Compare Diablo II: Resurrected – Infernal Edition prices across trusted key stores and find the best deal. Developed by Blizzard Entertainment, Inc.. Published by Blizzard Entertainment, Inc.. Released on 2/11/2026. Available on PC, Xbox. Genres: Action, RPG, Strategy.

The full D2:R package plus the Reign of the Warlock DLC in one bundle: eight classes, overhauled endgame, and the first new class added to Diablo II in over two decades.

Diablo II: Resurrected - Infernal Edition is an isometric hack-and-slash ARPG that bundles the fully remastered base game, the Lord of Destruction expansion, and the brand-new Reign of the Warlock DLC into a single package. If you have never touched D2:R before, this is the complete version - no separate purchases, no missing content. If you are a returning player who lived through the 2021 launch, the real question is how much the Warlock and the endgame overhaul change the calculus. The answer, mostly, is: quite a lot. The headliner is the Warlock, the first class added to Diablo II since 2001. It arrives with three skill paths - Demon (enslaving hellspawn as bound allies, closer to a domination fantasy than the Necromancer's corpse-raising), Eldritch (channeling searing mental magics into weapons to create a hybrid melee-caster), and Chaos (raining fire and shadow from range using skills like Miasma Chain and Flame Wave). The Warlock has a genuine class identity rooted in the lore of the Vizjerei sorcerers, and its signature weapon levitation mechanic, which lets you wield a two-handed weapon without sacrificing your off-hand slot, seeds some genuinely creative build routes through skills like Echoing Strike and Mirrored Blades. The caveat reviewers keep flagging is real: the Warlock is rough until around level 18, when it begins to click. Push through the early slog in Act II and you will find a class that feels like it always belonged here. The opposite concern is that, once it gets rolling with the right gear, it may outpace classes that have had 25 years of optimization behind them - balance patches are likely warranted. Beyond the new class, the Reign of the Warlock DLC injects fresh build variety across all eight classes. New Unique items, runewords, and set pieces aren't Warlock-exclusive - Paladins, Sorceresses, and Barbarians all gain new synergy options. The endgame is meaningfully expanded: updated Terror Zones rotate difficulty and push you to vary your farming routes, the new Colossal Ancients fight is a mechanics-driven encounter that demands actual build optimization rather than stat-checking, and reworked enemy difficulty scaling gives the whole experience a more structured late-game ladder. The Chronicle system tracks all collected Uniques and set items account-wide, giving completionists a visible progress bar and cosmetic rewards. None of this replaces the core item-hunt loop - it supplements it, which is exactly the right call. The quality-of-life work deserves its own paragraph because it is substantial. The customizable Loot Filter alone cuts through years of accumulated screen clutter and feels long overdue. Dedicated Stash Tabs for gems, materials, and runes eliminate the old mule-character headache. The toggle between classic and remastered graphics remains one of the neatest technical tricks in any remaster. Controller support on PC is solid. The one genuine friction point is the always-online Battle.net requirement - the game needs a Battle.net account and their desktop app to run, and some players report Wi-Fi instability causing disconnects, which stings if you planned a portable Steam Deck setup over a wireless connection. For newcomers to Sanctuary, Infernal Edition is the cleanest on-ramp the franchise has ever offered on PC - over 200 skills across eight classes, 8-player co-op, seasonal ladder resets, and a campaign that still escalates with the dread it had in 2000. For veterans, the pacing is deliberately slower and more methodical than Diablo IV or Path of Exile, and there are no new acts or story expansions here - the Warlock runs the same five acts everyone knows. That is either a comfort or a dealbreaker depending on what you are after. My read: this is Diablo II at its most complete and confident, and the build variety finally feels alive again. Monika, Scout Team

Diablo II: Resurrected – Infernal Edition

Diablo II: Resurrected – Infernal Edition

Feb 11, 2026Blizzard Entertainment, Inc.
GamerScout Says

The full D2:R package plus the Reign of the Warlock DLC in one bundle: eight classes, overhauled endgame, and the first new class added to Diablo II in over two decades.

PCXbox
Steam Deck VerifiedProtonDB Platinum
Best Price Available
€0.00
at N/A
Historical low: €14.52

GamerScout Verdict

Best for ARPG fans who want deep build variety and a methodical loot-hunt loop, especially first-timers to D2 who want everything in one shot.

