Darksiders III - Keepers of the Void (DLC)
Fury returns to take on a snake-filled void in this standalone DLC chunk for Darksiders III - more Hollow-swapping puzzle combat, new enemies, and a fresh weapon to earn.
Compare Prices(0 stores)
Loading prices...
We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.
Screenshots & Media

About Darksiders III - Keepers of the Void (DLC)
Keepers of the Void is a paid DLC expansion for Darksiders III, dropping Fury into the Serpent Holes - a pocket dimension tied to Vulgrim, the game's merchant demon. If you have already spent time with the base game's Hollow system, this is more of that: elemental form-swapping, deliberate combat that borrows heavily from the Souls school of thought, and environmental puzzles gated behind which Hollow power you have active. The reward for clearing it is the Abyssal Armor set, which functions as a power upgrade for players who want to push into higher-difficulty content. It is a self-contained detour rather than a story expansion. The DLC does a few things right. The Serpent Holes give Gunfire Games an excuse to build compact, purpose-built arenas instead of the sprawling open sections of the base game, and the tighter level design actually suits Darksiders III's combat better. Fury's whip-and-form combat clicks when the arenas are built around it, and the new enemies introduced here pressure you to actually cycle Hollows rather than defaulting to one favorite. If the base game's difficulty felt inconsistent to you, this slice is more evenly tuned. The problems are also familiar. Darksiders III shipped with a divisive reception - that 76% Steam score on over 17,000 reviews tells a story of a game people either clicked with or bounced off hard - and the DLC does nothing to address the base game's weaker writing or its tendency toward filler pacing. Fury is a genuinely interesting character, easily the most compelling Horseman the series has produced, but Keepers of the Void gives her almost no meaningful dialogue or arc. You are here to fight through snake-themed rooms and collect armor pieces, and the narrative justification is thin. If you bought into Darksiders III for the lore and Fury's actual character development, this DLC will feel like a side errand. For build-focused players, the Abyssal Armor is worth having, and the DLC is short enough that it does not overstay its welcome. The Serpent Holes content runs a few hours depending on how much you explore and how the difficulty sits for you. That is honest value for a DLC of this scope, though it is firmly an add-on for people already committed to the base experience rather than a reason to come back cold. If you dropped the game before finishing it, nothing here will fix what pushed you away. Bottom line: if Darksiders III's hack-and-slash loop worked for you and you want more arenas to test Fury's full Hollow toolkit, Keepers of the Void delivers exactly that with minimal fluff. If you were hoping for more Fury, more story, or answers to anything the base game left hanging, look elsewhere. Monika, Scout Team
Tags
System Requirements
Reviews & Ratings
Game Info
- Developer
- Gunfire Games
- Publisher
- THQ Nordic
- Release Date
- Nov 27, 2018