Compare Coromon prices across 50+ stores and find the best deal. Developed by TRAGsoft. Published by Freedom Games. Released on 3/31/2022. Available on PC. Genres: Adventure, Indie, RPG, Strategy. Metacritic score: 73/100.

Coromon is a pixel-art monster-taming RPG that wears its Game Boy Color influences proudly while adding modern quality-of-life touches and a surprisingly dark story.

Coromon is TRAGsoft's love letter to the classic monster-taming genre, and it earns that affection rather than just borrowing nostalgia as a crutch. You play as a Battle Researcher working for Lux Solis, a corporation studying powerful titans scattered across the world of Velua. That framing alone sets it apart from the usual 'kid leaves home to collect creatures' setup, and the story leans into some genuinely unsettling territory as it unfolds. It is not trying to reinvent the wheel, but it does know exactly which spokes needed tightening. The core loop is familiar: catch Coromon, build a team of six, grind through trainers and dungeons, topple titans. What separates this from the obvious comparison point is the Potential system, essentially a stat-quality layer baked into each individual creature. Every Coromon has a Potential rating from 1 to 21, and hitting the higher tiers unlocks a visual form change alongside the stat boost. It is the kind of system that will make min-maxers lose entire evenings hunting for a 21-Potential specimen, while casual players can comfortably ignore it and still beat the game. That flexibility is genuinely well-calibrated. Combat itself is turn-based and type-matchup-driven, but spinner mechanics, status ailments, and a stamina resource replace the PP system from similar games in a way that feels cleaner in practice. Titan battles function like bosses with phase changes and environmental gimmicks, which gives the pacing some welcome punctuation. The world design is where Coromon punches hardest. Velua's biomes are distinct and readable, the pixel art is crisp without feeling sterile, and the environmental storytelling rewards exploration without burying it under a wall of optional text logs. Puzzles are present in dungeons without overstaying their welcome. That said, the mid-game does develop a noticeable pacing drag. A few areas feel like they exist primarily to pad travel time between story beats, and some of the trainer battles in those stretches are just filler encounters with no dialogue or character texture. For a game that otherwise keeps its writing relatively tight, the dead-air moments stand out more than they would in a less polished product. Customization options at the start are surprisingly robust: difficulty sliders cover experience rate, wild encounter frequency, and even whether randomized Coromon replaces the standard roster. A randomizer mode built into the base game at launch is the kind of feature most games bolt on years later via community mods, and its presence here signals that TRAGsoft actually thought about long-term replayability. Build variety across Coromon is decent rather than deep, but enough outlier options exist, particularly in status-effect-focused and stall-based team compositions, to reward experimentation past the initial playthrough. Coromon is aimed squarely at players who grew up with the monster-taming genre and felt it stopped evolving. It does not dramatically expand the formula, but it refines it with care and bolts on a story with actual stakes. If you are looking for the deepest RPG systems or writing that rewards a Disco Elysium-style re-read, look elsewhere. But if you want a well-made, honest take on a beloved genre that respects your time more than it tests your patience, Coromon delivers most of what it promises. Monika, Scout Team

Coromon
AdventureIndieRPGStrategy

Coromon

Mar 31, 2022TRAGsoftFreedom Games
GamerScout Says

Coromon is a pixel-art monster-taming RPG that wears its Game Boy Color influences proudly while adding modern quality-of-life touches and a surprisingly dark story.

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About Coromon

Coromon is TRAGsoft's love letter to the classic monster-taming genre, and it earns that affection rather than just borrowing nostalgia as a crutch. You play as a Battle Researcher working for Lux Solis, a corporation studying powerful titans scattered across the world of Velua. That framing alone sets it apart from the usual 'kid leaves home to collect creatures' setup, and the story leans into some genuinely unsettling territory as it unfolds. It is not trying to reinvent the wheel, but it does know exactly which spokes needed tightening. The core loop is familiar: catch Coromon, build a team of six, grind through trainers and dungeons, topple titans. What separates this from the obvious comparison point is the Potential system, essentially a stat-quality layer baked into each individual creature. Every Coromon has a Potential rating from 1 to 21, and hitting the higher tiers unlocks a visual form change alongside the stat boost. It is the kind of system that will make min-maxers lose entire evenings hunting for a 21-Potential specimen, while casual players can comfortably ignore it and still beat the game. That flexibility is genuinely well-calibrated. Combat itself is turn-based and type-matchup-driven, but spinner mechanics, status ailments, and a stamina resource replace the PP system from similar games in a way that feels cleaner in practice. Titan battles function like bosses with phase changes and environmental gimmicks, which gives the pacing some welcome punctuation. The world design is where Coromon punches hardest. Velua's biomes are distinct and readable, the pixel art is crisp without feeling sterile, and the environmental storytelling rewards exploration without burying it under a wall of optional text logs. Puzzles are present in dungeons without overstaying their welcome. That said, the mid-game does develop a noticeable pacing drag. A few areas feel like they exist primarily to pad travel time between story beats, and some of the trainer battles in those stretches are just filler encounters with no dialogue or character texture. For a game that otherwise keeps its writing relatively tight, the dead-air moments stand out more than they would in a less polished product. Customization options at the start are surprisingly robust: difficulty sliders cover experience rate, wild encounter frequency, and even whether randomized Coromon replaces the standard roster. A randomizer mode built into the base game at launch is the kind of feature most games bolt on years later via community mods, and its presence here signals that TRAGsoft actually thought about long-term replayability. Build variety across Coromon is decent rather than deep, but enough outlier options exist, particularly in status-effect-focused and stall-based team compositions, to reward experimentation past the initial playthrough. Coromon is aimed squarely at players who grew up with the monster-taming genre and felt it stopped evolving. It does not dramatically expand the formula, but it refines it with care and bolts on a story with actual stakes. If you are looking for the deepest RPG systems or writing that rewards a Disco Elysium-style re-read, look elsewhere. But if you want a well-made, honest take on a beloved genre that respects your time more than it tests your patience, Coromon delivers most of what it promises. Monika, Scout Team

Tags

steamMonster TamingCreature CollectorPixel Art RPGDifficulty ModifiersRandomizer ModeTurn-Based CombatTitan BossesSingle-PlayerCatch and Train

System Requirements

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Reviews & Ratings

Metacritic
73
Steam
85%(7,801)

Game Info

Developer
TRAGsoft
Publisher
Freedom Games
Release Date
Mar 31, 2022

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