Compare Cultist Simulator Key prices across trusted key stores and find the best deal. Developed by Weather Factory. Published by Humble Bundle. Released on 5/31/2018. Available on PC. Genres: Indie, RPG, Simulation. Metacritic score: 71/100.

A card-based occult RPG where you build a cult, chase forbidden lore, and watch your sanity crumble, all without a single line of hand-holding tutorial.

Cultist Simulator is a narrative-driven card game set in a 1920s world of eldritch gods, secret societies, and slow-burning obsession. You start with almost nothing: a job, a health meter, and a handful of cards representing your waking hours. From there, you slot cards into action verbs like "Study", "Dream", and "Work", watching chains of consequence unspool across a cluttered table. There are no quest markers, no NPCs with exclamation points over their heads, and the game will let you starve, go mad, or get arrested without blinking. It is deliberately, cheerfully hostile to the impatient. The writing is where this thing earns its reputation. Alexis Kennedy's prose runs through every card description, every cult doctrine, every whispered revelation, and it rewards close reading in a way almost nothing else in the genre does. Discovering a new Lore card and reading its flavour text feels like finding a marginalia scrawl in a library book that was not supposed to exist. The world is built entirely through fragments, and the fragments cohere into something genuinely strange and affecting if you give them time. For players who care about worldbuilding depth, this is the real payoff: a cosmology that borrows from Lovecraft and Borges without becoming a pastiche of either. Combat and progression work through the same card-slotting logic. You recruit followers, send them on expeditions, manage their loyalty and their fraying minds, and eventually attempt rituals that can bring you closer to one of several wildly different endings. Each legacy (the game's term for character class) unlocks a different angle on the same world: the Physician starts with healing resources and a fragile body, the Detective has access to investigations that other runs cannot open. Build variety holds up across multiple runs, though the middle-game plateau where you are grinding Reason and Passion into Lore can feel repetitive by hour fifteen regardless of your chosen path. That is a real design friction, not a small one. The mixed Steam score reflects a genuine divide. Players who want systems explained to them, or who expect RPG scaffolding like skill trees and dialogue wheels, will find Cultist Simulator opaque to the point of cruelty. Players who grew up on Fallen London, who enjoy piecing together rules from trial and catastrophic failure, who read item descriptions twice, will find it quietly extraordinary. The Metacritic score of 71 undersells the ceiling and oversells the floor: at its best this is a singular piece of interactive fiction, at its worst it is an inscrutable card shuffle that sends you back to the wiki for the third time in an hour. If you want a game that respects you enough to never explain its own mythology, that hides its best writing inside obscure ritual outcomes, and that has an ending which will sit with you for days after you reach it, Cultist Simulator earns serious consideration. Just go in knowing the learning curve is not a curve, it is a cliff. Monika, Scout Team

Cultist Simulator Key

Cultist Simulator Key

May 31, 2018Weather FactoryHumble Bundle
GamerScout Says

A card-based occult RPG where you build a cult, chase forbidden lore, and watch your sanity crumble, all without a single line of hand-holding tutorial.

PC
Steam Deck VerifiedProtonDB Platinum
Best Price Available
€0.00
at N/A
Historical low: €2.27

GamerScout Verdict

Essential for patient narrative RPG fans who read item descriptions; impenetrable for anyone expecting a tutorial or quest markers.

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About Cultist Simulator Key

Cultist Simulator is a narrative-driven card game set in a 1920s world of eldritch gods, secret societies, and slow-burning obsession. You start with almost nothing: a job, a health meter, and a handful of cards representing your waking hours. From there, you slot cards into action verbs like "Study", "Dream", and "Work", watching chains of consequence unspool across a cluttered table. There are no quest markers, no NPCs with exclamation points over their heads, and the game will let you starve, go mad, or get arrested without blinking. It is deliberately, cheerfully hostile to the impatient. The writing is where this thing earns its reputation. Alexis Kennedy's prose runs through every card description, every cult doctrine, every whispered revelation, and it rewards close reading in a way almost nothing else in the genre does. Discovering a new Lore card and reading its flavour text feels like finding a marginalia scrawl in a library book that was not supposed to exist. The world is built entirely through fragments, and the fragments cohere into something genuinely strange and affecting if you give them time. For players who care about worldbuilding depth, this is the real payoff: a cosmology that borrows from Lovecraft and Borges without becoming a pastiche of either. Combat and progression work through the same card-slotting logic. You recruit followers, send them on expeditions, manage their loyalty and their fraying minds, and eventually attempt rituals that can bring you closer to one of several wildly different endings. Each legacy (the game's term for character class) unlocks a different angle on the same world: the Physician starts with healing resources and a fragile body, the Detective has access to investigations that other runs cannot open. Build variety holds up across multiple runs, though the middle-game plateau where you are grinding Reason and Passion into Lore can feel repetitive by hour fifteen regardless of your chosen path. That is a real design friction, not a small one. The mixed Steam score reflects a genuine divide. Players who want systems explained to them, or who expect RPG scaffolding like skill trees and dialogue wheels, will find Cultist Simulator opaque to the point of cruelty. Players who grew up on Fallen London, who enjoy piecing together rules from trial and catastrophic failure, who read item descriptions twice, will find it quietly extraordinary. The Metacritic score of 71 undersells the ceiling and oversells the floor: at its best this is a singular piece of interactive fiction, at its worst it is an inscrutable card shuffle that sends you back to the wiki for the third time in an hour. If you want a game that respects you enough to never explain its own mythology, that hides its best writing inside obscure ritual outcomes, and that has an ending which will sit with you for days after you reach it, Cultist Simulator earns serious consideration. Just go in knowing the learning curve is not a curve, it is a cliff.

Monika
Monika · Scout Team

RPGs

Tags

steamCard-BasedEldritch HorrorLegacy SystemMultiple EndingsPermadeathText-HeavyOccultNarrative-Driven

System Requirements

Minimum

Processor
2GHz or better
Memory
1 GB RAM
Graphics
1280x768 minimum resolution
DirectX
Version 9.0c
Storage
500 MB available space
Sound Card
DirectX 9.0c compatible

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Reviews & Ratings

Metacritic
71
Steam
80%(13,848)

Game Info

Developer
Weather Factory
Publisher
Humble Bundle
Release Date
May 31, 2018

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Frequently asked questions about Cultist Simulator Key

How much does Cultist Simulator Key cost?

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What platforms is Cultist Simulator Key available on?

Cultist Simulator Key is available on PC.

When was Cultist Simulator Key released?

Cultist Simulator Key was released on 31 May 2018.

Who developed Cultist Simulator Key?

Cultist Simulator Key was developed by Weather Factory and published by Humble Bundle.

Is Cultist Simulator Key worth buying?

Cultist Simulator Key holds a Metacritic score of 71/100, making it one of the standout Indie titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.