Compare Crumble prices across 50+ stores and find the best deal. Developed by BRUTE FORCE. Published by BRUTE FORCE. Released on 12/4/2020. Available on PC. Genres: Action, Adventure, Indie, Racing.

Part momentum platformer, part grapple-hook chaos simulator - Crumble is the kind of indie that grabs you by the tongue and refuses to let go until the credits roll.

My first session with Crumble started as a quick thirty-minute window before dinner and turned into a two-hour slide down a physics rabbit hole. That sums it up better than any feature list could. You play as a cheerful little blob of goo with a grappling tongue, rolling and swinging through 3D levels that are literally falling to pieces around you. The core movement toolkit is jump, roll, and swing - and from those three simple inputs the game manages to produce a sensation of speed and momentum that few indie platformers have matched. Reviewers have drawn comparisons to Super Monkey Ball, Sonic, and Spider-Man in the same breath, which tells you both how eclectic the inspirations are and how surprisingly well they gel together. The grapple-tongue is the star of the show. Firing it at a tree, a crumbling ledge, or a dangling prop and letting momentum carry you through a collapsing gap is the kind of thing that makes you pump your fist alone at your desk. The levels introduce increasingly destructive environments - platforms that shatter under your weight, wooden structures that tumble when nudged, sections where the whole world seems to be racing you to the bottom. There is a built-in timer on every level plus online leaderboards, so speedrunners have a clean target to chase. The campaign ramps difficulty steadily, and each world unlocks an additional challenge stage once you clear it, giving completionists plenty of replay mileage. For couch situations, there is a local Party Mode supporting up to four players, which absolutely counts as a legitimate Saturday night activity. Not everything lands perfectly. The early forest world is where the game is at its most readable and satisfying - solid ground, clear sight lines, intuitive swings. Once the later levels push you higher into the sky and swap stable terrain for floating or destructible structures, the momentum system can feel like it flips from exhilarating to punishing depending on how well the tongue auto-targets. Some players in the community have flagged that wall-jumping with the tongue can feel inconsistent, with the attachment point not always going where instinct says it should. Checkpoint placement in certain stages has also drawn criticism. None of these issues are dealbreakers for the right player, but if you have low tolerance for repeated attempts powered by physics jank, be aware the later game asks for some patience. For a solo-developer project, the presentation punches well above its weight. The visuals are soft, colourful, and cartoon-friendly without being bland. The music gets faster and more energetic as the levels heat up, which is a small but smart design choice that keeps sessions feeling alive. Controller support is solid - this is not a keyboard-and-mouse game by nature, so plug in a pad before you start. The local four-player mode makes it genuinely worthwhile for groups, though anyone hoping for online co-op should note that the multiplayer here is local only. Crumble sits in a specific sweet spot: accessible enough that a non-gamer can pick it up in five minutes, deep enough that chasing star ratings on later levels will humble experienced platformer fans. It is the kind of game that earns its Very Positive rating honestly, one repeated attempt at a time. Riley, Scout Team

Crumble
ActionAdventureIndieRacing

Crumble

Dec 4, 2020BRUTE FORCE
GamerScout Says

Part momentum platformer, part grapple-hook chaos simulator - Crumble is the kind of indie that grabs you by the tongue and refuses to let go until the credits roll.

PC
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Screenshots & Media

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About Crumble

My first session with Crumble started as a quick thirty-minute window before dinner and turned into a two-hour slide down a physics rabbit hole. That sums it up better than any feature list could. You play as a cheerful little blob of goo with a grappling tongue, rolling and swinging through 3D levels that are literally falling to pieces around you. The core movement toolkit is jump, roll, and swing - and from those three simple inputs the game manages to produce a sensation of speed and momentum that few indie platformers have matched. Reviewers have drawn comparisons to Super Monkey Ball, Sonic, and Spider-Man in the same breath, which tells you both how eclectic the inspirations are and how surprisingly well they gel together. The grapple-tongue is the star of the show. Firing it at a tree, a crumbling ledge, or a dangling prop and letting momentum carry you through a collapsing gap is the kind of thing that makes you pump your fist alone at your desk. The levels introduce increasingly destructive environments - platforms that shatter under your weight, wooden structures that tumble when nudged, sections where the whole world seems to be racing you to the bottom. There is a built-in timer on every level plus online leaderboards, so speedrunners have a clean target to chase. The campaign ramps difficulty steadily, and each world unlocks an additional challenge stage once you clear it, giving completionists plenty of replay mileage. For couch situations, there is a local Party Mode supporting up to four players, which absolutely counts as a legitimate Saturday night activity. Not everything lands perfectly. The early forest world is where the game is at its most readable and satisfying - solid ground, clear sight lines, intuitive swings. Once the later levels push you higher into the sky and swap stable terrain for floating or destructible structures, the momentum system can feel like it flips from exhilarating to punishing depending on how well the tongue auto-targets. Some players in the community have flagged that wall-jumping with the tongue can feel inconsistent, with the attachment point not always going where instinct says it should. Checkpoint placement in certain stages has also drawn criticism. None of these issues are dealbreakers for the right player, but if you have low tolerance for repeated attempts powered by physics jank, be aware the later game asks for some patience. For a solo-developer project, the presentation punches well above its weight. The visuals are soft, colourful, and cartoon-friendly without being bland. The music gets faster and more energetic as the levels heat up, which is a small but smart design choice that keeps sessions feeling alive. Controller support is solid - this is not a keyboard-and-mouse game by nature, so plug in a pad before you start. The local four-player mode makes it genuinely worthwhile for groups, though anyone hoping for online co-op should note that the multiplayer here is local only. Crumble sits in a specific sweet spot: accessible enough that a non-gamer can pick it up in five minutes, deep enough that chasing star ratings on later levels will humble experienced platformer fans. It is the kind of game that earns its Very Positive rating honestly, one repeated attempt at a time. Riley, Scout Team

Tags

steamMomentum PlatformerGrapple MechanicLocal Party ModeSpeedrun FriendlyDestructible Environments4-Player LocalController RequiredSingle Dev

System Requirements

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Reviews & Ratings

Steam
87%(1,092)

Game Info

Developer
BRUTE FORCE
Publisher
BRUTE FORCE
Release Date
Dec 4, 2020

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