Compare Cubic Odyssey prices across 50+ stores and find the best deal. Developed by Atypical Games. Published by Gaijin Network Ltd. Released on 5/14/2025. Available on PC. Genres: Action, Adventure.

Minecraft-meets-No-Man's-Sky with a sci-fi skin and a grindy early game that will test your patience before the galaxy actually opens up.

I came to Cubic Odyssey as someone who usually checks out of crafting games the moment the resource chain gets three layers deep. What kept me longer than expected was the moment traversal clicked: once you have a speeder zipping across alien terrain and a ship ready to punch out of orbit, the whole thing stops feeling like homework. Getting there, though, is a genuine slog, and that tension between a compelling mid-game and a punishing on-ramp is basically the whole review. The structure is three modes: Survival (the story-driven path against the Red Darkness infection), Adventure (sandbox, no quest rails), and Creative (pure build mode). Survival and Adventure support online co-op, which is where the game is supposed to shine. I say "supposed to" because co-op has been the community's loudest complaint since launch, with inventory wipes and sync failures logged across player forums. The developer publicly deprioritised co-op fixes at one point, which went down about as well as you'd expect. Solo play works reliably, but the resource balance clearly assumes a second pair of hands. The early grind, cycling through your Extractor's batteries, running to the Refinery, back to the Crafting Bench, back out to mine again, is the kind of loop that makes you appreciate games with a quality-of-life team on staff. Combat is the weakest pillar. Futuristic firearms, melee options, and deployable gadgets like turrets and drones are all in the toolkit, but the guns feel floaty. There is no real recoil, hit feedback is minimal, and enemies do not react convincingly to being shot. For a game that also bills itself as an action title, that is a notable miss. Space combat is even more passive: pirates appear in fixed locations, flying does not trigger any ambush, and there is no skill expression in the ship-to-ship engagement. If you are coming from something with tight TTK and responsive hit registration, lower those expectations significantly. Where Cubic Odyssey earns its positive Steam numbers is in scope and visual execution. Procedurally generated planets each have distinct biomes, weather systems, and day-night cycles, and the voxel engine handles lighting and particle effects better than its blocky look suggests. The seamless transition from planetary surface to orbit, no loading screen, watching the terrain shrink in real time, is genuinely impressive. The survival layer goes past health bars: you are managing oxygen, radiation, and temperature, and your spacesuit can be upgraded for passive bonuses like extended breathing or faster movement. Skill progression and crafting recipes unlock through levelling rather than open choice, which restricts early creativity but at least gives structure. Planets also have NPC factions, pirate outposts you can clear to attract colonists, and fluctuating trade economies that reward players who treat the galaxy as a merchant route rather than a shooting gallery. Performance holds up decently on mid-range hardware. An RTX 2060 class setup or a Steam Deck reportedly delivers fluid framerates, though the developers strongly recommend an SSD to avoid load time issues. Controller support works well, with building and flying both feeling natural on a pad. There is a roadmap with planned additions including agriculture and player-owned space stations, so the content slate is not finished. The current state is ambitious and occasionally brilliant, undercut by rough combat feedback, a co-op mode that has not been fixed to the community's satisfaction, and an opening stretch that will shed casual players fast. Fred, Scout Team

Cubic Odyssey
ActionAdventure

Cubic Odyssey

May 14, 2025Atypical GamesGaijin Network Ltd
GamerScout Says

Minecraft-meets-No-Man's-Sky with a sci-fi skin and a grindy early game that will test your patience before the galaxy actually opens up.

PC
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Screenshots & Media

Screenshot

About Cubic Odyssey

I came to Cubic Odyssey as someone who usually checks out of crafting games the moment the resource chain gets three layers deep. What kept me longer than expected was the moment traversal clicked: once you have a speeder zipping across alien terrain and a ship ready to punch out of orbit, the whole thing stops feeling like homework. Getting there, though, is a genuine slog, and that tension between a compelling mid-game and a punishing on-ramp is basically the whole review. The structure is three modes: Survival (the story-driven path against the Red Darkness infection), Adventure (sandbox, no quest rails), and Creative (pure build mode). Survival and Adventure support online co-op, which is where the game is supposed to shine. I say "supposed to" because co-op has been the community's loudest complaint since launch, with inventory wipes and sync failures logged across player forums. The developer publicly deprioritised co-op fixes at one point, which went down about as well as you'd expect. Solo play works reliably, but the resource balance clearly assumes a second pair of hands. The early grind, cycling through your Extractor's batteries, running to the Refinery, back to the Crafting Bench, back out to mine again, is the kind of loop that makes you appreciate games with a quality-of-life team on staff. Combat is the weakest pillar. Futuristic firearms, melee options, and deployable gadgets like turrets and drones are all in the toolkit, but the guns feel floaty. There is no real recoil, hit feedback is minimal, and enemies do not react convincingly to being shot. For a game that also bills itself as an action title, that is a notable miss. Space combat is even more passive: pirates appear in fixed locations, flying does not trigger any ambush, and there is no skill expression in the ship-to-ship engagement. If you are coming from something with tight TTK and responsive hit registration, lower those expectations significantly. Where Cubic Odyssey earns its positive Steam numbers is in scope and visual execution. Procedurally generated planets each have distinct biomes, weather systems, and day-night cycles, and the voxel engine handles lighting and particle effects better than its blocky look suggests. The seamless transition from planetary surface to orbit, no loading screen, watching the terrain shrink in real time, is genuinely impressive. The survival layer goes past health bars: you are managing oxygen, radiation, and temperature, and your spacesuit can be upgraded for passive bonuses like extended breathing or faster movement. Skill progression and crafting recipes unlock through levelling rather than open choice, which restricts early creativity but at least gives structure. Planets also have NPC factions, pirate outposts you can clear to attract colonists, and fluctuating trade economies that reward players who treat the galaxy as a merchant route rather than a shooting gallery. Performance holds up decently on mid-range hardware. An RTX 2060 class setup or a Steam Deck reportedly delivers fluid framerates, though the developers strongly recommend an SSD to avoid load time issues. Controller support works well, with building and flying both feeling natural on a pad. There is a roadmap with planned additions including agriculture and player-owned space stations, so the content slate is not finished. The current state is ambitious and occasionally brilliant, undercut by rough combat feedback, a co-op mode that has not been fixed to the community's satisfaction, and an opening stretch that will shed casual players fast. Fred, Scout Team

Tags

singleplayermultiplayercooponline-coopachievementscontroller-supporttrading-cardsworkshopcloud-savestier:sub-5Voxel SandboxSci-Fi SurvivalBase ManagementShip BuildingBattery ManagementFloaty CombatMulti-Planet ExplorationNPC FactionsSpace TradingRoadmap Active

System Requirements

Minimum

OS
Windows 10
Memory
8 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
6 GB available space
Graphics
nVidia GTX 1060 / AMD RX 580 with 6GB of VRAM
Processor
Intel Core i5 2500 or AMD FX-4350
Additional Notes
SSD strongly recommended

Recommended

OS
Windows 10
Memory
16 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
6 GB available space
Graphics
nVidia RTX 3060 or AMD RX 6600-XT with 6GB+ of VRAM
Processor
Intel Core i5 6500 or AMD Ryzen 3 1200
Additional Notes
SSD strongly recommended

Reviews & Ratings

No ratings available

Game Info

Developer
Atypical Games
Publisher
Gaijin Network Ltd
Release Date
May 14, 2025

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