Darksiders III DLC Bundle (DLC)
Both of Darksiders III's post-launch DLC packs in one bundle: a 100-wave combat arena and a puzzle-heavy Void labyrinth. Worth it if Fury still has unfinished business on your Xbox.
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About Darksiders III DLC Bundle (DLC)
The Darksiders III DLC Bundle packages two very different pieces of extra content for Gunfire Games' Souls-adjacent hack-and-slash RPG. The core game casts Fury, the whip-wielding mage of the Four Horsemen, across a Metroidvania-structured post-apocalyptic Earth, hunting the Seven Deadly Sins in methodical, dodge-and-counter combat. These two DLC packs arrived in 2019 to round out that experience, and understanding what each one actually is will tell you immediately whether this bundle is for you. The Crucible is the simpler of the two. It is a 100-wave combat arena hosted by the darkly amusing character Targon, broken into four stages of 25 waves each. At every five-wave checkpoint you can bank your earned Crucible Tokens for rewards including three new armor sets and four Hollow-specific Enhancements, or push forward and risk losing your accumulated points on death. The risk-reward loop echoes the base game's soul-reclaim tension nicely, and for players who want to stress-test their build against the full enemy roster, the escalating difficulty rewards patience and good dodging. It is exactly what it says it is, though. If wave-based arenas feel like filler content to you, the Crucible will confirm that suspicion. There is no new narrative here, just Fury punching through increasingly nasty crowds to earn gear. Keepers of the Void is the more substantial and narratively interesting of the two. Vulgrim, the ever-untrustworthy demon merchant, enlists Fury to clear the Serpent Holes of stone construct invaders who have disrupted his fast-travel network. The area unfolds across four distinct wings, each gated behind one of Fury's Hollow forms: Flame, Storm, Force, and Stasis. Each wing leans on puzzle-solving over combat, with orb-based mechanics that require you to combine Hollow powers in sequence to move platforms, create updrafts, and manipulate the environment in layered ways. It is a deliberate gear-shift from the base game's combat emphasis, and it works reasonably well for the first couple of wings. Where it stumbles is pacing: the enemy density spikes in later wings in ways that feel unbalanced compared to the fair-but-tough design of the main campaign, with enemies materializing out of nowhere and multiple tanky foes crowding small areas simultaneously. The story beats a small but worthwhile twist at the end, where the framing of Fury's mission is quietly recontextualized, and the final boss Ionos, a composite of all four Keepers, is genuinely one of the series' most demanding encounters. Beating it rewards the iconic Abyssal Armor, plus upgraded Hollow weapon forms: flails become claws, the spear becomes a double-bladed polearm, the mallet becomes a faster axe, and the blades become twin scythes. Useful? Situationally. Satisfying to earn? Yes, provided the difficulty curve hasn't worn you down. The honest framing is this: neither DLC expands Fury's arc in any meaningful narrative direction, and if your attachment to Darksiders III was primarily about its world-building and character writing, you should go in with adjusted expectations. As a gear and challenge supplement for New Game Plus runs, however, the bundle holds up well. The Crucible becomes a solid XP and upgrade farm post-game, and Keepers integrates cleanly into an ongoing first playthrough once you unlock your first Hollow. Gunfire Games also patched out most of the base game's launch-era stuttering and hitching, so the technical experience is significantly cleaner now than it was at release. The bundle is built for players who want more Fury, more build optimization, and more boss fights. Lore hunters expecting a new chapter in the Horsemen saga will walk away a bit hungry. Monika, Scout Team
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Game Info
- Developer
- Gunfire Games
- Publisher
- THQ Nordic
- Release Date
- Jul 16, 2019