Compare Dark Elf Historia prices across trusted key stores and find the best deal. Developed by ONEONE1. Published by Shiravune. Released on 2/26/2024. Available on PC. Genres: Adventure, RPG.

A compact doujin JRPG where every guild quest doubles as a moral crossroads: protect what Fornelia cares about, or watch the story spiral into something much darker.

My relationship with RPG Maker games is complicated - I've seen the engine used as a crutch more times than I'd like to count, so when I sat down with Dark Elf Historia I went in skeptical. What I found is a lean, deliberately provocative doujin RPG that understands its own lane: not a sprawling 80-hour epic, but a tightly wound story about a burned-out soldier learning to care about someone again, set inside a world that punishes her for it at every turn. Fornelia is a dark elf veteran who has outlived the war that gave her purpose, working guild contracts in the Oruc Kingdom as a monster exterminator while quietly raising a bookish young man named Ruse. The world of Orocu is built on a single compelling tension: non-humans are systematically discriminated against, which means Fornelia's employment options skew dangerous, degrading, or both. That socioeconomic pressure is actually interesting writing, and the game leans into it. ONEONE1 structured the whole experience around two major branching paths, driven by whether you succeed or fail at key jobs, and those paths feed into seven distinct endings. The "failure is meaningful" design - where losing a quest doesn't give you a game-over screen, it reshapes the story - is genuinely smart for a title at this budget level. It rewards players who are willing to reload and ask what a different answer costs. Combat is turn-based side-view, built on RPG Maker VX Ace, which means you know exactly what you're getting: grid-free battles, weapon skills, and boss weaknesses to identify and exploit. There are two difficulty settings, Easy and Normal, and on Normal the encounters are tuned around fighting mobs on the way to dungeons rather than skipping them - a classic JRPG rhythm. A teleport spell unlocks around level 10 and can also be covered by teleport stones you pick up post-dungeon, which handles backtracking without padding. It's not a deep combat system by any measure, and build variety is essentially nonexistent. If you come in expecting the mechanical depth of a proper CRPG, you will be disappointed. This is a story-first experience wearing RPG clothes. The art is the other major selling point: animated battle sprites, voiced protagonist (Ao Inukai handles Fornelia), and a substantial CG gallery. The caveat is that the game runs at a 480p native resolution, which is a genuine eyesore on modern monitors. Shiravune's 2024 re-release comes with a revised translation over the old SakuraGame version, and the quality improvement is noticeable in the dialogue - Fornelia's voice has dry wit without becoming a caricature. Adult content is removed in the Steam build by default and requires a separate patch, so factor that into your purchase decision depending on what version of this story you want to experience. The game clocks in at around ten hours for a single route, which feels right: it never overstays its welcome, and the branching structure gives genuine replay value for people who want to see all seven endings rather than just the obvious ones. Monika, Scout Team

Dark Elf Historia

Dark Elf Historia

Feb 26, 2024ONEONE1Shiravune
GamerScout Says

A compact doujin JRPG where every guild quest doubles as a moral crossroads: protect what Fornelia cares about, or watch the story spiral into something much darker.

PC
Steam Deck Playable
Best Price Available
€0.00
at N/A
Historical low: €2.59

GamerScout Verdict

Best for players who want a short, branching dark-fantasy JRPG with real narrative stakes and zero interest in deep combat systems.

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Price History

Historical low
€2.5929 Jun 2026
Official storesKeyshops
€2.22€3.50€4.79€6.075 Jun16 Jun27 Jun7 Jul18 Jul
5 Jun — 18 Jul
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Screenshots & Media

Screenshot

About Dark Elf Historia

My relationship with RPG Maker games is complicated - I've seen the engine used as a crutch more times than I'd like to count, so when I sat down with Dark Elf Historia I went in skeptical. What I found is a lean, deliberately provocative doujin RPG that understands its own lane: not a sprawling 80-hour epic, but a tightly wound story about a burned-out soldier learning to care about someone again, set inside a world that punishes her for it at every turn. Fornelia is a dark elf veteran who has outlived the war that gave her purpose, working guild contracts in the Oruc Kingdom as a monster exterminator while quietly raising a bookish young man named Ruse. The world of Orocu is built on a single compelling tension: non-humans are systematically discriminated against, which means Fornelia's employment options skew dangerous, degrading, or both. That socioeconomic pressure is actually interesting writing, and the game leans into it. ONEONE1 structured the whole experience around two major branching paths, driven by whether you succeed or fail at key jobs, and those paths feed into seven distinct endings. The "failure is meaningful" design - where losing a quest doesn't give you a game-over screen, it reshapes the story - is genuinely smart for a title at this budget level. It rewards players who are willing to reload and ask what a different answer costs. Combat is turn-based side-view, built on RPG Maker VX Ace, which means you know exactly what you're getting: grid-free battles, weapon skills, and boss weaknesses to identify and exploit. There are two difficulty settings, Easy and Normal, and on Normal the encounters are tuned around fighting mobs on the way to dungeons rather than skipping them - a classic JRPG rhythm. A teleport spell unlocks around level 10 and can also be covered by teleport stones you pick up post-dungeon, which handles backtracking without padding. It's not a deep combat system by any measure, and build variety is essentially nonexistent. If you come in expecting the mechanical depth of a proper CRPG, you will be disappointed. This is a story-first experience wearing RPG clothes. The art is the other major selling point: animated battle sprites, voiced protagonist (Ao Inukai handles Fornelia), and a substantial CG gallery. The caveat is that the game runs at a 480p native resolution, which is a genuine eyesore on modern monitors. Shiravune's 2024 re-release comes with a revised translation over the old SakuraGame version, and the quality improvement is noticeable in the dialogue - Fornelia's voice has dry wit without becoming a caricature. Adult content is removed in the Steam build by default and requires a separate patch, so factor that into your purchase decision depending on what version of this story you want to experience. The game clocks in at around ten hours for a single route, which feels right: it never overstays its welcome, and the branching structure gives genuine replay value for people who want to see all seven endings rather than just the obvious ones.

Monika
Monika · Scout Team

RPGs

Tags

singleplayercloud-savestier:indieBranching NarrativeMultiple EndingsDoujin RPGQuest Failure ConsequencesRPG MakerAdult Content PatchFemale Protagonist VoicedPost-War SettingFantastic Racism Themes

System Requirements

Minimum

OS
Windows 7 / 8 / 10
Memory
1 GB RAM
Storage
300 MB available space
Graphics
VRAM 128MB+
Processor
Multi-core 1.0GHz+
Sound Card
PCM (DirectSound support)

Recommended

OS
Windows 7 / 8 / 10
Memory
2 GB RAM
Storage
2 GB available space
Graphics
VRAM 256MB+
Processor
Multi-core 2.0GHz+
Sound Card
PCM (DirectSound support)

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Game Info

Developer
ONEONE1
Publisher
Shiravune
Release Date
Feb 26, 2024

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How much does Dark Elf Historia cost?

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What platforms is Dark Elf Historia available on?

Dark Elf Historia is available on PC.

When was Dark Elf Historia released?

Dark Elf Historia was released on 26 February 2024.

Who developed Dark Elf Historia?

Dark Elf Historia was developed by ONEONE1 and published by Shiravune.