Dead State: Reanimated
A turn-based survival RPG where managing traumatized survivors and dwindling supplies is harder than fighting zombies. Slow, janky, occasionally brilliant.
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About Dead State: Reanimated
Dead State: Reanimated drops you into the early days of a zombie apocalypse in rural Texas and asks a question most undead games ignore: what happens when the people you rescued start hating each other? Built by a small team at DoubleBear Productions and released in 2014, this is a turn-based RPG with real strategic weight, drawing clear lines of inspiration from Fallout, X-Com, and Suikoden. If that combination sounds niche, it is. That is also precisely why it has a devoted audience. The core loop revolves around your shelter, a converted school where a rotating cast of survivors bicker, fall apart, and occasionally murder each other if you mismanage morale. Each in-game day you send out scavenging parties to nearby locations on an overhead map, collect supplies, and bring back the wounded and terrified. Combat is turn-based and grid-adjacent, not flashy, but deliberate. Positioning, action points, and noise management matter because pulling extra zombie groups when your fighters are already bleeding out is a fast way to lose a named character you spent hours developing. The scarcity feels earned rather than artificially punishing, most of the time. Character creation lets you build specialists - a high-Speech leader who keeps the shelter from imploding, a stealthy scavenger who can slip through infested buildings, a medic who keeps everyone off the injury roster. Build variety holds up in the early and middle game, though the late game does thin out somewhat as attrition and the limited enemy variety start to show the seams. The survivor management side is where Dead State genuinely surprises: conversations with shelter residents carry actual weight, alliances shift, and a few character arcs pay off in ways that feel earned rather than scripted. The writing is uneven overall, ranging from sharp and melancholy to clunky exposition, but the high points are high enough to keep you invested. The problems are real and worth naming. The engine is showing its age badly. Load times drag, the UI is hostile to new players, and certain late-game areas suffer from repetitive encounter design that smells a lot like XP padding. The "Reanimated" edition cleaned up some of the roughest launch bugs, but this is still a game that asks for patience most modern RPGs do not. Mixed Steam reviews at 73% largely reflect frustration with the technical roughness rather than the design vision, which is more coherent than its score suggests. Dead State is for the player who wanted Fallout's social systems grafted onto a zombie survival game and does not mind rough edges around the frame. If you are chasing narrative payoff and the quiet dread of watching a community hold together or fall apart under pressure, there is something genuinely worthwhile buried here. Go in with calibrated expectations and a tolerance for jank, and it will reward you. Monika, Scout Team
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Game Info
- Developer
- DoubleBear Productions
- Publisher
- DoubleBear Productions
- Release Date
- Dec 4, 2014