
Command Heroes
A couch-chaos machine that mashes twin-stick shooting with base-building and resource wars - worth a look if you have warm bodies nearby, but a harder sell for solo ranked grinders.
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About Command Heroes
My first reaction to Command Heroes was genuine confusion about what genre it thinks it is, and then about twenty minutes later I stopped caring because I was too busy watching a missile flatten the base I'd spent three matches carefully constructing. This is a 2D side-view action-RTS hybrid - twin-stick shooter controls layered over real-time base building, resource mining, destructible terrain, troop commanding, and vehicle piloting, all happening simultaneously in a single chaotic match. If that sentence gives you a headache, the game will either click immediately or make you uninstall inside an hour. The faction system is where Command Heroes earns most of its replay value. Three factions are currently in the game - the developer has flagged five as the eventual target - and each brings distinct units, buildings, weapons, and hero abilities to the table. One standout mechanical wrinkle is the terrain destruction model: prolonged matches physically reshape the map as players mine and bomb through the ground, opening underground routes to artifact chambers where you can pull orbital strikes, stone golems, or other match-swinging powers. It genuinely changes late-game decision-making in ways most games in this budget range don't bother with. The Dropship hub acts as your between-match base of operations, letting you swap equipment loadouts and tweak your hero build before dropping back to the surface. Mode variety is solid for an Early Access title at this price tier. Campaign runs as a roguelite - limited starting crew, mini-bosses, permadeath stakes on your troops, and between-mission gear customization. Survival mode is the wave-defense option for co-op groups. Capture the Flag handles the PvP competitive angle. Custom mode lets you dial in sandbox matches with up to four local players against as many as seven AI opponents, with full control over faction and team alignment. Online play is handled through Steam Remote Play Together rather than dedicated servers, which is an important caveat: if you care about netcode quality and low-latency competitive play, that architecture is a yellow flag. This is built for the couch first, the internet second. The honest concern here is the solo experience. Without a friend in the room or on Remote Play, the magic fades faster than it should. AI opponents fill the gap functionally but they don't replicate the unpredictability that makes the faction matchups interesting. The developer is clearly active - patch notes show consistent balance tuning, terrain regrowth mechanics were added post-launch, boss spawn cadence was adjusted, and the troop tether beam was introduced to give players tighter unit control - but this is still Early Access with a two-to-four year development window stated publicly. You are buying into a process, not a finished product. If you have a regular group of two to four players who like couch multiplayer, or you're willing to use Remote Play to loop in a friend, Command Heroes punches well above its asking price. The genre mashup is genuine and not just a marketing angle - the twin-stick action and the RTS layer actually interact in meaningful ways rather than sitting awkwardly next to each other. Just go in with realistic expectations about online infrastructure and Early Access roughness. Fred, Scout Team
Tags
System Requirements
Minimum
- Memory
- 4 GB RAM
- Processor
- Intel i3 or Ryzen 3 series
Recommended
- Memory
- 8 GB RAM
- Processor
- Intel i7 or Ryzen 7 series
Reviews & Ratings
No ratings available
Game Info
- Developer
- VCIOUS Labs
- Publisher
- VCIOUS Labs
- Release Date
- Aug 25, 2023