Compare Death's Playground prices across 50+ stores and find the best deal. Developed by Dipsi. Published by Dipsi. Released on 10/1/2023. Available on PC. Genres: Action, Indie.

A 4v1 asymmetric horror title that lives or dies by whether you can fill a lobby. Grab a full friend group or expect to stare at an empty matchmaking screen.

I went looking for a lobby in Death's Playground and the first thing that hit me was not a jumpscare but a timer. The player count is thin enough that random matchmaking is close to a coin flip, and the community has noted it plainly: days passing without a full match is a real possibility. That is the ceiling on everything else this game does, so it needs to be said up front. With that caveat on the table, here is what you actually get. Death's Playground is a first-person asymmetric horror game built around a 4v1 format. Four survivors work through a cursed mansion hunting objectives, collecting evidence, and trying to extract with a tape proving paranormal activity. The one killer role is a shadow spirit whose job is not to chase people down in a straight line but to stalk, disorient, and psychological-pressure survivors into mistakes. The killer can cut the lights entirely, which is a genuinely smart mechanic. Flashlights versus total darkness in a tight mansion layout creates real tension, and proximity voice chat means the killer can hear survivors talking, and can talk back. That detail alone is worth something. On the survivor side there are multiple characters with distinct stat profiles, and a skill point system lets you customise upgrades over time, which gives the progression loop a reason to exist beyond a single session. Weapons include a shotgun and a baseball bat among other tools, so survivors are not entirely helpless. The push and pull between the killer building paranoia through jumpscares and survivors trying to complete objectives before being picked off works well when all five seats are filled with humans who care about winning. Sliding under beds, using emotes to bait the killer, and coordinating flanks through proximity chat can produce genuinely funny and scary moments back to back. First-person perspective for both sides is a smart call that keeps immersion consistent rather than switching to a top-down god view for the killer. The problems surface fast in solo queue. The player base is small, the matchmaking pool is shallow, and the game does not disguise either fact. Content variety is limited at launch - one haunted mansion environment dominates the experience - and without a rotating roster of maps or modes the repetition catches up with you quickly. There is no ranked system, so the competitive angle has no ladder to climb. For someone who judges a multiplayer title on queue times, skill-based matchmaking, and long-term progression hooks, this one checks none of those boxes. The netcode and server infrastructure are hard to evaluate properly when lobbies rarely fill. This is a game built for a pre-assembled squad. If you have four or five friends who will all install it at the same time for a horror game night, Death's Playground can punch above its production tier. The proximity voice chat alone makes the killer fantasy work better than bigger budget asymmetric titles that pipe everyone through the same global channel. Outside of that specific use case, the numbers are honest about what you are walking into. Fred, Scout Team

Death's Playground
ActionIndie

Death's Playground

Oct 1, 2023Dipsi
GamerScout Says

A 4v1 asymmetric horror title that lives or dies by whether you can fill a lobby. Grab a full friend group or expect to stare at an empty matchmaking screen.

PC
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Screenshots & Media

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About Death's Playground

I went looking for a lobby in Death's Playground and the first thing that hit me was not a jumpscare but a timer. The player count is thin enough that random matchmaking is close to a coin flip, and the community has noted it plainly: days passing without a full match is a real possibility. That is the ceiling on everything else this game does, so it needs to be said up front. With that caveat on the table, here is what you actually get. Death's Playground is a first-person asymmetric horror game built around a 4v1 format. Four survivors work through a cursed mansion hunting objectives, collecting evidence, and trying to extract with a tape proving paranormal activity. The one killer role is a shadow spirit whose job is not to chase people down in a straight line but to stalk, disorient, and psychological-pressure survivors into mistakes. The killer can cut the lights entirely, which is a genuinely smart mechanic. Flashlights versus total darkness in a tight mansion layout creates real tension, and proximity voice chat means the killer can hear survivors talking, and can talk back. That detail alone is worth something. On the survivor side there are multiple characters with distinct stat profiles, and a skill point system lets you customise upgrades over time, which gives the progression loop a reason to exist beyond a single session. Weapons include a shotgun and a baseball bat among other tools, so survivors are not entirely helpless. The push and pull between the killer building paranoia through jumpscares and survivors trying to complete objectives before being picked off works well when all five seats are filled with humans who care about winning. Sliding under beds, using emotes to bait the killer, and coordinating flanks through proximity chat can produce genuinely funny and scary moments back to back. First-person perspective for both sides is a smart call that keeps immersion consistent rather than switching to a top-down god view for the killer. The problems surface fast in solo queue. The player base is small, the matchmaking pool is shallow, and the game does not disguise either fact. Content variety is limited at launch - one haunted mansion environment dominates the experience - and without a rotating roster of maps or modes the repetition catches up with you quickly. There is no ranked system, so the competitive angle has no ladder to climb. For someone who judges a multiplayer title on queue times, skill-based matchmaking, and long-term progression hooks, this one checks none of those boxes. The netcode and server infrastructure are hard to evaluate properly when lobbies rarely fill. This is a game built for a pre-assembled squad. If you have four or five friends who will all install it at the same time for a horror game night, Death's Playground can punch above its production tier. The proximity voice chat alone makes the killer fantasy work better than bigger budget asymmetric titles that pipe everyone through the same global channel. Outside of that specific use case, the numbers are honest about what you are walking into. Fred, Scout Team

Tags

multiplayerpvponline-pvpcloud-savestier:sub-5Asymmetric Horror4v1Proximity Voice ChatObjective-BasedJumpscare MechanicsFriend-Group RequiredIndie HorrorFirst-Person KillerLow Pop Multiplayer

System Requirements

Minimum

OS
Windows 10 64-bit Operating System
Memory
4 GB RAM
DirectX
Version 10
Network
Broadband Internet connection
Storage
4 GB available space
Graphics
Intel(R) UHD Graphics
Processor
Core Intel i3

Recommended

OS
Windows 10 64-bit Operating System
Memory
8 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
4 GB available space
Graphics
Nvidia GForce 1060GTX
Processor
Core Intel i7 - 8th gen

Reviews & Ratings

No ratings available

Game Info

Developer
Dipsi
Publisher
Dipsi
Release Date
Oct 1, 2023

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