Compare Death Track®: Resurrection prices across 50+ stores and find the best deal. Developed by Sky Fallen. Published by Fulqrum Publishing. Released on 5/6/2009. Available on PC. Genres: Racing. Metacritic score: 53/100.

Vehicular combat with globe-trotting post-apocalyptic tracks that look great on paper - then the car handling reminds you why a 53 Metacritic score exists.

I wanted this one to be a hidden gem. Post-apocalyptic combat racing across ten real-world cities - Bangkok, Tokyo, Vatican City, Moscow, and more - with primary, secondary, and rear-mounted weapons you can mix and match before each race? That pitch has Saturday night tournament energy written all over it. Unfortunately, the moment you touch the throttle, the dream starts falling apart. The handling is the central problem that everything else trips over. Cars feel weightless and unresponsive in ways that actively work against you: clip a wall at a slight angle and you stop dead instead of bouncing off, hit a ramp even slightly off-centre and you flip rather than catch air, and at random moments the steering simply stops registering input altogether. The game has a known bug where running above 60 FPS breaks the nitro system entirely, so if you are on a modern rig, cap your frame rate before you launch or the boost mechanic is just dead. Spongy controls on their own are forgivable in an arcade racer; spongy controls combined with AI that rubber-bands aggressively on even low difficulty settings and a finish requirement of top three (or first, in some modes) just to keep your race earnings is something else. Players who loved the original 1989 DOS game should be warned: this is a much flashier, much busier sequel that layers on destructible environments, cinematic slow-motion ramp cuts, and hoverbot hazards without ever nailing the pure weapon-and-racing loop that made the original click. The weapons setup is the one area that delivers some genuine fun. You slot a primary, secondary, and rear weapon onto your car before each race - options include EMP rockets, mines, and remotely controlled robots - and the mouse-aim system for targeting opponents actually works well. Blowing up trackside landmarks in cities for bonus credits is a neat touch, and Challenge mode tasks like destroying a set number of opponents within a single lap add some structure beyond straight racing. Scenario mode strings races together with live-action newscast cutscenes that are campy enough to raise a smile. Tournament mode covers Europe, America, and Asia cups, and one-off races plus drag races round out the mode list. There is content here. The art direction on the tracks - rainy Bangkok, snow-covered Moscow, overgrown San Diego - genuinely impresses for a 2009 release. Here is the co-op question I always ask: forget it. The PC version ships with zero multiplayer, no split-screen, nothing. The PS3 port had split-screen and online, but that version came with worse physics and worse controls, so neither version crosses the line for a group session. This is a solo-only experience, and the frustration curve makes it a tough sell even for patient solo players. Modern stability is also shaky - crashes on some hardware, a publisher launcher bolted on after the fact, and the frame-rate-locked nitro bug make the technical side feel rough in 2025. If you are a diehard fan of the vehicular combat genre and have cleared Gas Guzzlers Extreme and Carmageddon: Reincarnation, there is enough atmosphere and weapon variety here for a curious weekend run at budget price. Everyone else should temper expectations hard. The bones of something interesting are visible, but the car physics bury them. Riley, Scout Team

Death Track®: Resurrection
Racing

Death Track®: Resurrection

May 6, 2009Sky FallenFulqrum Publishing
GamerScout Says

Vehicular combat with globe-trotting post-apocalyptic tracks that look great on paper - then the car handling reminds you why a 53 Metacritic score exists.

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Screenshots & Media

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About Death Track®: Resurrection

