Desert Child
Scrappy hoverbike racer where you hustle bounties and odd jobs to afford a ticket off a dying Earth. Style is there; depth less so.
Compare Prices(0 stores)
Loading prices...
We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.
Screenshots & Media

About Desert Child
Desert Child is a side-scrolling hoverbike racing game wrapped in a thin RPG shell, set in a lo-fi sci-fi world where Earth is on its last legs and Mars holds the promise of the Grand Prix. You play a broke young racer trying to scrape together enough cash for a rocket ticket before the planet goes up. The pitch is immediately charming: noodle shops, bounty boards, repair bills, and short burst races combine into a daily loop that feels like a grungier, more chaotic cousin of something like Cowboy Bebop fan fiction. Oscar Brittain's hand-drawn pixel art and original hip-hop soundtrack do most of the heavy lifting here, and they lift hard. The aesthetic is genuinely distinctive. The racing itself is arcade-tight. You steer, boost, and fire weapons at rival racers and bounty targets in short horizontal tracks. There is a rhythm to dodging obstacles and managing your bike's heat gauge that clicks after a few runs. Bounty hunts add a light targeting layer on top of standard races, and these are the most engaging stretches the game offers. The problem is that the loop underneath those races is paper thin. The RPG framing, managing money, eating food to restore health, upgrading bike parts, never develops into anything with real weight. Upgrade decisions rarely feel meaningful past the early hours, and the build variety that a game calling itself part-RPG should offer just is not there. The pacing is where Desert Child loses most of its audience, and honestly the Mixed Steam score reflects that honestly. The grind between Mars qualification and the actual Grand Prix drags. Races are short, which is fine, but the between-race resource loop does not generate enough interesting decisions to justify the repetition. There are no branching paths, no character relationships that evolve, no narrative surprises waiting at the end of the XP tunnel. The story is more of a vibe than a plot, which suits the aesthetic but leaves the RPG label feeling like a stretch. For a certain kind of player, specifically someone who wants a 3-4 hour mood piece with killer music and wants nothing more, Desert Child absolutely delivers. If you approach it like a short interactive album rather than a systems-driven RPG or a deep racer, the experience lands. If you are looking for choice consequence, build depth, or a story that pays off its setup, you will hit the credits feeling a little shortchanged. The bones of something more substantial are visible throughout, and that almost makes it more frustrating. Monika, Scout Team
Tags
System Requirements
Reviews & Ratings
Game Info
- Developer
- Oscar Brittain
- Publisher
- Akupara Games
- Release Date
- Dec 11, 2018