Compare Delta Force Xtreme 2 prices across 50+ stores and find the best deal. Developed by NovaLogic. Published by NovaLogic. Released on 6/18/2009. Available on PC. Genres: Action.

Nostalgia bait dressed up as a sequel. DFX2 recycles almost everything from the original Xtreme and adds broken netcode on top, so walk in clear-eyed or not at all.

I came into Delta Force Xtreme 2 already knowing NovaLogic's history, and the first hour confirmed every concern a shooter player should have in 2009, let alone now. The movement feels sluggish and disconnected, like the game is running at 500ms ping even when it isn't. That is not a bandwidth problem; it is engine-level jank that was never fixed. If your muscle memory is tuned to anything post-2007, your first gunfight will feel wrong in a way that's hard to describe until you experience it. On the mechanical side, you get a loadout of over 20 real-world weapons selected at the start of each mission, and you can only swap if you die. That sounds like commitment-based design; in practice it mostly means you pick a sniper rifle and avoid everything else, because the assault rifle recoil is tuned so poorly that sustained fire scatters bullets in ways that have nothing to do with where you're pointing. The AT-4 rocket launcher is essentially decorative. Choppers on the multiplayer side were widely reported as effectively unkillable from the client perspective due to hit registration issues, a netcode problem that NovaLogic never patched. Weapon balance, at a fundamental level, was never sorted out. The single-player runs two campaigns across ten missions, set across large open maps where you hunt down a drug lord and his forces with AI teammates who contribute almost nothing. Enemy AI charges directly at you when alerted, or ignores you entirely. Soldiers inside buildings can stand motionless indefinitely. Checkpoint respawns can spawn you inside enemy fire with no escape window. The co-op mode, where you run these same missions with friends, is genuinely more tolerable because human teammates at least react. The MED mission editor is a real inclusion and gives motivated players a sandbox to build and host custom maps, which was the one underrated feature that kept a small community active for a while. Multiplayer on paper offered Deathmatch, Team Deathmatch, Capture the Flag, Team King of the Hill, and Flagball across more than 40 maps with server capacity advertised up to 150 players. The NovaWorld infrastructure that ran all of this is long gone. NovaLogic's online services were shut down, which also broke the game's activation system. Getting the game running today requires a workaround for the serial number authentication, and once you're in, you are not finding populated lobbies. This is, practically speaking, a single-player and co-op relic with no active multiplayer population. For the right kind of retro-curious player, specifically someone who logged hours on the original Delta Force games and wants a brief trip back, the ten missions provide maybe three to four hours of content that is unpolished but not entirely without charm. The maps are big enough that long-range sniping still has a distinct feel that modern military shooters rarely replicate. But DFX2 was a disappointment at launch according to critics and longtime fans alike, and time has not been kind to anything that depended on its now-offline infrastructure. If you are here expecting a shooter you can learn, rank up in, or pull your friends into for a weekend, this is the wrong title entirely. Fred, Scout Team

Delta Force Xtreme 2
Action

Delta Force Xtreme 2

Jun 18, 2009NovaLogic
GamerScout Says

Nostalgia bait dressed up as a sequel. DFX2 recycles almost everything from the original Xtreme and adds broken netcode on top, so walk in clear-eyed or not at all.

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About Delta Force Xtreme 2

I came into Delta Force Xtreme 2 already knowing NovaLogic's history, and the first hour confirmed every concern a shooter player should have in 2009, let alone now. The movement feels sluggish and disconnected, like the game is running at 500ms ping even when it isn't. That is not a bandwidth problem; it is engine-level jank that was never fixed. If your muscle memory is tuned to anything post-2007, your first gunfight will feel wrong in a way that's hard to describe until you experience it. On the mechanical side, you get a loadout of over 20 real-world weapons selected at the start of each mission, and you can only swap if you die. That sounds like commitment-based design; in practice it mostly means you pick a sniper rifle and avoid everything else, because the assault rifle recoil is tuned so poorly that sustained fire scatters bullets in ways that have nothing to do with where you're pointing. The AT-4 rocket launcher is essentially decorative. Choppers on the multiplayer side were widely reported as effectively unkillable from the client perspective due to hit registration issues, a netcode problem that NovaLogic never patched. Weapon balance, at a fundamental level, was never sorted out. The single-player runs two campaigns across ten missions, set across large open maps where you hunt down a drug lord and his forces with AI teammates who contribute almost nothing. Enemy AI charges directly at you when alerted, or ignores you entirely. Soldiers inside buildings can stand motionless indefinitely. Checkpoint respawns can spawn you inside enemy fire with no escape window. The co-op mode, where you run these same missions with friends, is genuinely more tolerable because human teammates at least react. The MED mission editor is a real inclusion and gives motivated players a sandbox to build and host custom maps, which was the one underrated feature that kept a small community active for a while. Multiplayer on paper offered Deathmatch, Team Deathmatch, Capture the Flag, Team King of the Hill, and Flagball across more than 40 maps with server capacity advertised up to 150 players. The NovaWorld infrastructure that ran all of this is long gone. NovaLogic's online services were shut down, which also broke the game's activation system. Getting the game running today requires a workaround for the serial number authentication, and once you're in, you are not finding populated lobbies. This is, practically speaking, a single-player and co-op relic with no active multiplayer population. For the right kind of retro-curious player, specifically someone who logged hours on the original Delta Force games and wants a brief trip back, the ten missions provide maybe three to four hours of content that is unpolished but not entirely without charm. The maps are big enough that long-range sniping still has a distinct feel that modern military shooters rarely replicate. But DFX2 was a disappointment at launch according to critics and longtime fans alike, and time has not been kind to anything that depended on its now-offline infrastructure. If you are here expecting a shooter you can learn, rank up in, or pull your friends into for a weekend, this is the wrong title entirely. Fred, Scout Team

Tags

singleplayermultiplayertier:indieRetro Military FPSLarge Open MapsCo-op CampaignMission EditorLoadout SystemDead MultiplayerSniping FocusVehicular CombatNovaWorld

System Requirements

Minimum

OS
Windows XP, VISTA (32 & 64)
Sound
Windows compatible sound card
Memory
1 GB or greater required
Graphics
Direct3D video card with 64 MB or greater required
Internet
Internet connection required, broadband recommended
DirectX®
DirectX 9.0c or greater required
Processor
Pentium 4 Minimum CPU Required
Hard Drive
2 GB available

Reviews & Ratings

No ratings available

Game Info

Developer
NovaLogic
Publisher
NovaLogic
Release Date
Jun 18, 2009

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