I wanted this one to be a hidden gem. Post-apocalyptic combat racing across ten real-world cities - Bangkok, Tokyo, Vatican City, Moscow, and more - with primary, secondary, and rear-mounted weapons you can mix and match before each race? That pitch has Saturday night tournament energy written all over it. Unfortunately, the moment you touch the throttle, the dream starts falling apart. The handling is the central problem that everything else trips over. Cars feel weightless and unresponsive in ways that actively work against you: clip a wall at a slight angle and you stop dead instead of bouncing off, hit a ramp even slightly off-centre and you flip rather than catch air, and at random moments the steering simply stops registering input altogether. The game has a known bug where running above 60 FPS breaks the nitro system entirely, so if you are on a modern rig, cap your frame rate before you launch or the boost mechanic is just dead. Spongy controls on their own are forgivable in an arcade racer; spongy controls combined with AI that rubber-bands aggressively on even low difficulty settings and a finish requirement of top three (or first, in some modes) just to keep your race earnings is something else. Players who loved the original 1989 DOS game should be warned: this is a much flashier, much busier sequel that layers on destructible environments, cinematic slow-motion ramp cuts, and hoverbot hazards without ever nailing the pure weapon-and-racing loop that made the original click. The weapons setup is the one area that delivers some genuine fun. You slot a primary, secondary, and rear weapon onto your car before each race - options include EMP rockets, mines, and remotely controlled robots - and the mouse-aim system for targeting opponents actually works well. Blowing up trackside landmarks in cities for bonus credits is a neat touch, and Challenge mode tasks like destroying a set number of opponents within a single lap add some structure beyond straight racing. Scenario mode strings races together with live-action newscast cutscenes that are campy enough to raise a smile. Tournament mode covers Europe, America, and Asia cups, and one-off races plus drag races round out the mode list. There is content here. The art direction on the tracks - rainy Bangkok, snow-covered Moscow, overgrown San Diego - genuinely impresses for a 2009 release. Here is the co-op question I always ask: forget it. The PC version ships with zero multiplayer, no split-screen, nothing. The PS3 port had split-screen and online, but that version came with worse physics and worse controls, so neither version crosses the line for a group session. This is a solo-only experience, and the frustration curve makes it a tough sell even for patient solo players. Modern stability is also shaky - crashes on some hardware, a publisher launcher bolted on after the fact, and the frame-rate-locked nitro bug make the technical side feel rough in 2025. If you are a diehard fan of the vehicular combat genre and have cleared Gas Guzzlers Extreme and Carmageddon: Reincarnation, there is enough atmosphere and weapon variety here for a curious weekend run at budget price. Everyone else should temper expectations hard. The bones of something interesting are visible, but the car physics bury them. Riley, Scout Team

Tags

singleplayercloud-savestier:sub-5Vehicular CombatWeapons LoadoutPost-Apocalyptic RacingSingleplayer OnlyAI Rubber-BandingStunt BonusesScenario ModeChallenge ModeFrame-Rate Sensitive

System Requirements

Minimum

Memory
XP – 1 GB RAM / Vista – 2 GB RAM
Processor
Intel® Pentium® 4 3.0 GHz or AMD Athlon 3500+
Sound Card
DirectX® 9.0c compatible sound card
Video Card
3D Hardware Accelerator Card Required – 100% DirectX 9.0c compatible 256 MB Video Memory. ATI® Radeon® X800 or Nvidia® GeForce® 6800
Hard Disk Space
6.5 GB + 1 GB Swap File
Operating System
Microsoft® Windows® XP SP3, Windows Vista SP1 recommended. Game also works on 7/8/8.1/10

Recommended

Memory
2 GB RAM
Processor
Intel® Core 2 Duo 2.0 GHz or AMD™ Athlon™ Dual Core 4400+
Sound Card
DirectX® 9.0c compatible sound card
Video Card
256 MB 3D Hardware Accelerator Card with Shader 3.0 support. ATI® Radeon® HD3850 or Nvidia® GeForce® 8800 GT
Hard Disk Space
6.5 GB + 1 GB Swap File
Operating System
Microsoft® Windows® XP SP3, Windows Vista SP1 recommended. Game also works on 7/8/8.1/10

Community Discussion

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Reviews & Ratings

Metacritic
53

Game Info

Developer
Sky Fallen
Publisher
Fulqrum Publishing
Release Date
May 6, 2009

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Price History

2026-06-100.52(lowest)

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Frequently asked questions about Death Track®: Resurrection

How much does Death Track®: Resurrection cost?

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What platforms is Death Track®: Resurrection available on?

Death Track®: Resurrection is available on PC.

When was Death Track®: Resurrection released?

Death Track®: Resurrection was released on 6 May 2009.

Who developed Death Track®: Resurrection?

Death Track®: Resurrection was developed by Sky Fallen and published by Fulqrum Publishing.

Is Death Track®: Resurrection worth buying?

Death Track®: Resurrection holds a Metacritic score of 53/100, making it one of the standout Racing titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.