Compare delivery pals prices across trusted key stores and find the best deal. Developed by stre1itzia. Published by stre1itzia. Released on 7/29/2025. Available on PC. Genres: Action, Adventure, Massively Multiplayer.

Lethal Company taught a generation of players that a quota loop can be genuinely tense. delivery pals borrows that skeleton, dresses it in cat costumes, and drops you on a toxic Earth with up to six friends and a modified train as your only safe house.

I've watched enough live-service and co-op games launch into a Mixed review pile to know exactly what that rating usually means, and with delivery pals sitting at 48% positive from its first wave of players, the signal is worth unpacking before you swipe your card. This is an Early Access first-person co-op survival game where you and up to six friends play as customizable cat couriers scavenging a post-apocalyptic Earth, cooking food orders, and delivering them to alien customers while hostile humans raise your quotas and try to wipe you out. The DNA is unmistakably Lethal Company-adjacent: shared economy, a home base vehicle (here a fast modified train instead of a moon ship), procedurally generated hazard maps, and a quota system designed to feel like it's always one bad run away from breaking you. If you loved that loop in Lethal Company or Among the Sleep, you will recognize the rhythm here immediately. The core gameplay asks your squad to locate customers using a radar on the train, then scatter across one of six maps to scavenge ingredients from trash bags and containers, improvise cooking with a dual-hand item system, and deliver the correct calorie-accurate meal without botching the order. Serve the wrong food and the alien attacks you. Fall too far and the damage is punishing. Enemies have been spotted running in place. Players have reported spawning on the train and dying instantly for no discernible reason. The community bug report thread is active, which is both reassuring (the solo developer is reading it) and telling (it needs to be). The demo launched in June 2025 with mostly negative feedback, and the full release in late July nudged that sentiment upward but not across the threshold. The AI-generated poster art inside the game has also drawn criticism from a portion of the community, which is a legitimate concern for buyers who care about that. What delivery pals does have going for it is a genuinely funny premise executed with enough mechanical depth to make a good group session memorable. The train hub functions as a shared base where you sell junk at the onboard shop, manage money through an ATM that lets teammates send funds to each other, and prep for the next run. That kind of communal economy, where one player's spending decision affects everyone's quota stress, is exactly the kind of social friction that makes co-op games stick. The dual-hand item system adds scrappy flexibility, and the procedural maps mean routes do not become muscle memory overnight. When it clicks with a full crew and clear communication, the chaos is the point. The honest problem right now is content volume and stability. Community players have flagged that the game runs thin after a few sessions, and bug density is still high enough to ruin individual runs through no fault of the player. The developer appears committed and responsive, which matters for Early Access longevity, but I have seen too many games in this exact bracket (fresh launch, solo dev, enthusiastic but overwhelmed support cadence) stall out before the roadmap fills in. Wildcard Studio is not a name anyone says anymore. Neither is Firewatch's multiplayer pitch. Buy in only if you have a reliable crew of three-plus who are explicitly fine with jank, and treat this as an investment in what it might become rather than what it is today. Yuki, Scout Team

delivery pals

delivery pals

Jul 29, 2025stre1itzia
GamerScout Says

Lethal Company taught a generation of players that a quota loop can be genuinely tense. delivery pals borrows that skeleton, dresses it in cat costumes, and drops you on a toxic Earth with up to six friends and a modified train as your only safe house.

PC
Steam Deck Playable
Best Price Available
€0.00
at N/A
Historical low: €3.77

GamerScout Verdict

Worth a session with a committed crew of three-plus, but wait for a few patches before going in solo or expecting polished content depth.

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Price History

Historical low
€3.7729 Jun 2026
Keyshops
€3.43€4.60€5.76€6.9310 Jun21 Jun3 Jul14 Jul25 Jul
10 Jun — 25 Jul
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Screenshots & Media

About delivery pals

I've watched enough live-service and co-op games launch into a Mixed review pile to know exactly what that rating usually means, and with delivery pals sitting at 48% positive from its first wave of players, the signal is worth unpacking before you swipe your card. This is an Early Access first-person co-op survival game where you and up to six friends play as customizable cat couriers scavenging a post-apocalyptic Earth, cooking food orders, and delivering them to alien customers while hostile humans raise your quotas and try to wipe you out. The DNA is unmistakably Lethal Company-adjacent: shared economy, a home base vehicle (here a fast modified train instead of a moon ship), procedurally generated hazard maps, and a quota system designed to feel like it's always one bad run away from breaking you. If you loved that loop in Lethal Company or Among the Sleep, you will recognize the rhythm here immediately. The core gameplay asks your squad to locate customers using a radar on the train, then scatter across one of six maps to scavenge ingredients from trash bags and containers, improvise cooking with a dual-hand item system, and deliver the correct calorie-accurate meal without botching the order. Serve the wrong food and the alien attacks you. Fall too far and the damage is punishing. Enemies have been spotted running in place. Players have reported spawning on the train and dying instantly for no discernible reason. The community bug report thread is active, which is both reassuring (the solo developer is reading it) and telling (it needs to be). The demo launched in June 2025 with mostly negative feedback, and the full release in late July nudged that sentiment upward but not across the threshold. The AI-generated poster art inside the game has also drawn criticism from a portion of the community, which is a legitimate concern for buyers who care about that. What delivery pals does have going for it is a genuinely funny premise executed with enough mechanical depth to make a good group session memorable. The train hub functions as a shared base where you sell junk at the onboard shop, manage money through an ATM that lets teammates send funds to each other, and prep for the next run. That kind of communal economy, where one player's spending decision affects everyone's quota stress, is exactly the kind of social friction that makes co-op games stick. The dual-hand item system adds scrappy flexibility, and the procedural maps mean routes do not become muscle memory overnight. When it clicks with a full crew and clear communication, the chaos is the point. The honest problem right now is content volume and stability. Community players have flagged that the game runs thin after a few sessions, and bug density is still high enough to ruin individual runs through no fault of the player. The developer appears committed and responsive, which matters for Early Access longevity, but I have seen too many games in this exact bracket (fresh launch, solo dev, enthusiastic but overwhelmed support cadence) stall out before the roadmap fills in. Wildcard Studio is not a name anyone says anymore. Neither is Firewatch's multiplayer pitch. Buy in only if you have a reliable crew of three-plus who are explicitly fine with jank, and treat this as an investment in what it might become rather than what it is today.

Yuki
Yuki · Scout Team

MMOs & live service

Tags

singleplayermultiplayercooponline-coopachievementstier:indieEarly AccessQuota LoopTrain HubChaos Co-opPost-Apocalyptic ScavengingCalorie ManagementProcedural MapsSolo DeveloperLethal Company-like

System Requirements

Minimum

OS
Windows 10
Memory
8 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
4 GB available space
Graphics
NVIDIA GTX 1050 Ti or AMD Radeon RX 470
Processor
AMD Ryzen 5 2600 or Intel Core i5-9400

Recommended

OS
Windows 11
Memory
16 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
4 GB available space
Graphics
NVIDIA RTX 3060 or AMD Radeon RX 5700 XT
Processor
AMD Ryzen 5 5600X or Intel Core i5-12400

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Reviews & Ratings

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Game Info

Developer
stre1itzia
Publisher
stre1itzia
Release Date
Jul 29, 2025

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Frequently asked questions about delivery pals

How much does delivery pals cost?

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What platforms is delivery pals available on?

delivery pals is available on PC.

When was delivery pals released?

delivery pals was released on 29 July 2025.

Who developed delivery pals?

delivery pals was developed by stre1itzia.