive eight-player mode is theoretically a couch party highlight, but good luck filling that lobby without pre-arranging it. From a pure performance standpoint, there is nothing here that will stress any hardware made in the last fifteen years. Input response is clean, no netcode concerns because online multiplayer is not in the mix, and controller support is present. This is not a game you min-max your peripheral setup for. What it is, though, is a surprisingly dense score-chasing exercise with real mechanical depth once you get past the retro exterior. If you remember hunting these eggs on a Commodore 64 or Apple II, the Rebirth package is a well-considered expansion of something you already care about. If you are coming in cold, it is a competent but dated arcade platformer with a committed solo developer behind it, modest but positive community reception, and a puzzle mode that occasionally justifies the price of admission on its own. Fred, Scout Team

Dino Eggs: Rebirth
ActionCasualIndieStrategy

Dino Eggs: Rebirth

Jun 8, 2016David H Schroeder
GamerScout Says

If your gaming nostalgia runs back to Apple II loading screens and C64 tape drives, this one might actually hit. Everyone else should read carefully before clicking buy.

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About Dino Eggs: Rebirth

I came into Dino Eggs: Rebirth as someone who has zero personal history with the 1983 original, which is probably the most honest lens through which to evaluate it. The original game was a genuinely clever arcade platformer - Time Master Tim, prehistoric landscapes, egg-collecting runs timed against a looming dinosaur mother and a constantly threatening bestiary of proto-snakes, proto-spiders, and flying critters. The Rebirth version keeps all of that intact and layers on top of it: forty skill levels spread across four time eras (Outlands, Swamplands, Stone Age, Ice Age), a 25-chapter story mode following both Tim and his daughter Tamara, over 30 puzzle-focused Dino Dilemmas, and local multiplayer for up to eight players in both co-op and competitive formats. On paper, that is a substantial content package for a solo indie release. The core loop is tighter than it sounds. You arrive on a platform level, immediately race to stack logs and build a fire before Dino Mom's enormous foot comes crashing down, then begin the careful work of collecting up to three eggs per run, warping them to the future, and returning for more. Touch a snake or spider while carrying eggs and you lose the whole haul. Let the fire die and the stomping resumes. Use a spider's web line correctly and you can double-jump to otherwise unreachable platforms. Drop boulders to clear enemies below. The interaction of these systems gives the game more tactical texture than the pixel count suggests, and the puzzle levels, which force you to look at those same mechanics in completely different configurations, are where Rebirth earns genuine respect. That said, the honest warning applies: this game was built for people who already love the source material. The procedurally generated landscapes mean replay value is technically high, but some randomized layouts produce near-impossible jumps that feel like the algorithm failing rather than the designer testing you. Patience wears thin in those moments. The two available graphic skins - one by Schroeder himself, one by pixel artist James Biddulph - are decent, but a vocal slice of the small community has noted that neither fully scratches the C64-era visual itch. The Steam community is also quiet, which matters if you are hoping for active local multiplayer nights. The competitive eight-player mode is theoretically a couch party highlight, but good luck filling that lobby without pre-arranging it. From a pure performance standpoint, there is nothing here that will stress any hardware made in the last fifteen years. Input response is clean, no netcode concerns because online multiplayer is not in the mix, and controller support is present. This is not a game you min-max your peripheral setup for. What it is, though, is a surprisingly dense score-chasing exercise with real mechanical depth once you get past the retro exterior. If you remember hunting these eggs on a Commodore 64 or Apple II, the Rebirth package is a well-considered expansion of something you already care about. If you are coming in cold, it is a competent but dated arcade platformer with a committed solo developer behind it, modest but positive community reception, and a puzzle mode that occasionally justifies the price of admission on its own. Fred, Scout Team

Tags

singleplayermultiplayerpvplocal-multiplayercoopachievementscontroller-supportcloud-savestier:sub-5Retro RevivalScore AttackLocal PartyPuzzle PlatformerSingle-DeveloperFire Management MechanicProcedural LevelsCouch Competitive

System Requirements

Minimum

OS
Windows XP SP3 / Windows Vista / Windows 7 / Windows 8 / Windows 10
Memory
1 GB RAM
DirectX
Version 9.0c
Storage
400 MB available space
Graphics
Shader Model 1.1 or greater compatible graphics card with 256 MB video memory
Processor
2 GHz Intel Core2 Duo or equivalent

Reviews & Ratings

No ratings available

Game Info

Developer
David H Schroeder
Publisher
David H Schroeder
Release Date
Jun 8, 2016

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