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Price History

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€14.5217 Jul 2026
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About Diablo II: Resurrected – Infernal Edition

Diablo II: Resurrected - Infernal Edition is an isometric hack-and-slash ARPG that bundles the fully remastered base game, the Lord of Destruction expansion, and the brand-new Reign of the Warlock DLC into a single package. If you have never touched D2:R before, this is the complete version - no separate purchases, no missing content. If you are a returning player who lived through the 2021 launch, the real question is how much the Warlock and the endgame overhaul change the calculus. The answer, mostly, is: quite a lot. The headliner is the Warlock, the first class added to Diablo II since 2001. It arrives with three skill paths - Demon (enslaving hellspawn as bound allies, closer to a domination fantasy than the Necromancer's corpse-raising), Eldritch (channeling searing mental magics into weapons to create a hybrid melee-caster), and Chaos (raining fire and shadow from range using skills like Miasma Chain and Flame Wave). The Warlock has a genuine class identity rooted in the lore of the Vizjerei sorcerers, and its signature weapon levitation mechanic, which lets you wield a two-handed weapon without sacrificing your off-hand slot, seeds some genuinely creative build routes through skills like Echoing Strike and Mirrored Blades. The caveat reviewers keep flagging is real: the Warlock is rough until around level 18, when it begins to click. Push through the early slog in Act II and you will find a class that feels like it always belonged here. The opposite concern is that, once it gets rolling with the right gear, it may outpace classes that have had 25 years of optimization behind them - balance patches are likely warranted. Beyond the new class, the Reign of the Warlock DLC injects fresh build variety across all eight classes. New Unique items, runewords, and set pieces aren't Warlock-exclusive - Paladins, Sorceresses, and Barbarians all gain new synergy options. The endgame is meaningfully expanded: updated Terror Zones rotate difficulty and push you to vary your farming routes, the new Colossal Ancients fight is a mechanics-driven encounter that demands actual build optimization rather than stat-checking, and reworked enemy difficulty scaling gives the whole experience a more structured late-game ladder. The Chronicle system tracks all collected Uniques and set items account-wide, giving completionists a visible progress bar and cosmetic rewards. None of this replaces the core item-hunt loop - it supplements it, which is exactly the right call. The quality-of-life work deserves its own paragraph because it is substantial. The customizable Loot Filter alone cuts through years of accumulated screen clutter and feels long overdue. Dedicated Stash Tabs for gems, materials, and runes eliminate the old mule-character headache. The toggle between classic and remastered graphics remains one of the neatest technical tricks in any remaster. Controller support on PC is solid. The one genuine friction point is the always-online Battle.net requirement - the game needs a Battle.net account and their desktop app to run, and some players report Wi-Fi instability causing disconnects, which stings if you planned a portable Steam Deck setup over a wireless connection. For newcomers to Sanctuary, Infernal Edition is the cleanest on-ramp the franchise has ever offered on PC - over 200 skills across eight classes, 8-player co-op, seasonal ladder resets, and a campaign that still escalates with the dread it had in 2000. For veterans, the pacing is deliberately slower and more methodical than Diablo IV or Path of Exile, and there are no new acts or story expansions here - the Warlock runs the same five acts everyone knows. That is either a comfort or a dealbreaker depending on what you are after. My read: this is Diablo II at its most complete and confident, and the build variety finally feels alive again.

Monika
Monika · Scout Team

RPGs

Tags

singleplayermultiplayercooponline-coopcross-platformachievementscontroller-supportWarlock ClassIsometric ARPGSeasonal LadderBuild CraftingLoot FilterEndgame FarmingRunewordsEight-Player Co-opClassic-Modern Toggle

System Requirements

Minimum

OS
Windows® 10
Processor
Intel® Core i3-3250/AMD FX-4350
Memory
8 GB RAM
Graphics
Nvidia GTX 660/AMD Radeon HD 7850
Network
Broadband Internet connecti…

Recommended

OS
Windows® 10
Processor
Intel® Core i5-9600k/AMD Ryzen 5 2600
Memory
16 GB RAM
Graphics
Nvidia GTX 1060/AMD Radeon RX 5500 XT
Network
Broadband In…

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Reviews & Ratings

Steam
87%(5,270)

Game Info

Developer
Blizzard Entertainment, Inc.
Publisher
Blizzard Entertainment, Inc.
Release Date
Feb 11, 2026

Game Modes

Online Co-op

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Frequently asked questions about Diablo II: Resurrected – Infernal Edition

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What platforms is Diablo II: Resurrected – Infernal Edition available on?

Diablo II: Resurrected – Infernal Edition is available on PC, Xbox.

When was Diablo II: Resurrected – Infernal Edition released?

Diablo II: Resurrected – Infernal Edition was released on 11 February 2026.

Who developed Diablo II: Resurrected – Infernal Edition?

Diablo II: Resurrected – Infernal Edition was developed by Blizzard Entertainment, Inc..