Compare Day of Dragons prices across 50+ stores and find the best deal. Developed by Beawesome Games. Published by Beawesome Games. Released on 12/4/2019. Available on PC. Genres: Indie, Massively Multiplayer, RPG, Simulation, Early Access.

A dragon survival MMO with real teeth in its genetics and flight systems, buried under years of community drama and a dev team that struggles to match its ambition with output.

I came into Day of Dragons expecting something like The Isle with wings, and honestly, the bones are there for exactly that. You spawn as a hatchling, eat bugs to survive, grow through a leveling loop, and eventually grind toward elder status or Alpha class. The species roster has grown over time - Shadow Scale with its stealth cloak, Flame Stalker with thermal sense, Acid Spitter, Blitz Striker, Inferno Ravager, Biolumin, and more - and each one plays differently enough that the choice of species actually matters. The physics-based flight is the standout mechanic. It has weight and momentum to it, and mastering the angles between gliding and powered flight takes real time. That part, I genuinely respect. The PvP loop is where most new players hit a wall fast. You come into public servers with randomly assigned genetics, no map, and no real orientation system beyond X/Y coordinates in the corner of your screen. The clan infrastructure is live, but established clans dominate territory hard. Solo new players get wiped repeatedly before reaching adult stage, and there is very little the game does to soften that curve. The genetics system has depth on paper - think stat inheritance through breeding, with mutation trees split between Breeding, Movement, and Survival - but accessing it meaningfully requires either a lot of solo grinding or plugging into an active clan that will nest you into a properly specced egg. It is a good system when you can reach it. Getting there is a different story. Performance has been a persistent complaint across the game's history. Server connectivity issues show up in reviews repeatedly, and the 1.0 launch that arrived after a UE4 to UE5 engine migration in 2024 drew heavy criticism for arriving in a state that felt far less complete than the years of development and substantial Kickstarter funding would suggest. The overall Steam rating sits at Mixed across roughly seven and a half thousand reviews, with recent months trending more positive. That gap tells you something about the trajectory: things are improving, but slowly, and the starting point was rough. The baggage around Beawesome Games is real and worth knowing before you spend money. The studio has a documented history of banning critics from the game, publicly clashing with content creators, and responding defensively on review pages. Whether you weigh that against the game itself is up to you, but it has poisoned the community atmosphere in ways that still show up in forum threads today. If you land in a good server with an active clan, players report genuinely enjoying themselves. If you hit a dead server or a hostile one, there is not enough solo content to fill the gap. There is no minimap, quests are thin, and the open world feels sparse without other players populating it. For a specific type of player - someone who loves creature survival MMOs, has patience for early access roughness, and ideally has a friend group to drop in with - Day of Dragons has sessions worth having. The flight is fun, the species variety is real, and the genetics depth has potential. For anyone else, especially solo players expecting structured PvP progression or ranked systems, this is not the game. Treat it like a community-dependent sandbox that is still finding its footing after a long and bumpy road. Fred, Scout Team

Day of Dragons
IndieMassively MultiplayerRPGSimulationEarly Access

Day of Dragons

Dec 4, 2019Beawesome Games
GamerScout Says

A dragon survival MMO with real teeth in its genetics and flight systems, buried under years of community drama and a dev team that struggles to match its ambition with output.

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About Day of Dragons

I came into Day of Dragons expecting something like The Isle with wings, and honestly, the bones are there for exactly that. You spawn as a hatchling, eat bugs to survive, grow through a leveling loop, and eventually grind toward elder status or Alpha class. The species roster has grown over time - Shadow Scale with its stealth cloak, Flame Stalker with thermal sense, Acid Spitter, Blitz Striker, Inferno Ravager, Biolumin, and more - and each one plays differently enough that the choice of species actually matters. The physics-based flight is the standout mechanic. It has weight and momentum to it, and mastering the angles between gliding and powered flight takes real time. That part, I genuinely respect. The PvP loop is where most new players hit a wall fast. You come into public servers with randomly assigned genetics, no map, and no real orientation system beyond X/Y coordinates in the corner of your screen. The clan infrastructure is live, but established clans dominate territory hard. Solo new players get wiped repeatedly before reaching adult stage, and there is very little the game does to soften that curve. The genetics system has depth on paper - think stat inheritance through breeding, with mutation trees split between Breeding, Movement, and Survival - but accessing it meaningfully requires either a lot of solo grinding or plugging into an active clan that will nest you into a properly specced egg. It is a good system when you can reach it. Getting there is a different story. Performance has been a persistent complaint across the game's history. Server connectivity issues show up in reviews repeatedly, and the 1.0 launch that arrived after a UE4 to UE5 engine migration in 2024 drew heavy criticism for arriving in a state that felt far less complete than the years of development and substantial Kickstarter funding would suggest. The overall Steam rating sits at Mixed across roughly seven and a half thousand reviews, with recent months trending more positive. That gap tells you something about the trajectory: things are improving, but slowly, and the starting point was rough. The baggage around Beawesome Games is real and worth knowing before you spend money. The studio has a documented history of banning critics from the game, publicly clashing with content creators, and responding defensively on review pages. Whether you weigh that against the game itself is up to you, but it has poisoned the community atmosphere in ways that still show up in forum threads today. If you land in a good server with an active clan, players report genuinely enjoying themselves. If you hit a dead server or a hostile one, there is not enough solo content to fill the gap. There is no minimap, quests are thin, and the open world feels sparse without other players populating it. For a specific type of player - someone who loves creature survival MMOs, has patience for early access roughness, and ideally has a friend group to drop in with - Day of Dragons has sessions worth having. The flight is fun, the species variety is real, and the genetics depth has potential. For anyone else, especially solo players expecting structured PvP progression or ranked systems, this is not the game. Treat it like a community-dependent sandbox that is still finding its footing after a long and bumpy road. Fred, Scout Team

Tags

multiplayermmopvponline-pvpcooponline-cooptier:indieCreature SurvivalPhysics FlightGenetics SystemClan PvPHatchling GrowthElder ProgressionServer-DependentAlpha Class

System Requirements

Minimum

OS
Windows 10 64bit
Memory
8 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
30 GB available space
Graphics
4GB nVidia GTX 960 or AMD Vega 64
Processor
x64 Dual-Core CPU 2.1Ghz
Sound Card
Stereo
Additional Notes
SSD Storage Required

Recommended

OS
Windows 10/11 64bit
Memory
16 GB RAM
DirectX
Version 12
Network
Broadband Internet connection
Storage
30 GB available space
Graphics
8GB nVidia RTX 3070 or better
Processor
x64 Quad-Core CPU 3.4Ghz
Sound Card
Stereo
Additional Notes
SSD Storage Required

Reviews & Ratings

No ratings available

Game Info

Developer
Beawesome Games
Publisher
Beawesome Games
Release Date
Dec 4, 2019

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