Compare Cube Raiders prices across trusted key stores and find the best deal. Developed by Void Games. Published by JanduSoft. Released on 10/30/2020. Available on PC, Xbox. Genres: Action, Casual, Indie.

Puzzle-heads and couch co-op fans have something low-stakes here, but the control friction and zero quality-of-life tools will test your patience faster than the puzzles will.

My honest reaction walking into Cube Raiders: this is as far from my comfort zone as it gets. I'm a shooter guy. But sometimes you cover what lands on the desk, and what landed here is a grid-based dice puzzler from Void Games that draws an obvious line back to the PS1-era Devil Dice. You play as one of two characters, Rose or Kirk, using MagnetoGloves to push and rotate dice across temple floors, matching face values to clear groups. It is small, quiet, and entirely local. No lobbies, no servers, no latency to complain about. The core loop has a modest logic to it. Rolling a die changes the face that sits on top, so every shove is also a rotation decision. That wrinkle lifts it above a plain sokoban clone and gives the puzzle design room to breathe across four modes: a 99-level solo campaign spread across temple environments, a dedicated 59-level co-op adventure built for two players side by side, a competitive Duel mode, and an Endless score-attack variant where you clear dice before the floor fills up. On paper that is a reasonable package for the price point. In practice, the friction accumulates fast. There is no undo button. There is no hint system. If you commit a wrong move twenty steps into a long puzzle, you restart the whole thing while your character shuffles back to the beginning at a pace that will try anyone's patience. The control sensitivity is also miscalibrated enough that accidental inputs happen regularly, which combines with the restart-heavy design into something genuinely aggravating. The Duel and Endless modes suffer separately: new dice drop in slowly enough that early game momentum feels stuck in first gear. Progress is also gated in the most old-school way possible: you must complete each difficulty tier before unlocking the next. No skipping a stuck puzzle, no jumping ahead to see something new. For the puzzle enthusiast with iron will, that might read as discipline. For anyone who plays games in short windows between other life, it reads as friction that the design did not need to impose. The terrain shifts every twenty levels or so, but the grid-to-grid variation stays narrow, and the sameness accumulates. If you have a kid, a sibling, or a patient partner who enjoys couch puzzle games, the co-op mode is the actual selling point here. The two-player adventure is purpose-built for it, and coordinating MagnetoGlove shoves with another person adds a communication layer the solo game lacks entirely. The Duel mode is a reasonable filler between friends in the same room. Online multiplayer is absent, so the moment both controllers are not in the same living space, most of the social value disappears. Rated Everyone, feels accurate. Fred, Scout Team

Cube Raiders

Cube Raiders

Oct 30, 2020Void GamesJanduSoft
GamerScout Says

Puzzle-heads and couch co-op fans have something low-stakes here, but the control friction and zero quality-of-life tools will test your patience faster than the puzzles will.

PCXbox
Best Price Available
€7.04
at Eneba
Lowest tracked: €6.88
Track this price

GamerScout Verdict

Worth a look for couch co-op fans after a low-key puzzle night, but solo players will hit a wall well before the credits.

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SteamBest price
StandardEurope (EU)Steam KeyKey
€10.79
Priced in EUR by the store
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Price History

Lowest tracked
€6.8815 Aug 2026
Current best
€7.04
Keyshops
€6.77€7.15€7.52€7.905 Jun28 Jun22 Jul14 Aug6 Sept
5 Jun — 6 Sept
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Screenshots & Media

About Cube Raiders

My honest reaction walking into Cube Raiders: this is as far from my comfort zone as it gets. I'm a shooter guy. But sometimes you cover what lands on the desk, and what landed here is a grid-based dice puzzler from Void Games that draws an obvious line back to the PS1-era Devil Dice. You play as one of two characters, Rose or Kirk, using MagnetoGloves to push and rotate dice across temple floors, matching face values to clear groups. It is small, quiet, and entirely local. No lobbies, no servers, no latency to complain about. The core loop has a modest logic to it. Rolling a die changes the face that sits on top, so every shove is also a rotation decision. That wrinkle lifts it above a plain sokoban clone and gives the puzzle design room to breathe across four modes: a 99-level solo campaign spread across temple environments, a dedicated 59-level co-op adventure built for two players side by side, a competitive Duel mode, and an Endless score-attack variant where you clear dice before the floor fills up. On paper that is a reasonable package for the price point. In practice, the friction accumulates fast. There is no undo button. There is no hint system. If you commit a wrong move twenty steps into a long puzzle, you restart the whole thing while your character shuffles back to the beginning at a pace that will try anyone's patience. The control sensitivity is also miscalibrated enough that accidental inputs happen regularly, which combines with the restart-heavy design into something genuinely aggravating. The Duel and Endless modes suffer separately: new dice drop in slowly enough that early game momentum feels stuck in first gear. Progress is also gated in the most old-school way possible: you must complete each difficulty tier before unlocking the next. No skipping a stuck puzzle, no jumping ahead to see something new. For the puzzle enthusiast with iron will, that might read as discipline. For anyone who plays games in short windows between other life, it reads as friction that the design did not need to impose. The terrain shifts every twenty levels or so, but the grid-to-grid variation stays narrow, and the sameness accumulates. If you have a kid, a sibling, or a patient partner who enjoys couch puzzle games, the co-op mode is the actual selling point here. The two-player adventure is purpose-built for it, and coordinating MagnetoGlove shoves with another person adds a communication layer the solo game lacks entirely. The Duel mode is a reasonable filler between friends in the same room. Online multiplayer is absent, so the moment both controllers are not in the same living space, most of the social value disappears. Rated Everyone, feels accurate.

Fred
Fred · Scout Team

Shooters

Tags

singleplayermultiplayerpvplocal-multiplayercooplocal-coopachievementscloud-savestier:indieSokoban-styleCouch Co-opGrid-Based PuzzleLocal DuelScore AttackFamily-Friendly PuzzleDice Mechanics

System Requirements

Minimum

OS
Windows 7/8/10
Memory
2 GB RAM
DirectX
Version 9.0c
Storage
600 MB available space
Graphics
NVIDIA GeForce 8600 / GT, ATI Raedon HD 2600 XT
Processor
Intel Core2 Duo E8400, 3.0GHz or AMD Athlon 64 X2 6000+, 3.0GHz or higher
Sound Card
DirectX 9.0c comatible sound card with latest drivers

Recommended

OS
Windows 10
Memory
4 GB RAM
DirectX
Version 11
Storage
1 GB available space
Graphics
NVIDIA GeForce GTX 275, ATI Raedon 4770 Series or higher
Processor
2,4 GHz Quad Core CPU
Sound Card
DirectX 11 compatible sound card with latest drivers

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Game Info

Developer
Void Games
Publisher
JanduSoft
Release Date
Oct 30, 2020

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Best price€7.04
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Frequently asked questions about Cube Raiders

How much does Cube Raiders cost?

As of 6 September 2026, the cheapest in-stock offer for Cube Raiders is €7.04 at Eneba, out of 3 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Cube Raiders cheapest?

The lowest in-stock price we track for Cube Raiders is €7.04 at Eneba (6 September 2026). We compare 3 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Cube Raiders available on?

Cube Raiders is available on PC, Xbox.

When was Cube Raiders released?

Cube Raiders was released on 30 October 2020.

Who developed Cube Raiders?

Cube Raiders was developed by Void Games and published by JanduSoft.