
Cube Raiders
Puzzle-heads and couch co-op fans have something low-stakes here, but the control friction and zero quality-of-life tools will test your patience faster than the puzzles will.
Compare Prices(0 stores)
Loading prices...
We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.
Screenshots & Media

About Cube Raiders
My honest reaction walking into Cube Raiders: this is as far from my comfort zone as it gets. I'm a shooter guy. But sometimes you cover what lands on the desk, and what landed here is a grid-based dice puzzler from Void Games that draws an obvious line back to the PS1-era Devil Dice. You play as one of two characters, Rose or Kirk, using MagnetoGloves to push and rotate dice across temple floors, matching face values to clear groups. It is small, quiet, and entirely local. No lobbies, no servers, no latency to complain about. The core loop has a modest logic to it. Rolling a die changes the face that sits on top, so every shove is also a rotation decision. That wrinkle lifts it above a plain sokoban clone and gives the puzzle design room to breathe across four modes: a 99-level solo campaign spread across temple environments, a dedicated 59-level co-op adventure built for two players side by side, a competitive Duel mode, and an Endless score-attack variant where you clear dice before the floor fills up. On paper that is a reasonable package for the price point. In practice, the friction accumulates fast. There is no undo button. There is no hint system. If you commit a wrong move twenty steps into a long puzzle, you restart the whole thing while your character shuffles back to the beginning at a pace that will try anyone's patience. The control sensitivity is also miscalibrated enough that accidental inputs happen regularly, which combines with the restart-heavy design into something genuinely aggravating. The Duel and Endless modes suffer separately: new dice drop in slowly enough that early game momentum feels stuck in first gear. Progress is also gated in the most old-school way possible: you must complete each difficulty tier before unlocking the next. No skipping a stuck puzzle, no jumping ahead to see something new. For the puzzle enthusiast with iron will, that might read as discipline. For anyone who plays games in short windows between other life, it reads as friction that the design did not need to impose. The terrain shifts every twenty levels or so, but the grid-to-grid variation stays narrow, and the sameness accumulates. If you have a kid, a sibling, or a patient partner who enjoys couch puzzle games, the co-op mode is the actual selling point here. The two-player adventure is purpose-built for it, and coordinating MagnetoGlove shoves with another person adds a communication layer the solo game lacks entirely. The Duel mode is a reasonable filler between friends in the same room. Online multiplayer is absent, so the moment both controllers are not in the same living space, most of the social value disappears. Rated Everyone, feels accurate. Fred, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 7/8/10
- Memory
- 2 GB RAM
- DirectX
- Version 9.0c
- Storage
- 600 MB available space
- Graphics
- NVIDIA GeForce 8600 / GT, ATI Raedon HD 2600 XT
- Processor
- Intel Core2 Duo E8400, 3.0GHz or AMD Athlon 64 X2 6000+, 3.0GHz or higher
- Sound Card
- DirectX 9.0c comatible sound card with latest drivers
Recommended
- OS
- Windows 10
- Memory
- 4 GB RAM
- DirectX
- Version 11
- Storage
- 1 GB available space
- Graphics
- NVIDIA GeForce GTX 275, ATI Raedon 4770 Series or higher
- Processor
- 2,4 GHz Quad Core CPU
- Sound Card
- DirectX 11 compatible sound card with latest drivers
Reviews & Ratings
No ratings available
Game Info
- Developer
- Void Games
- Publisher
- JanduSoft
- Release Date
- Oct 30, 2020