Compare Desert Child prices across 50+ stores and find the best deal. Developed by Oscar Brittain. Published by Akupara Games. Released on 12/11/2018. Available on PC, Xbox. Genres: Action, Indie, Racing, RPG, Simulation. Metacritic score: 60/100.

Scrappy hoverbike racer where you hustle bounties and odd jobs to afford a ticket off a dying Earth. Style is there; depth less so.

Desert Child is a side-scrolling hoverbike racing game wrapped in a thin RPG shell, set in a lo-fi sci-fi world where Earth is on its last legs and Mars holds the promise of the Grand Prix. You play a broke young racer trying to scrape together enough cash for a rocket ticket before the planet goes up. The pitch is immediately charming: noodle shops, bounty boards, repair bills, and short burst races combine into a daily loop that feels like a grungier, more chaotic cousin of something like Cowboy Bebop fan fiction. Oscar Brittain's hand-drawn pixel art and original hip-hop soundtrack do most of the heavy lifting here, and they lift hard. The aesthetic is genuinely distinctive. The racing itself is arcade-tight. You steer, boost, and fire weapons at rival racers and bounty targets in short horizontal tracks. There is a rhythm to dodging obstacles and managing your bike's heat gauge that clicks after a few runs. Bounty hunts add a light targeting layer on top of standard races, and these are the most engaging stretches the game offers. The problem is that the loop underneath those races is paper thin. The RPG framing, managing money, eating food to restore health, upgrading bike parts, never develops into anything with real weight. Upgrade decisions rarely feel meaningful past the early hours, and the build variety that a game calling itself part-RPG should offer just is not there. The pacing is where Desert Child loses most of its audience, and honestly the Mixed Steam score reflects that honestly. The grind between Mars qualification and the actual Grand Prix drags. Races are short, which is fine, but the between-race resource loop does not generate enough interesting decisions to justify the repetition. There are no branching paths, no character relationships that evolve, no narrative surprises waiting at the end of the XP tunnel. The story is more of a vibe than a plot, which suits the aesthetic but leaves the RPG label feeling like a stretch. For a certain kind of player, specifically someone who wants a 3-4 hour mood piece with killer music and wants nothing more, Desert Child absolutely delivers. If you approach it like a short interactive album rather than a systems-driven RPG or a deep racer, the experience lands. If you are looking for choice consequence, build depth, or a story that pays off its setup, you will hit the credits feeling a little shortchanged. The bones of something more substantial are visible throughout, and that almost makes it more frustrating. Monika, Scout Team

Desert Child
ActionIndieRacingRPGSimulation

Desert Child

Dec 11, 2018Oscar BrittainAkupara Games
GamerScout Says

Scrappy hoverbike racer where you hustle bounties and odd jobs to afford a ticket off a dying Earth. Style is there; depth less so.

PCXbox
Best Price Available
0.00
at N/A
Historical low: $

Compare Prices(0 stores)

Loading prices...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Screenshots & Media

Screenshot

About Desert Child

Desert Child is a side-scrolling hoverbike racing game wrapped in a thin RPG shell, set in a lo-fi sci-fi world where Earth is on its last legs and Mars holds the promise of the Grand Prix. You play a broke young racer trying to scrape together enough cash for a rocket ticket before the planet goes up. The pitch is immediately charming: noodle shops, bounty boards, repair bills, and short burst races combine into a daily loop that feels like a grungier, more chaotic cousin of something like Cowboy Bebop fan fiction. Oscar Brittain's hand-drawn pixel art and original hip-hop soundtrack do most of the heavy lifting here, and they lift hard. The aesthetic is genuinely distinctive. The racing itself is arcade-tight. You steer, boost, and fire weapons at rival racers and bounty targets in short horizontal tracks. There is a rhythm to dodging obstacles and managing your bike's heat gauge that clicks after a few runs. Bounty hunts add a light targeting layer on top of standard races, and these are the most engaging stretches the game offers. The problem is that the loop underneath those races is paper thin. The RPG framing, managing money, eating food to restore health, upgrading bike parts, never develops into anything with real weight. Upgrade decisions rarely feel meaningful past the early hours, and the build variety that a game calling itself part-RPG should offer just is not there. The pacing is where Desert Child loses most of its audience, and honestly the Mixed Steam score reflects that honestly. The grind between Mars qualification and the actual Grand Prix drags. Races are short, which is fine, but the between-race resource loop does not generate enough interesting decisions to justify the repetition. There are no branching paths, no character relationships that evolve, no narrative surprises waiting at the end of the XP tunnel. The story is more of a vibe than a plot, which suits the aesthetic but leaves the RPG label feeling like a stretch. For a certain kind of player, specifically someone who wants a 3-4 hour mood piece with killer music and wants nothing more, Desert Child absolutely delivers. If you approach it like a short interactive album rather than a systems-driven RPG or a deep racer, the experience lands. If you are looking for choice consequence, build depth, or a story that pays off its setup, you will hit the credits feeling a little shortchanged. The bones of something more substantial are visible throughout, and that almost makes it more frustrating. Monika, Scout Team

Tags

steamHoverbike RacingBounty HuntingArcade RacingLo-fi AestheticShort PlaythroughResource ManagementSci-fi WesternHip-hop Soundtrack

System Requirements

System requirements for Desert Child aren't listed yet. Check the store page for the latest specs.

Reviews & Ratings

Metacritic
60
Steam
56%(352)

Game Info

Developer
Oscar Brittain
Publisher
Akupara Games
Release Date
Dec 11, 2018

Price Alert

Get notified when the price drops below your target!

Create Alert