Compare Descenders prices across 50+ stores and find the best deal. Developed by RageSquid. Published by No More Robots. Released on 5/7/2019. Available on PC, Mac, Linux, Xbox. Genres: Action, Racing, Sports. Metacritic score: 78/100.

Roguelite downhill biking that hits like SSX crossed with Spelunky: pick your line, eat dirt, and do it all again with a drum-and-bass soundtrack banging in your ears.

I loaded up Descenders expecting a chill mountain biking game and got absolutely humbled by a procedurally generated hill inside twenty minutes. That's the core tension here, and honestly, it's what makes the whole thing click. You're not memorising a track layout like in Trials or a classic kart racer. Every run reshuffles the slopes, meaning pure feel and momentum management are your only real tools. The roguelite structure is legitimately clever for a sports game. Career mode gives you a map of nodes to pick through, each one rated for steepness, curvature, and stunt density, so you're making risk calculations before you even drop in. Your health bar is limited, crashes chip away at it, and the only way to claw points back is completing optional in-run challenges, things like holding a speed above 65 km/h or sticking two consecutive backflips. Miss the challenge, lose the health, get conservative, sacrifice your score. That loop creates a genuine tug of war between playing safe and going for the spectacular line. Crew Members act as run-specific perks that unlock as you progress, letting you widen tracks, reduce fall damage, or boost air rotation speed, giving each attempt a slightly different character without turning into a loadout grind. Three sponsor teams, Enemy, Arboreal, and Kinetic, each push a different riding style, from trick-focused to off-road speed to pure downhill aggression, and picking a side ties you into a live community rep competition for team-exclusive cosmetics. Where Descenders earns its place in a sports library is in how riding actually feels. The bike has genuine weight and momentum, pumping into a berm carries speed properly, and overshooting a kicker at full tilt feels appropriately terrifying. Pull off a clean double-flip into a tight chicane and the game rewards you with the same rush you used to get hitting a perfect manual chain in Tony Hawk. Freeride mode strips out the health penalty entirely and lets you dial in track steepness, curve density, and stunt object frequency yourself, which makes it the perfect low-stakes warm-up. A first-person camera option exists, though the fixed view with no head-tilt feels oddly flat and most players will bounce back to third-person quickly. The honest caveats: procedural generation occasionally produces tracks where certain bonus stunts are physically impossible to clear at the given approach speed, which is frustrating when a health point is on the line. Visual variety in the track layouts can blur together after a few hours, and the content outside Career and Daily Challenges is thin. There is online multiplayer where the hub world fills with other live riders, and you can run lobbies with friends, but there is no local split-screen. For a four-player couch session this is simply not the game, and that is a real gap when the chaos of the riding style would translate perfectly to side-by-side play. A gamepad is all you need and it works well, no wheel or pedal setup required or relevant here. With a Metacritic score sitting at 78 and Steam sitting at 95% positive across a healthy review count, the community clearly landed somewhere between "solid'' and "obsessed." It deserves both tags depending on your tolerance for procedural repetition. If you want approachable arcade momentum with a soundtrack full of Liquicity drum-and-bass, a credible trick system built around wheelies, spins, flips, and off-axis combinations, and enough roguelite tension to make each run feel like something is at stake, Descenders delivers the goods. Just do not expect a sim, do not expect couch co-op, and do expect to see that wipeout animation more than you'd like. Riley, Scout Team

Descenders
ActionRacingSports

Descenders

May 7, 2019RageSquidNo More Robots
GamerScout Says

Roguelite downhill biking that hits like SSX crossed with Spelunky: pick your line, eat dirt, and do it all again with a drum-and-bass soundtrack banging in your ears.

