
Cyber OutRun
Neon vibes are real, the game underneath them is not. Cyber OutRun looks great in screenshots and sounds great on mute; whether it plays great is a harder sell.
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Screenshots & Media

About Cyber OutRun
I want to love Cyber OutRun. The pitch writes itself: a synthwave-soaked police pursuit game with an 80s neon aesthetic, three distinct modes, and the kind of retrowave atmosphere you can practically feel through your monitor. I booted it up ready to drift through glowing cityscapes with a synth banger thumping. What I got was a much harsher reality check. The three modes on offer are an OutRun pursuit mode where you climb heat levels while evading a chasing cop car, a time trial, and a free-drive option with no pressure at all. On paper that covers the bases. In practice, the pursuit mode is the only one with any tension, and even that tension dissolves quickly. Community feedback pins the problem squarely on the cop AI: there is only one pursuer at any time, roadblocks appear occasionally but barely slow you down, and with no traffic to weave through, the chase loop runs dry within minutes. You can boost with a single button and that is basically your full toolkit. The free-drive mode is pleasant enough as a screensaver substitute, but calling it a "game mode" is generous. The time trial at least gives you a concrete goal, though the absence of persistent leaderboards or saved top scores strips out most of the replay motivation. The hardware situation is where things get genuinely frustrating from where I sit as someone who thinks about controller support for a living. A driving game with no gamepad support is a statement, and not a good one. Keyboard-only controls for a pursuit racer in 2019 feel like a deliberate decision to alienate the exact audience this aesthetic attracts. Forget your racing wheel, forget your gamepad - you are on WASD. On top of that, multiple players have reported serious performance problems running the game on machines that handle much heavier titles without complaint, and some users flagged that the game simply would not launch at all. Camera clipping on hilly stretches compounds the frustration. These are not minor rough edges; they are structural problems that undercut the experience before the vibe even gets a chance to land. The genuine positives are the aesthetic and the soundtrack. The neon visuals are consistent and commit hard to the retrowave look, and the synthwave music does exactly what it promises. If you close your eyes - or just watch it running on a second monitor while you play something else - Cyber OutRun is doing something right. The achievement list also gives you little milestone goals around heat levels and spike strip incidents that at least hint at what a more developed version of this game could have been. But as a title you actually sit down to play with friends, or grind for a high score, or plug a wheel into? It falls flat on all three counts. There is no multiplayer, no couch co-op angle, and no leaderboard to chase. The vibes arrive; the game does not. Riley, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows Vista
- Memory
- 4 GB RAM
- DirectX
- Version 10
- Storage
- 1500 MB available space
- Graphics
- Shader Model 3.0, 1GB VRam
- Processor
- Intel® Core™ 2 Duo 2.4 GHz, AMD Athlon™ X2 2.8 GHz, or higher
- Sound Card
- DirectX 9.0c-compatible, 16-bit
Recommended
- OS
- Windows 7, Windows 8, Windows 10
- Memory
- 6 GB RAM
- DirectX
- Version 10
- Storage
- 2 GB available space
- Graphics
- Shader Model 3.0, 1GB VRam
- Processor
- 3.0 GHz Dual Core Processor or higher
- Sound Card
- DirectX 9.0c-compatible, 16-bit
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Game Info
- Developer
- Kerim Kumbasar
- Publisher
- Kerim Kumbasar
- Release Date
- Aug 15, 2019


