Compare Days of War: Definitive Edition prices across 50+ stores and find the best deal. Developed by Driven Arts. Published by Driven Arts. Released on 1/30/2020. Available on PC. Genres: Action, Indie. Metacritic score: 60/100.

A WW2 class-based shooter built for Day of Defeat nostalgia that launched too thin and never found enough players to keep the servers warm. Buy this only if you can bring your own lobby.

I wanted to like this one. The pitch is honest: six infantry classes, a 60-weapon arsenal covering rifles, SMGs, MGs and sniper kits, four distinct game modes (capture the flag, deathmatch, search and destroy, domination), and maps pulling from recognizable WW2 theaters like Omaha and Kaysersberg. That is a solid foundation on paper, and the Day of Defeat spiritual-successor angle is exactly the kind of hook that makes old-school shooter fans sit up straight. Unreal Engine 4 gives the environments a clean look compared to the decade-old games it is trying to evoke, and the motion-captured animations hold up well enough that the moment-to-moment gunplay does not feel janky. The problems start the second you close the server browser. Player counts are effectively dead. We are talking single-digit concurrent players on a good day, and community posts openly asking friends to commit to a weekly schedule just to get a match together. That is the core deal-breaker for any online-only shooter, and there is no glossing over it. A 32-player max server sounds great; fielding six warm bodies is the actual ceiling right now. When you can get a game going, the gunplay is competent but unspectacular. TTK sits in a reasonable mid-range for the genre, and the class balance is functional: riflemen anchor the line, machine gunners suppress, snipers create angles, assault roles push. Workshop support and the built-in map editor are genuine positives, and the offline bot mode means you can at least learn weapon recoil patterns and map layouts without human opponents. The catch is that bot lobbies are a solo-practice tool, not a substitute for real competition, and the ranked progression system has been criticized for gating better loadouts behind slow grind while veterans already know every exploit in the book. The Metacritic score of 60 lines up with the community split: roughly half of all Steam reviewers recommend it, which in practice means the game sat in an awkward middle ground at launch and never pushed past it. No ranked ladder worth climbing, no population to push back against, no post-launch momentum to talk about. If you have a dedicated group of five to ten friends who all want a low-cost WW2 shooter and are willing to self-organize via Discord, this can legitimately scratch that Day of Defeat itch for an evening. For solo queue? This is a ghost town with nice textures. Fred, Scout Team

Days of War: Definitive Edition
ActionIndie

Days of War: Definitive Edition

Jan 30, 2020Driven Arts
GamerScout Says

A WW2 class-based shooter built for Day of Defeat nostalgia that launched too thin and never found enough players to keep the servers warm. Buy this only if you can bring your own lobby.

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Screenshots & Media

Screenshot

About Days of War: Definitive Edition

I wanted to like this one. The pitch is honest: six infantry classes, a 60-weapon arsenal covering rifles, SMGs, MGs and sniper kits, four distinct game modes (capture the flag, deathmatch, search and destroy, domination), and maps pulling from recognizable WW2 theaters like Omaha and Kaysersberg. That is a solid foundation on paper, and the Day of Defeat spiritual-successor angle is exactly the kind of hook that makes old-school shooter fans sit up straight. Unreal Engine 4 gives the environments a clean look compared to the decade-old games it is trying to evoke, and the motion-captured animations hold up well enough that the moment-to-moment gunplay does not feel janky. The problems start the second you close the server browser. Player counts are effectively dead. We are talking single-digit concurrent players on a good day, and community posts openly asking friends to commit to a weekly schedule just to get a match together. That is the core deal-breaker for any online-only shooter, and there is no glossing over it. A 32-player max server sounds great; fielding six warm bodies is the actual ceiling right now. When you can get a game going, the gunplay is competent but unspectacular. TTK sits in a reasonable mid-range for the genre, and the class balance is functional: riflemen anchor the line, machine gunners suppress, snipers create angles, assault roles push. Workshop support and the built-in map editor are genuine positives, and the offline bot mode means you can at least learn weapon recoil patterns and map layouts without human opponents. The catch is that bot lobbies are a solo-practice tool, not a substitute for real competition, and the ranked progression system has been criticized for gating better loadouts behind slow grind while veterans already know every exploit in the book. The Metacritic score of 60 lines up with the community split: roughly half of all Steam reviewers recommend it, which in practice means the game sat in an awkward middle ground at launch and never pushed past it. No ranked ladder worth climbing, no population to push back against, no post-launch momentum to talk about. If you have a dedicated group of five to ten friends who all want a low-cost WW2 shooter and are willing to self-organize via Discord, this can legitimately scratch that Day of Defeat itch for an evening. For solo queue? This is a ghost town with nice textures. Fred, Scout Team

Tags

multiplayerpvponline-pvpachievementsworkshopcloud-savestier:sub-5Dead PlayerbaseDay of Defeat-likeClose-Quarters CombatBot Offline ModeCustom Map EditorSix-Class SystemWW2 Arena ShooterLoadout Progression

System Requirements

Minimum

OS
Windows 7 SP1 (x64)
Memory
4 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
12 GB available space
Graphics
Geforce GTX 560 or AMD Radeon HD 7850
Processor
Intel Core i5-2500K CPU

Recommended

OS
Windows 7 SP1 (x64), Windows 8 (x64), Windows 10 (x64)
Memory
8 GB RAM
DirectX
Version 12
Network
Broadband Internet connection
Storage
12 GB available space
Graphics
Geforce GTX 970 or AMD Radeon R9 290
Processor
Intel Core i7 2600k CPU

Reviews & Ratings

Metacritic
60

Game Info

Developer
Driven Arts
Publisher
Driven Arts
Release Date
Jan 30, 2020

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