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Screenshots & Media

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About Descenders

I loaded up Descenders expecting a chill mountain biking game and got absolutely humbled by a procedurally generated hill inside twenty minutes. That's the core tension here, and honestly, it's what makes the whole thing click. You're not memorising a track layout like in Trials or a classic kart racer. Every run reshuffles the slopes, meaning pure feel and momentum management are your only real tools. The roguelite structure is legitimately clever for a sports game. Career mode gives you a map of nodes to pick through, each one rated for steepness, curvature, and stunt density, so you're making risk calculations before you even drop in. Your health bar is limited, crashes chip away at it, and the only way to claw points back is completing optional in-run challenges, things like holding a speed above 65 km/h or sticking two consecutive backflips. Miss the challenge, lose the health, get conservative, sacrifice your score. That loop creates a genuine tug of war between playing safe and going for the spectacular line. Crew Members act as run-specific perks that unlock as you progress, letting you widen tracks, reduce fall damage, or boost air rotation speed, giving each attempt a slightly different character without turning into a loadout grind. Three sponsor teams, Enemy, Arboreal, and Kinetic, each push a different riding style, from trick-focused to off-road speed to pure downhill aggression, and picking a side ties you into a live community rep competition for team-exclusive cosmetics. Where Descenders earns its place in a sports library is in how riding actually feels. The bike has genuine weight and momentum, pumping into a berm carries speed properly, and overshooting a kicker at full tilt feels appropriately terrifying. Pull off a clean double-flip into a tight chicane and the game rewards you with the same rush you used to get hitting a perfect manual chain in Tony Hawk. Freeride mode strips out the health penalty entirely and lets you dial in track steepness, curve density, and stunt object frequency yourself, which makes it the perfect low-stakes warm-up. A first-person camera option exists, though the fixed view with no head-tilt feels oddly flat and most players will bounce back to third-person quickly. The honest caveats: procedural generation occasionally produces tracks where certain bonus stunts are physically impossible to clear at the given approach speed, which is frustrating when a health point is on the line. Visual variety in the track layouts can blur together after a few hours, and the content outside Career and Daily Challenges is thin. There is online multiplayer where the hub world fills with other live riders, and you can run lobbies with friends, but there is no local split-screen. For a four-player couch session this is simply not the game, and that is a real gap when the chaos of the riding style would translate perfectly to side-by-side play. A gamepad is all you need and it works well, no wheel or pedal setup required or relevant here. With a Metacritic score sitting at 78 and Steam sitting at 95% positive across a healthy review count, the community clearly landed somewhere between "solid'' and "obsessed." It deserves both tags depending on your tolerance for procedural repetition. If you want approachable arcade momentum with a soundtrack full of Liquicity drum-and-bass, a credible trick system built around wheelies, spins, flips, and off-axis combinations, and enough roguelite tension to make each run feel like something is at stake, Descenders delivers the goods. Just do not expect a sim, do not expect couch co-op, and do expect to see that wipeout animation more than you'd like. Riley, Scout Team

Tags

singleplayermultiplayerpvponline-pvpachievementscontroller-supporttrading-cardscloud-savestier:aaaRogueliteExtreme SportsMomentum-BasedProcedural TracksDaily ChallengesTrick SystemFreeride ModeGamepad-FriendlyDrum-and-Bass Soundtrack

Steam Deck & Linux

Steam Deck PlayableProtonDB Gold

Valve rates this game Steam Deck Playable. Runs great on Linux after minor tweaks. Based on 43 ProtonDB community reports.

System Requirements

Minimum

OS
Windows 7, 8
Memory
4 GB RAM
DirectX
Version 11
Storage
17 GB available space
Graphics
Nvidia Geforce GTX 550/equivalent or higher*
Processor
Intel Core i5
Additional Notes
*Incompatible with some lower end Intel HD laptop GPUs (620/520/4000/etc.)

Recommended

OS
Windows 10
Memory
8 GB RAM
DirectX
Version 11
Storage
17 GB available space
Graphics
Nvidia Geforce GTX 760/equivalent or higher
Processor
High-range Intel Core i5

Community Discussion

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Reviews & Ratings

Metacritic
78

Game Info

Developer
RageSquid
Publisher
No More Robots
Release Date
May 7, 2019

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Price History

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What platforms is Descenders available on?

Descenders is available on PC, Mac, Linux, Xbox.

When was Descenders released?

Descenders was released on 7 May 2019.

Who developed Descenders?

Descenders was developed by RageSquid and published by No More Robots.

Is Descenders worth buying?

Descenders holds a Metacritic score of 78/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.