Compare Crashlands prices across 50+ stores and find the best deal. Developed by Butterscotch Shenanigans. Published by BlueButton Games. Released on 1/21/2016. Available on PC, Xbox. Genres: Action, Adventure, Indie, RPG. Metacritic score: 78/100.

Flux Dabes, galactic trucker, crash-lands on an alien planet and builds a base while punching wildlife. Cozy survival-crafting with genuine comedy and a surprisingly meaty story.

Crashlands puts you in the cargo boots of Flux Dabes, a wisecracking galactic trucker marooned on the planet Woanope after a petty alien thief named Hewgodooko steals her delivery shipment. From that setup alone you can tell Butterscotch Shenanigans is not making a grim survival sim. This is an action-RPG wrapped in survival-crafting mechanics, seasoned with absurdist humor that actually lands more often than it misfires, and designed by a studio that made the whole thing while one of its founders was undergoing cancer treatment. That context colors the game's relentless warmth in an interesting way. The core loop is gather, craft, fight, repeat, but the gear system gives it genuine RPG teeth. Equipment slots cover a broad range of weapon types and utility items, and mixing crafted gear meaningfully shapes how combat plays out. Fights are real-time dodge-and-attack encounters where positioning matters, enemy patterns are readable but not trivial, and bosses spike the difficulty in satisfying ways. There is no traditional XP grind here, which I appreciate more than I expected. Your power comes from crafting better gear rather than killing a thousand trash mobs to hit a level gate. It keeps the pacing honest. The world is chunky and colorful, split into distinct biomes populated with creatures that range from goofy to genuinely threatening. Taming companions adds a nice layer: certain creatures can be recruited to fight alongside you, and swapping between them feels like light roster management rather than a deep pet system. The quest structure leans toward the main storyline rather than drowning you in side-objective padding, which is the right call for a game of this scope. Side quests exist but they are concise, and a few have actual comedic payoff rather than just being fetch missions with a label. Where Crashlands stumbles is depth. The inventory system is auto-managed to the point where there is almost no resource tension, which makes early-game exploration feel consequence-free. The combat, while fun, does not evolve dramatically over the course of the game. If you are coming in hoping for the build complexity of an isometric RPG or the resource anxiety of a serious survival game, you will find something friendlier and shallower than you wanted. The narrative is funny and charming but it is not doing anything emotionally complicated. Flux is a great protagonist for what this game is, but do not expect branching dialogue or choices that reshape the world. For what it is targeting, though, the game hits the mark cleanly. It works as a chill weekend RPG for players who want story momentum without brutal difficulty curves, humor that respects their intelligence, and a satisfying crafting progression that does not demand a spreadsheet. The writing has a voice that few games in this genre bother to develop. Butterscotch Shenanigans clearly had something to say and said it with a lot of affection. At 89 percent positive across a meaningful review count, the player consensus reflects a game that does its specific job well rather than overreaching. Monika, Scout Team

Crashlands
ActionAdventureIndieRPG

Crashlands

Jan 21, 2016Butterscotch ShenanigansBlueButton Games
GamerScout Says

Flux Dabes, galactic trucker, crash-lands on an alien planet and builds a base while punching wildlife. Cozy survival-crafting with genuine comedy and a surprisingly meaty story.

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About Crashlands

Crashlands puts you in the cargo boots of Flux Dabes, a wisecracking galactic trucker marooned on the planet Woanope after a petty alien thief named Hewgodooko steals her delivery shipment. From that setup alone you can tell Butterscotch Shenanigans is not making a grim survival sim. This is an action-RPG wrapped in survival-crafting mechanics, seasoned with absurdist humor that actually lands more often than it misfires, and designed by a studio that made the whole thing while one of its founders was undergoing cancer treatment. That context colors the game's relentless warmth in an interesting way. The core loop is gather, craft, fight, repeat, but the gear system gives it genuine RPG teeth. Equipment slots cover a broad range of weapon types and utility items, and mixing crafted gear meaningfully shapes how combat plays out. Fights are real-time dodge-and-attack encounters where positioning matters, enemy patterns are readable but not trivial, and bosses spike the difficulty in satisfying ways. There is no traditional XP grind here, which I appreciate more than I expected. Your power comes from crafting better gear rather than killing a thousand trash mobs to hit a level gate. It keeps the pacing honest. The world is chunky and colorful, split into distinct biomes populated with creatures that range from goofy to genuinely threatening. Taming companions adds a nice layer: certain creatures can be recruited to fight alongside you, and swapping between them feels like light roster management rather than a deep pet system. The quest structure leans toward the main storyline rather than drowning you in side-objective padding, which is the right call for a game of this scope. Side quests exist but they are concise, and a few have actual comedic payoff rather than just being fetch missions with a label. Where Crashlands stumbles is depth. The inventory system is auto-managed to the point where there is almost no resource tension, which makes early-game exploration feel consequence-free. The combat, while fun, does not evolve dramatically over the course of the game. If you are coming in hoping for the build complexity of an isometric RPG or the resource anxiety of a serious survival game, you will find something friendlier and shallower than you wanted. The narrative is funny and charming but it is not doing anything emotionally complicated. Flux is a great protagonist for what this game is, but do not expect branching dialogue or choices that reshape the world. For what it is targeting, though, the game hits the mark cleanly. It works as a chill weekend RPG for players who want story momentum without brutal difficulty curves, humor that respects their intelligence, and a satisfying crafting progression that does not demand a spreadsheet. The writing has a voice that few games in this genre bother to develop. Butterscotch Shenanigans clearly had something to say and said it with a lot of affection. At 89 percent positive across a meaningful review count, the player consensus reflects a game that does its specific job well rather than overreaching. Monika, Scout Team

Tags

steamCreature TamingGear-Based ProgressionCrafting RPGReal-Time CombatOpen World SurvivalSingle-Player StoryCozy RPGBoss Fights

System Requirements

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Reviews & Ratings

Metacritic
78
Steam
89%(6,683)

Game Info

Developer
Butterscotch Shenanigans
Publisher
BlueButton Games
Release Date
Jan 21, 2016

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