Compare Cranium Conundrum prices across 50+ stores and find the best deal. Developed by Falling Star Games. Published by Sometimes You. Released on 9/23/2016. Available on PC. Genres: Adventure, Casual, Indie, Early Access.

Frozen in Early Access since 2016 with mixed reviews and a solo dev who went quiet years ago, this physics platformer is a curiosity at best and a warning sign at worst.

I'll be straight with you: I went looking for a reason to recommend Cranium Conundrum and didn't find one. This is a physics-based puzzle platformer built around a level editor, pitched in the vein of something like a 2D Little Big Planet or Mario Maker, where the whole value proposition depends on a living community creating and sharing content. That pitch only works if the game actually shipped. It didn't, not really. The core loop revolves around a level editor loaded with physics-enabled blocks and materials, a trigger-based logic system for setting up events, and a multiplayer co-op mode for collaborative level building that supports up to 8 players. On paper, that toolkit sounds genuinely interesting. The logic system in particular, where you wire triggers to items and events inside your level, has the bones of something that creative players could run with. Character customization is present too, though it was clearly incomplete at launch and appears to have stayed that way. Here is the problem. The developer last pushed an update over five years ago. Steam reviews sit at a mixed rating on a tiny sample size, the game was flagged as early alpha at release, and the stated four-month roadmap to completion never materialized. Falling Star Games appears to be a solo developer operation, which explains a lot about the development pace, but it does not make the situation easier to recommend around. Levels created in early access versions were explicitly warned to be potentially incompatible with future releases, and at this point there are no future releases coming to make that concern relevant. If you are the type who hunts down abandoned Early Access projects for the archaeology of it, or you want a cheap source of Steam trading cards, Cranium Conundrum technically exists. For everyone else, the community hub that was supposed to be the heart of this game is empty, the multiplayer has no players, and the workshop content is thin. A physics platformer without a healthy level-sharing ecosystem is just a broken editor with no maps to run. The dream-world theme had potential. The execution ran out of runway in 2016 and never came back. Fred, Scout Team

Cranium Conundrum
AdventureCasualIndieEarly Access

Cranium Conundrum

Sep 23, 2016Falling Star GamesSometimes You
GamerScout Says

Frozen in Early Access since 2016 with mixed reviews and a solo dev who went quiet years ago, this physics platformer is a curiosity at best and a warning sign at worst.

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Screenshots & Media

Screenshot

About Cranium Conundrum

I'll be straight with you: I went looking for a reason to recommend Cranium Conundrum and didn't find one. This is a physics-based puzzle platformer built around a level editor, pitched in the vein of something like a 2D Little Big Planet or Mario Maker, where the whole value proposition depends on a living community creating and sharing content. That pitch only works if the game actually shipped. It didn't, not really. The core loop revolves around a level editor loaded with physics-enabled blocks and materials, a trigger-based logic system for setting up events, and a multiplayer co-op mode for collaborative level building that supports up to 8 players. On paper, that toolkit sounds genuinely interesting. The logic system in particular, where you wire triggers to items and events inside your level, has the bones of something that creative players could run with. Character customization is present too, though it was clearly incomplete at launch and appears to have stayed that way. Here is the problem. The developer last pushed an update over five years ago. Steam reviews sit at a mixed rating on a tiny sample size, the game was flagged as early alpha at release, and the stated four-month roadmap to completion never materialized. Falling Star Games appears to be a solo developer operation, which explains a lot about the development pace, but it does not make the situation easier to recommend around. Levels created in early access versions were explicitly warned to be potentially incompatible with future releases, and at this point there are no future releases coming to make that concern relevant. If you are the type who hunts down abandoned Early Access projects for the archaeology of it, or you want a cheap source of Steam trading cards, Cranium Conundrum technically exists. For everyone else, the community hub that was supposed to be the heart of this game is empty, the multiplayer has no players, and the workshop content is thin. A physics platformer without a healthy level-sharing ecosystem is just a broken editor with no maps to run. The dream-world theme had potential. The execution ran out of runway in 2016 and never came back. Fred, Scout Team

Tags

singleplayermultiplayerpvponline-pvpcooponline-coopachievementstrading-cardsworkshoptier:sub-5Abandoned Early AccessLevel EditorPhysics Sandbox2D PlatformerUser-Generated ContentSolo DeveloperCommunity-Dependent

System Requirements

Minimum

OS
XP, Vista, Windows 7, or Windows 8
Memory
512 MB RAM
DirectX
Version 9.0
Storage
150 MB available space
Processor
Intel Celeron 1800 MHz

Recommended

OS
Windows 7, Windows 8, or Windows 10
Memory
2 GB RAM
DirectX
Version 9.0
Storage
250 MB available space
Processor
Intel Core i3

Reviews & Ratings

No ratings available

Game Info

Developer
Falling Star Games
Publisher
Sometimes You
Release Date
Sep 23, 2016

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