Compare Darkwood prices across 50+ stores and find the best deal. Developed by Acid Wizard Studio. Published by Acid Wizard Studio. Released on 8/17/2017. Available on PC, Xbox. Genres: Action, Adventure, RPG, Strategy. Metacritic score: 80/100.

Darkwood is a top-down survival horror that trades jump scares for slow-building dread, where daylight is a resource and the forest watches back.

Darkwood is a top-down survival horror set in a twisted, Soviet-folklore-tinged forest that doesn't care whether you live or die. Developer Acid Wizard Studio strips away the safety nets most horror games hand you: no minimap, minimal hand-holding, and an ecosystem that actively mutates as you push deeper into the woods. If you're coming in expecting a straightforward RPG with quest markers and loot tables, recalibrate. This is closer to an atmospheric pressure cooker that happens to include crafting, character progression, and the occasional nightmare creature that will ruin your week. The day-night loop is the mechanical heartbeat of the whole experience. During daylight hours you scavenge ruins, abandoned houses, and increasingly wrong-feeling clearings for supplies, crafting materials, and story fragments. You level a handful of core skills, unlock new workbench recipes, and choose where to spend your dwindling stockpile of wood and fuel. Then night falls, you barricade your hideout, and the game becomes something else entirely. Sounds scratch at the walls. Strange figures circle the light. Sometimes nothing happens and that is somehow worse. The tension isn't manufactured through cutscenes - it lives in the audio design and in your own imagination filling the darkness. The world itself is the closest thing to a main character. Darkwood's forest is procedurally influenced in its item placement, which means repeat playthroughs shift around enough to stay unsettling, but the handcrafted story beats and grotesque NPCs remain anchored. Those NPCs - a plague-ridden doctor, a wolfman who may or may not be trustworthy, a hideously cheerful child - deliver some of the most memorably strange writing in the survival horror genre. The narrative doesn't explain itself cleanly, and that is a deliberate creative choice worth respecting rather than fighting. If you need closure and resolution, Darkwood will frustrate you. If you're the kind of player who enjoys piecing together a broken mythology from environmental clues and cryptic monologues, the worldbuilding here is genuinely rewarding across multiple runs. Where the game stumbles is in the mid-section pacing. Once you've internalized the night-survival loop and built a competent loadout - the shotgun and the flamethrower being the most satisfying tools in the roster - the tension can plateau before the final act kicks back in. Combat is intentionally clunky and stamina-gated, which reinforces the fragility of your character but will alienate players expecting fluid action. The RPG skill tree is functional rather than deep; don't come here for build variety that holds up past hour 20 the way a proper CRPG would. The strategy layer is really more about resource triage than complex decision-making. What carries the weight is atmosphere and writing, not system complexity. For horror fans who are tired of games that telegraph every scare with a musical sting, Darkwood is a genuinely different proposition. It asks for patience and rewards attention. At 95% positive across tens of thousands of Steam reviews, it has clearly found its audience. Just know what you're signing up for: a slow, oppressive, occasionally brilliant survival horror experience, not a mechanically rich RPG. Monika, Scout Team

Darkwood
ActionAdventureRPGStrategy

Darkwood

Aug 17, 2017Acid Wizard Studio
GamerScout Says

Darkwood is a top-down survival horror that trades jump scares for slow-building dread, where daylight is a resource and the forest watches back.

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About Darkwood

Darkwood is a top-down survival horror set in a twisted, Soviet-folklore-tinged forest that doesn't care whether you live or die. Developer Acid Wizard Studio strips away the safety nets most horror games hand you: no minimap, minimal hand-holding, and an ecosystem that actively mutates as you push deeper into the woods. If you're coming in expecting a straightforward RPG with quest markers and loot tables, recalibrate. This is closer to an atmospheric pressure cooker that happens to include crafting, character progression, and the occasional nightmare creature that will ruin your week. The day-night loop is the mechanical heartbeat of the whole experience. During daylight hours you scavenge ruins, abandoned houses, and increasingly wrong-feeling clearings for supplies, crafting materials, and story fragments. You level a handful of core skills, unlock new workbench recipes, and choose where to spend your dwindling stockpile of wood and fuel. Then night falls, you barricade your hideout, and the game becomes something else entirely. Sounds scratch at the walls. Strange figures circle the light. Sometimes nothing happens and that is somehow worse. The tension isn't manufactured through cutscenes - it lives in the audio design and in your own imagination filling the darkness. The world itself is the closest thing to a main character. Darkwood's forest is procedurally influenced in its item placement, which means repeat playthroughs shift around enough to stay unsettling, but the handcrafted story beats and grotesque NPCs remain anchored. Those NPCs - a plague-ridden doctor, a wolfman who may or may not be trustworthy, a hideously cheerful child - deliver some of the most memorably strange writing in the survival horror genre. The narrative doesn't explain itself cleanly, and that is a deliberate creative choice worth respecting rather than fighting. If you need closure and resolution, Darkwood will frustrate you. If you're the kind of player who enjoys piecing together a broken mythology from environmental clues and cryptic monologues, the worldbuilding here is genuinely rewarding across multiple runs. Where the game stumbles is in the mid-section pacing. Once you've internalized the night-survival loop and built a competent loadout - the shotgun and the flamethrower being the most satisfying tools in the roster - the tension can plateau before the final act kicks back in. Combat is intentionally clunky and stamina-gated, which reinforces the fragility of your character but will alienate players expecting fluid action. The RPG skill tree is functional rather than deep; don't come here for build variety that holds up past hour 20 the way a proper CRPG would. The strategy layer is really more about resource triage than complex decision-making. What carries the weight is atmosphere and writing, not system complexity. For horror fans who are tired of games that telegraph every scare with a musical sting, Darkwood is a genuinely different proposition. It asks for patience and rewards attention. At 95% positive across tens of thousands of Steam reviews, it has clearly found its audience. Just know what you're signing up for: a slow, oppressive, occasionally brilliant survival horror experience, not a mechanically rich RPG. Monika, Scout Team

Tags

steamAtmospheric HorrorDay-Night CycleSurvival CraftingTop-Down PerspectiveFolklore HorrorProcedural ElementsResource ManagementSingle Playthrough Narrative

System Requirements

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Reviews & Ratings

Metacritic
80
Steam
95%(24,185)

Game Info

Developer
Acid Wizard Studio
Publisher
Acid Wizard Studio
Release Date
Aug 17, 2017

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