Compare Crazy Athletics - Summer Sports & Games prices across 50+ stores and find the best deal. Developed by Crazysoft Limited. Published by Crazysoft Limited. Released on 12/2/2021. Available on PC, Mac, Linux, Xbox. Genres: Casual, Indie, Sports.

Promising as a couch party alternative to Olympic-style games, this rhythm-action sports comp fumbles its one core mechanic badly enough to make even a short session feel like a chore.

I sat down expecting something like a stripped-back Decathlon successor you could slap on the TV with three mates and a pack of controllers. What I got was a rhythm game dressed in a sports costume, and not a very good rhythm game at that. The central mechanic asks you to hit face buttons in time with scrolling circles on a lane chart. That sounds workable, until you realize that every single event across the 100m sprint, 200m, 400m hurdles, long jump, high jump, javelin, shot put, and both swim distances all resolve through the same handful of button prompts. The hurdles might throw a circle in at a different velocity, but that is the full extent of the variety. Ten events on paper, one event in practice. The timing window is punishing in a way that feels unfinished rather than skillful. Clip a prompt at minus-forty or plus-forty and the event is effectively over for you. The game offers ten difficulty techniques, progressive across the campaign's 80-event, 10-map structure, and things get genuinely unforgiving by the third tier without any meaningful feedback telling you what went wrong. There are also confirmed input-handling bugs: the hurdles event can fail to register a jump even on a clean button press, and the game reportedly cannot resolve two simultaneous button inputs correctly, which the chart will occasionally demand. That is a fixable problem that was not fixed at launch, and the years since have not produced visible evidence of a patch addressing it. The visuals are clean, colorful cartoon 2D art that holds up fine at 4K on a capable GPU, and the 120fps target on PC and Xbox Series hardware is achievable if your monitor and HDMI 2.1 cable cooperate. It does look nice. The soundtrack is the other genuine plus: over 100 indie tracks with vocals ship with the game as a free MP3 download alongside your copy. The quality bar on those songs sits higher than you might expect. The catch is that events rarely run longer than sixty seconds, so you hear the same opening verse of whichever songs the rotation favors and never the rest of them. Multiplayer softens the frustration somewhat. Up to four local players compete across all events, and a second player can join a solo run purely to influence wind conditions in throwing and running events, which is a genuinely clever asymmetric wrinkle. When you are just trying to be less bad than the person next to you on the sofa, the brutal single-player scoring stops mattering. Short bursts in that mode are fine. Trying to grind through the campaign alone is a different proposition entirely, and world leaderboards do exist but the playerbase is thin enough that chasing records there is a quiet activity. This is a solo developer project out of Cyprus, and some of the ambition here is real. The structural bones of a decent party game are present. But a sports mini-game compilation where every sport controls identically is a design problem that no amount of indie music licensing or 4K resolution can paper over. If the input system were rebuilt from scratch to give each of the ten events a distinct physical vocabulary, this would be worth revisiting. Right now it is not. Fred, Scout Team

Crazy Athletics - Summer Sports & Games
CasualIndieSports

Crazy Athletics - Summer Sports & Games

Dec 2, 2021Crazysoft Limited
GamerScout Says

Promising as a couch party alternative to Olympic-style games, this rhythm-action sports comp fumbles its one core mechanic badly enough to make even a short session feel like a chore.

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About Crazy Athletics - Summer Sports & Games

I sat down expecting something like a stripped-back Decathlon successor you could slap on the TV with three mates and a pack of controllers. What I got was a rhythm game dressed in a sports costume, and not a very good rhythm game at that. The central mechanic asks you to hit face buttons in time with scrolling circles on a lane chart. That sounds workable, until you realize that every single event across the 100m sprint, 200m, 400m hurdles, long jump, high jump, javelin, shot put, and both swim distances all resolve through the same handful of button prompts. The hurdles might throw a circle in at a different velocity, but that is the full extent of the variety. Ten events on paper, one event in practice. The timing window is punishing in a way that feels unfinished rather than skillful. Clip a prompt at minus-forty or plus-forty and the event is effectively over for you. The game offers ten difficulty techniques, progressive across the campaign's 80-event, 10-map structure, and things get genuinely unforgiving by the third tier without any meaningful feedback telling you what went wrong. There are also confirmed input-handling bugs: the hurdles event can fail to register a jump even on a clean button press, and the game reportedly cannot resolve two simultaneous button inputs correctly, which the chart will occasionally demand. That is a fixable problem that was not fixed at launch, and the years since have not produced visible evidence of a patch addressing it. The visuals are clean, colorful cartoon 2D art that holds up fine at 4K on a capable GPU, and the 120fps target on PC and Xbox Series hardware is achievable if your monitor and HDMI 2.1 cable cooperate. It does look nice. The soundtrack is the other genuine plus: over 100 indie tracks with vocals ship with the game as a free MP3 download alongside your copy. The quality bar on those songs sits higher than you might expect. The catch is that events rarely run longer than sixty seconds, so you hear the same opening verse of whichever songs the rotation favors and never the rest of them. Multiplayer softens the frustration somewhat. Up to four local players compete across all events, and a second player can join a solo run purely to influence wind conditions in throwing and running events, which is a genuinely clever asymmetric wrinkle. When you are just trying to be less bad than the person next to you on the sofa, the brutal single-player scoring stops mattering. Short bursts in that mode are fine. Trying to grind through the campaign alone is a different proposition entirely, and world leaderboards do exist but the playerbase is thin enough that chasing records there is a quiet activity. This is a solo developer project out of Cyprus, and some of the ambition here is real. The structural bones of a decent party game are present. But a sports mini-game compilation where every sport controls identically is a design problem that no amount of indie music licensing or 4K resolution can paper over. If the input system were rebuilt from scratch to give each of the ten events a distinct physical vocabulary, this would be worth revisiting. Right now it is not. Fred, Scout Team

Tags

singleplayermultiplayerpvplocal-multiplayercooplocal-coopachievementscontroller-supportcloud-savestier:indieRhythm-ActionParty GameLocal 4-PlayerCouch Co-opOlympics-StyleWind MechanicIndie SoundtrackWorld LeaderboardsTiming-BasedSolo Dev

System Requirements

Minimum

OS
Windows 10
Memory
4 GB RAM
DirectX
Version 12
Network
Broadband Internet connection
Storage
1 GB available space

Recommended

OS
Windows 10
Memory
4 GB RAM
DirectX
Version 12
Network
Broadband Internet connection
Storage
1 GB available space
Additional Notes
Up to 4 Gamepads supported (Xbox and Playstation)

Reviews & Ratings

No ratings available

Game Info

Developer
Crazysoft Limited
Publisher
Crazysoft Limited
Release Date
Dec 2, 2021

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