Compare CUSTOM MECH WARS prices across 50+ stores and find the best deal. Developed by D3PUBLISHER. Published by D3PUBLISHER. Released on 12/14/2023. Available on PC. Genres: Action.

The mech builder here is genuinely great. The third-person shooter it's bolted onto is not. Know which half you're buying before you click.

My tolerance for janky EDF-adjacent shooters is higher than most, so when a game lands at 41 percent positive on Steam after 561 user reviews, I pay attention to why. Custom Mech Wars from D3Publisher sits in a frustrating spot: its Omega Customization System is legitimately the most freeform mech builder in a budget title I can think of, and everything wrapped around it plays like an apology. The builder itself deserves real credit. You are not locked into bipedal frames. Legs can be bus chassis, subway cars, or tank treads. You can stack six extra weapons on top of your primary loadout, add automatic turrets, swap arms for completely different fire patterns, and then test the whole absurd creation in a sandbox before deploying. Parts are governed by a weight limit tied to your leg choice, which gives the system just enough structure to make optimization interesting. Cannons, lasers, missiles, and a pile of melee attachments all feed into wildly different stat profiles, so there is genuine build theory here if you want it. The problem lands hard the moment you leave the garage: the game withholds parts behind mission grinding at a rate slow enough to force you through most of the 40-campaign missions on equipment you are not excited to use, and the missions themselves are almost uniformly "clear the map of enemy mechs." Objectives like base defense show up occasionally, but they are the exception across the full runtime. Combat mechanics are where a shooter-focused player will feel the friction most. The third-person movement is serviceable: jetpack dashing and aerial boosting give mobility that can feel okay at medium engagement distances, but the shooting itself is imprecise in a way that padding with more missiles does not fix. Hit feedback is weak, enemy mechs are damage sponges at higher difficulties rather than genuinely reactive targets, and the locational damage system (lose an arm and you lose your weapons, at which point you bail and fight on foot briefly) is a fun concept that the enemy AI is not smart enough to make threatening. The visual fidelity sits somewhere around a mid-2000s budget title, environments are sparse and repetitive, and there are no cutscenes of any kind. Story is delivered via scrolling text walls and Japanese-only voice acting with subtitles that fly past during combat. On higher difficulty settings the combat does tighten up and part hunting becomes genuinely addictive, but you have to get through a long, dull stretch to reach that state. The four-player online co-op is the most forgiving framing for this game. Dropping into missions with three other people who have built their own absurd contraptions does inject personality that the solo campaign completely lacks. Whether the online population is large enough at this point to find quick matches consistently is an open question given the mixed reception at launch. There is no PvP ranked mode, no competitive ladder, nothing for the player who wants to test their build against other humans in a structured way. This is strictly a co-op loot loop with a bot-clearing gameplay hook. Fred, Scout Team

CUSTOM MECH WARS
Action

CUSTOM MECH WARS

Dec 14, 2023D3PUBLISHER
GamerScout Says

The mech builder here is genuinely great. The third-person shooter it's bolted onto is not. Know which half you're buying before you click.

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About CUSTOM MECH WARS

My tolerance for janky EDF-adjacent shooters is higher than most, so when a game lands at 41 percent positive on Steam after 561 user reviews, I pay attention to why. Custom Mech Wars from D3Publisher sits in a frustrating spot: its Omega Customization System is legitimately the most freeform mech builder in a budget title I can think of, and everything wrapped around it plays like an apology. The builder itself deserves real credit. You are not locked into bipedal frames. Legs can be bus chassis, subway cars, or tank treads. You can stack six extra weapons on top of your primary loadout, add automatic turrets, swap arms for completely different fire patterns, and then test the whole absurd creation in a sandbox before deploying. Parts are governed by a weight limit tied to your leg choice, which gives the system just enough structure to make optimization interesting. Cannons, lasers, missiles, and a pile of melee attachments all feed into wildly different stat profiles, so there is genuine build theory here if you want it. The problem lands hard the moment you leave the garage: the game withholds parts behind mission grinding at a rate slow enough to force you through most of the 40-campaign missions on equipment you are not excited to use, and the missions themselves are almost uniformly "clear the map of enemy mechs." Objectives like base defense show up occasionally, but they are the exception across the full runtime. Combat mechanics are where a shooter-focused player will feel the friction most. The third-person movement is serviceable: jetpack dashing and aerial boosting give mobility that can feel okay at medium engagement distances, but the shooting itself is imprecise in a way that padding with more missiles does not fix. Hit feedback is weak, enemy mechs are damage sponges at higher difficulties rather than genuinely reactive targets, and the locational damage system (lose an arm and you lose your weapons, at which point you bail and fight on foot briefly) is a fun concept that the enemy AI is not smart enough to make threatening. The visual fidelity sits somewhere around a mid-2000s budget title, environments are sparse and repetitive, and there are no cutscenes of any kind. Story is delivered via scrolling text walls and Japanese-only voice acting with subtitles that fly past during combat. On higher difficulty settings the combat does tighten up and part hunting becomes genuinely addictive, but you have to get through a long, dull stretch to reach that state. The four-player online co-op is the most forgiving framing for this game. Dropping into missions with three other people who have built their own absurd contraptions does inject personality that the solo campaign completely lacks. Whether the online population is large enough at this point to find quick matches consistently is an open question given the mixed reception at launch. There is no PvP ranked mode, no competitive ladder, nothing for the player who wants to test their build against other humans in a structured way. This is strictly a co-op loot loop with a bot-clearing gameplay hook. Fred, Scout Team

Tags

singleplayermultiplayercooponline-coopachievementstier:sub-5Mech BuilderPart Farming4-Player Co-opEDF-likeLoot LoopBudget ActionJetpack CombatWacky Builds

System Requirements

Minimum

OS
Windows 10
Memory
8 GB RAM
DirectX
Version 12
Network
Broadband Internet connection
Storage
7 GB available space
Graphics
NVIDIA GeForce GTX 1060 3GB / AMD Radeon RX 580
Processor
Intel Core i7 3770 / AMD Ryzen 3 1200
Sound Card
Windows Compatible Audio Device

Recommended

OS
Windows 10 / Windows 11
Memory
16 GB RAM
Network
Broadband Internet connection
Storage
7 GB available space
Graphics
NVIDIA GeForce RTX 2060 8GB / AMD Radeon RX5700 8GB
Processor
intel Core i7 8700K / AMD Ryzen 5 3600
Sound Card
Windows Compatible Audio Device

Reviews & Ratings

No ratings available

Game Info

Developer
D3PUBLISHER
Publisher
D3PUBLISHER
Release Date
Dec 14, 2023

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