
D-Corp
If your couch squad needs a game that turns co-op solidarity into screaming chaos within minutes, D-Corp delivers that in short, punchy sessions. Bring controllers, bring friends, bring patience.
Compare Prices(0 stores)
Loading prices...
We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.
Screenshots & Media

About D-Corp
I'll be straight with you: D-Corp is not built for me. I live in ranked queues and care about polling rates. But once a year something pulls me to the couch, and this is the kind of game that earns that slot. It mixes tower-defense resource management with top-down action for up to four players locally, and the moment somebody drops an ammo crate instead of loading the turret, the whole session falls apart in the best possible way. The core loop is deceptively simple. You and up to three other players are customizable robots working for a cartoonish corporate boss, a literal brain in a jar, on an alien planet overrun by hostile cacti. Your job is to keep turrets stocked with ammo, relocate and maintain those turrets as the attack angles shift, and haul scrap resources back to the recycler before the next wave hits. Levels are short enough that a bad run doesn't sting long, and the manual alien-stunning mechanic gives you a direct way to interact with the threat rather than just pointing turrets and hoping for the best. The one critic review out there flagged defensive placements as feeling finicky and variety as limited, and that is a fair read. The turret toolkit does not have enormous depth, and once your group figures out a working rotation the game stops surprising you. Post-launch support added Arena Mode, a free PvP update with eight new versus levels set in the Explosion Factory. The goal there is collecting the most scrap while physically hammering your opponents to knock resources loose. It is not a competitive mode in any serious sense, but as a couch chaos generator it works. Steam Remote Play means you can technically run this with people online, though the latency sensitivity of the turret timing makes local the clearly intended experience. The game is flagged Steam Deck Verified and has a native Linux build, so the hardware flexibility is solid. The honest ceiling here is content. A motivated group will see most of what the campaign offers in a single afternoon. Character customization, including a hat cosmetic system, adds some light personalization but nothing that changes how the game plays. The solo mode exists but the whole thing was clearly designed around the shouting-at-each-other experience. Pull it out alone and it flattens out fast. The Overcooked comparison gets made for a reason: same genre of controlled panic, same sharp drop in fun when you remove the social layer. For shooter-focused players, the combat mechanics here are light. There is no aiming system worth discussing, no TTK to optimize, no movement tech to discover. But as a between-sessions palette cleanser with people in the same room, D-Corp does what it sets out to do without pretending to be more. The developer team's background, including credits on Stick Fight: The Game, shows in the commitment to fast, readable local multiplayer rather than feature bloat. Fred, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 8
- Memory
- 8 GB RAM
- DirectX
- Version 11
- Storage
- 2 GB available space
- Graphics
- 4 GB VRam
- Processor
- 3.7GHz
Recommended
- OS
- Windows 10
- Memory
- 8 GB RAM
- Storage
- 2 GB available space
- Graphics
- NVIDIA GeForce GTX 980
- Processor
- Intel® Core i7-6700
Reviews & Ratings
No ratings available
Game Info
- Developer
- Frogsong Studios
- Publisher
- Frogsong Studios
- Release Date
- Sep 20, 2021