DCL The Game
Strapping into FPV goggles without the four-figure hardware bill sounds great on paper. Whether DCL delivers that rush depends almost entirely on which of its four flight modes you pick.
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About DCL The Game
My first instinct with DCL - The Game was to slam it into the hardest mode and see what happened. What happened was thirty seconds of chaos followed by a drone-shaped smear on a castle wall. That is the game's core tension in a nutshell, and how you feel about it will tell you everything about whether this is worth your time. The structure is cleaner than you might expect from a licensed sports title. You race through over thirty tracks built around real Drone Champions League locations, from the snow halfpipes of LAAX to industrial courses like Proptown and Oilbando. Single-player is mainly a Time Attack affair where you chase ghost drones from other players in your region, circuits unlock as you hit point thresholds, and earned credits go toward liveries and light trails for your drone. There is also an online Raceflow mode for synchronous racing against other pilots, plus scheduled tournaments. No split-screen, no couch co-op, no "four drunk friends on a Saturday" scenario here. This one is a solo-or-online affair only. The headline mechanic is the four-tier flight mode system, and it is genuinely the most interesting design decision in the game. Arcade handles altitude automatically and keeps controls simple enough for a gamepad newcomer to finish a lap in minutes. GPS mode behaves like a consumer camera drone, stable and slow, useful for learning the track layout. Angle mode introduces manual pitch control and starts asking real questions of your muscle memory. Then there is Acro, short for acrobatic, which mirrors how real racing drones are actually flown and will humble you comprehensively if you have not put in serious practice. Reviewers who came in cold consistently found the intermediate jump brutal, and the lack of thorough in-game tutorials makes that wall steeper than it needs to be. If you own an actual radio transmitter, you can plug it directly into the PC version for full simulation fidelity, which is a genuinely cool touch that console players do not get. Three drone classes, lightweight through heavy, add another layer of tuning, and granular settings let you adjust engine output, weight distribution, and propeller selection if you want to go deep. Performance is a genuine bright spot. The game runs on Unreal Engine 4 and holds up well even on modest hardware, with environments that look solid at the speeds you are traveling. The sound design is the sore thumb: drone whine drowns out the soundtrack almost completely, which is realistic but relentless and not fun over a long session. Visually, rival drones on track appear as coloured blurs rather than readable craft, which is authentic to real FPV racing but does not help readability in close competition. The 79% Steam rating reflects a game that its target audience genuinely enjoys and that frustrates everyone outside of it. The honest answer to "is this for me" comes down to one question: are you already interested in FPV drone racing, or are you open to a steep, rewarding skill climb with no social-couch fallback? If yes to either, there is real satisfaction here when things click. If you wanted a chaotic party racer with simple controls and someone to yell at on the sofa next to you, look elsewhere. Riley, Scout Team
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Game Info
- Developer
- Drone Champions AG
- Publisher
- THQ Nordic
- Release Date
- Feb 18, 2020