Cris Tales Steam Key
A hand-drawn JRPG where you manipulate past, present, and future simultaneously in combat. Gorgeous to look at, uneven to play.
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About Cris Tales Steam Key
Cris Tales is a turn-based JRPG that wears its inspirations openly - Final Fantasy, Chrono Trigger, classic Tales entries - and wraps them in some of the most striking hand-drawn art you will see in the genre. The central hook is a split-screen world view: the left side of the screen shows the past, the right shows the future, and the middle shows the present. This is not just a visual flourish. In combat, you can push enemies into a rusted, aged future state to weaken their armor, or revert them to a younger, more vulnerable past form. When it clicks, it feels genuinely clever and unlike anything else in the genre. The protagonist, Crisbell, is a time-mage who discovers her powers in the city of Crystallis and then sets off on a fairly traditional save-the-world arc. The supporting cast includes a talking frog named Matias who acts as a familiar and occasional comic relief, and a handful of party members who each bring distinct combat roles. The writing lands somewhere between charming and generic depending on the scene - there are moments of real warmth, especially in the smaller town stories where your temporal choices visibly reshape the environment, but the main villain plot leans on well-worn JRPG beats without adding much to them. If you are hoping for Disco Elysium-level narrative density, recalibrate expectations. If you are fine with a story that serves the gameplay loop rather than driving it, you will be more comfortable here. Combat is the game's strongest and most frustrating element at the same time. The time-manipulation mechanic has genuine build potential: certain status effects applied in the present amplify dramatically when you shift an enemy to their future state, and learning those interactions is satisfying. The problem is pacing. Random encounter frequency is high, and battles in the mid-game start to feel repetitive before the system has had time to reveal all its depth. Boss fights are the saving grace - several of them require you to actually think about temporal sequencing rather than just mashing through. The difficulty curve is also inconsistent, with some areas spiking hard before others that feel completely trivial. Performance on PC at launch was notably rough for some players, contributing to the mixed review situation. Patches have addressed several issues, but it is worth checking recent community posts before diving in if stability matters to you. The runtime lands around 25-30 hours, which feels a little padded in the back half - there are fetch-adjacent quests in the late game that exist primarily to extend time with the world rather than say anything interesting about it. For a game about time, it occasionally wastes yours. Who is this actually for? JRPG fans who prioritize visual artistry and a novel combat concept over tight pacing will find enough here to justify the playthrough. The time-split world design is executed with real care - watching a town age and crumble in real time as you walk through it is still impressive. Players who bounced off older JRPGs due to random encounter fatigue may struggle with the mid-game. But if you can push through the slower sections, there is a genuinely interesting mechanical idea living at the center of Cris Tales, and the art direction alone earns it a look. Monika, Scout Team
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Game Info
- Developer
- Dreams Uncorporated
- Publisher
- Modus Games
- Release Date
- Jul 20, 2021