Compare Cublast HD prices across 50+ stores and find the best deal. Developed by ThinkFast Studio. Published by ThinkFast Studio. Released on 4/28/2017. Available on PC, Mac, Linux. Genres: Casual, Indie.

Reflex-first puzzle platformer with local co-op and versus modes that's easier to pick up than to put down, assuming you don't mind dying a lot.

My instinct when something gets tagged 'Casual' and 'Indie' together is to move on fast, but Cublast HD kept me honest. The core mechanic is slicker than the genre label suggests: you control a glowing ball through neon-lit, grid-based stages by tilting the level itself rather than steering the ball directly. That single inversion changes the feel completely. You're not mashing a run button, you're managing momentum and angle, using wall jumps and gravity to thread through spike arrays and hit Blastpoints scattered across each stage. It clicks fast, and then it gets hard fast. The content volume is reasonable for a game at this price tier. Over 100 levels span the single-player campaign, local co-op, and a versus mode where you compete with a friend on the same machine. Finding hidden artifacts adds a secondary objective layer for players who want more reason to replay completed stages, and an online high-score board gives that extra push to actually optimise your runs rather than just crawl through. The level editor and community stage support extend the shelf life further, though the online community is thin and you should not expect a pipeline of polished user content. The clean, minimalist neon aesthetic works in the game's favour. Bright collectibles against a dark background means your eyes never struggle to read the stage, which matters when momentum is punishing you for missing a wall jump by half a tile. The adaptive soundtrack stays out of the way. On the technical side, there are reported issues on Linux with blank screens on startup, and at least one user flagged the online mode not registering an active connection, so if you're on Linux or expecting robust online features beyond leaderboards, temper those expectations. Gamepad input is the better choice here too: tilting a level with an analogue stick is noticeably smoother than keyboard-only controls. The honest downside is scope. Cublast HD is a light-weight experience. Average playtime sits under four hours before the credits roll and the novelty of the tilt mechanic has been fully exercised. The local versus mode keeps it relevant if you have someone to drag to the couch, but solo players will hit the ceiling relatively quickly. It was ported from mobile and that lineage shows in level length and pacing, even if the PC version handles better. There is no ranked ladder, no netcode to stress about, and no weapons to balance. That is not a criticism of what the game is, just a clear picture of what it is not. If you are looking for a quick, sharp reflex puzzler to share with one other person locally, this punches at its weight class. If you want something to sink into solo for a week, look elsewhere. Fred, Scout Team

Cublast HD
CasualIndie

Cublast HD

Apr 28, 2017ThinkFast Studio
GamerScout Says

Reflex-first puzzle platformer with local co-op and versus modes that's easier to pick up than to put down, assuming you don't mind dying a lot.

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Screenshots & Media

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About Cublast HD

My instinct when something gets tagged 'Casual' and 'Indie' together is to move on fast, but Cublast HD kept me honest. The core mechanic is slicker than the genre label suggests: you control a glowing ball through neon-lit, grid-based stages by tilting the level itself rather than steering the ball directly. That single inversion changes the feel completely. You're not mashing a run button, you're managing momentum and angle, using wall jumps and gravity to thread through spike arrays and hit Blastpoints scattered across each stage. It clicks fast, and then it gets hard fast. The content volume is reasonable for a game at this price tier. Over 100 levels span the single-player campaign, local co-op, and a versus mode where you compete with a friend on the same machine. Finding hidden artifacts adds a secondary objective layer for players who want more reason to replay completed stages, and an online high-score board gives that extra push to actually optimise your runs rather than just crawl through. The level editor and community stage support extend the shelf life further, though the online community is thin and you should not expect a pipeline of polished user content. The clean, minimalist neon aesthetic works in the game's favour. Bright collectibles against a dark background means your eyes never struggle to read the stage, which matters when momentum is punishing you for missing a wall jump by half a tile. The adaptive soundtrack stays out of the way. On the technical side, there are reported issues on Linux with blank screens on startup, and at least one user flagged the online mode not registering an active connection, so if you're on Linux or expecting robust online features beyond leaderboards, temper those expectations. Gamepad input is the better choice here too: tilting a level with an analogue stick is noticeably smoother than keyboard-only controls. The honest downside is scope. Cublast HD is a light-weight experience. Average playtime sits under four hours before the credits roll and the novelty of the tilt mechanic has been fully exercised. The local versus mode keeps it relevant if you have someone to drag to the couch, but solo players will hit the ceiling relatively quickly. It was ported from mobile and that lineage shows in level length and pacing, even if the PC version handles better. There is no ranked ladder, no netcode to stress about, and no weapons to balance. That is not a criticism of what the game is, just a clear picture of what it is not. If you are looking for a quick, sharp reflex puzzler to share with one other person locally, this punches at its weight class. If you want something to sink into solo for a week, look elsewhere. Fred, Scout Team

Tags

singleplayermultiplayerpvplocal-multiplayercooplocal-coopachievementstrading-cardscloud-savestier:sub-5Physics-BasedLevel Tilt MechanicReflex PlatformerLocal VersusHigh-Score ChasingLevel EditorCouch Co-opShort Playtime

System Requirements

Minimum

OS
Windows XP SP2+
Memory
2 GB RAM
Storage
300 MB available space
Graphics
DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities.

Reviews & Ratings

No ratings available

Game Info

Developer
ThinkFast Studio
Publisher
ThinkFast Studio
Release Date
Apr 28, 2017

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