Compare Destruction Paper prices across 50+ stores and find the best deal. Developed by Lincoln on a Phone Productions. Published by Lincoln on a Phone Productions. Released on 10/3/2018. Available on PC. Genres: Action.

Eight levels, fourteen bosses, five power-ups, and a couch co-op mode that costs less than a pack of gum. That pitch either speaks to you immediately or it doesn't.

I've been around enough sub-dollar Steam shovelware to spot the difference between a cynical asset flip and a one-person project that just never had a budget. Destruction Paper sits firmly in the second camp, which makes writing about it genuinely tricky. It is a run-and-gun action game built and published by what reads like a single developer working on a phone, and the scope reflects that: eight levels, no more, with a high score multiplier system and multiple difficulty settings doing the heavy lifting on replay value. The run-and-gun format is the correct genre call for a project this small. Short levels, fast feedback, and a boss count that outpaces the level count (fourteen bosses across eight stages means roughly 1.75 bosses per level) suggest the developer understood that momentum and encounter density matter more than map scale when you are working alone. Five power-ups round out the combat toolkit. That is a lean kit, but lean is not automatically bad. Classic arcade run-and-guns shipped with fewer moving parts than modern battle royales and still held attention for hours through tight pacing. The multiplayer side is local only, which is the right call for something this lightweight. Two-player split-screen co-op and shared-screen PvP are both present, and Remote Play Together support means you can technically get this running online without any server infrastructure. For a couch session with someone who will play literally anything, the low barrier matters. The controller support is confirmed, so a pair of gamepads on a couch is the natural habitat here. Netcode is not a conversation worth having because there are no dedicated servers and no matchmaking. You already know your player. The technical floor is worth flagging. Community forum posts report silent crashes on launch for some Windows configurations, and an achievement system that was flagged as broken and appears to have seen no developer response. The Steam page itself mentions that achievements were planned post-release pending SDK access, which suggests the game shipped in an unfinished state on features beyond the core loop. At the price point it occupies, tolerance for rough edges should be high going in. If you need a polished launcher, consistent achievement tracking, or any form of online matchmaking, those expectations will not be met here. What you are actually buying is closer to a throwback arcade experience than a modern shooter. The story is described by the developer as intentionally incomprehensible and delivered only through commentary, which is a transparent way of saying there is no story content to localize, but it is at least honest about it. Skill level variety and hidden cheats and secrets suggest there is some depth underneath the surface for players willing to poke at it. Whether that surface is interesting enough to justify the time depends entirely on your appetite for lo-fi, no-frills action games made by individuals rather than teams. Fred, Scout Team

Destruction  Paper
Action

Destruction Paper

Oct 3, 2018Lincoln on a Phone Productions
GamerScout Says

Eight levels, fourteen bosses, five power-ups, and a couch co-op mode that costs less than a pack of gum. That pitch either speaks to you immediately or it doesn't.

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Screenshots & Media

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About Destruction Paper

I've been around enough sub-dollar Steam shovelware to spot the difference between a cynical asset flip and a one-person project that just never had a budget. Destruction Paper sits firmly in the second camp, which makes writing about it genuinely tricky. It is a run-and-gun action game built and published by what reads like a single developer working on a phone, and the scope reflects that: eight levels, no more, with a high score multiplier system and multiple difficulty settings doing the heavy lifting on replay value. The run-and-gun format is the correct genre call for a project this small. Short levels, fast feedback, and a boss count that outpaces the level count (fourteen bosses across eight stages means roughly 1.75 bosses per level) suggest the developer understood that momentum and encounter density matter more than map scale when you are working alone. Five power-ups round out the combat toolkit. That is a lean kit, but lean is not automatically bad. Classic arcade run-and-guns shipped with fewer moving parts than modern battle royales and still held attention for hours through tight pacing. The multiplayer side is local only, which is the right call for something this lightweight. Two-player split-screen co-op and shared-screen PvP are both present, and Remote Play Together support means you can technically get this running online without any server infrastructure. For a couch session with someone who will play literally anything, the low barrier matters. The controller support is confirmed, so a pair of gamepads on a couch is the natural habitat here. Netcode is not a conversation worth having because there are no dedicated servers and no matchmaking. You already know your player. The technical floor is worth flagging. Community forum posts report silent crashes on launch for some Windows configurations, and an achievement system that was flagged as broken and appears to have seen no developer response. The Steam page itself mentions that achievements were planned post-release pending SDK access, which suggests the game shipped in an unfinished state on features beyond the core loop. At the price point it occupies, tolerance for rough edges should be high going in. If you need a polished launcher, consistent achievement tracking, or any form of online matchmaking, those expectations will not be met here. What you are actually buying is closer to a throwback arcade experience than a modern shooter. The story is described by the developer as intentionally incomprehensible and delivered only through commentary, which is a transparent way of saying there is no story content to localize, but it is at least honest about it. Skill level variety and hidden cheats and secrets suggest there is some depth underneath the surface for players willing to poke at it. Whether that surface is interesting enough to justify the time depends entirely on your appetite for lo-fi, no-frills action games made by individuals rather than teams. Fred, Scout Team

Tags

singleplayermultiplayerpvplocal-multiplayercoopcontroller-supporttier:sub-5Run-and-GunLocal Co-opCouch PvPBoss RushHigh Score ChaseArcade ActionRemote Play TogetherSolo Dev

System Requirements

Minimum

OS
Windows 7,8,10
Memory
2 GB RAM
Storage
2 GB available space
Graphics
intel integrated graphics
Processor
i3

Reviews & Ratings

No ratings available

Game Info

Developer
Lincoln on a Phone Productions
Publisher
Lincoln on a Phone Productions
Release Date
Oct 3, 2018

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