Compare Combiner the Card Game prices across 50+ stores and find the best deal. Developed by Konstantin Dvornikov. Published by Konstantin Dvornikov. Released on 8/10/2018. Available on PC. Genres: Indie, Strategy.

A sub-dollar PC card game you could technically play with a real deck - which tells you most of what you need to know before clicking buy.

I'll be straight with you: I came at this one expecting nothing and got roughly that, which is not entirely a disaster at this price point. Combiner is a digitized version of a physical card game built around a 36-card deck running from six to ace. The core loop is combination-based score reduction - you play combinations to chip down your opponent's total across one or more sequential matches, and whoever finishes highest wins. That's the whole pitch. There are no special powers, no deck construction menus, no metagame. Just a ruleset that could have been printed on a folded piece of paper. On the practical side, the game does what it says. There are four AI difficulty levels to practice against, a local network mode that supports up to four players, and a training mode where you control both sides simultaneously to learn the mechanics. That training mode is actually a smart inclusion - the digital ruleset is apparently more involved than the physical version, and the in-app tutorial with tiered tips does a reasonable job walking you through it. The interactive tutorial is the clearest path into the game, so don't skip it expecting to wing the rules on your first match. Here's the problem for anyone used to digital card games with a pulse: there is essentially no community here. One user review on Steam since 2018 says everything about the playerbase. The local network multiplayer is the real use case, meaning you need people physically nearby who are also willing to launch this specific client instead of just pulling out an actual card deck. The AI opponents fill the gap for solo play, but once you've mapped the combination logic in your head, the AI stops being interesting fast. Who is this actually for? Realistically, it's for someone who wants a clean digital implementation of a scoring card game to play with a friend or family member on the same network, without fuss. The system requirements are nearly archaeological - a Pentium 4 and integrated-level GPU will run it fine - so this works on essentially any machine. It's not going to satisfy anyone looking for ranked ladders, netcode debates, or build variety. It is a quiet, functional card game port made by one person, priced accordingly. If your squad plays shooters and someone suggests this between matches, find better lobby games. But as a low-friction local multiplayer card game for two to four players who share a LAN, it does its job without drama. Fred, Scout Team

Combiner the Card Game
IndieStrategy

Combiner the Card Game

Aug 10, 2018Konstantin Dvornikov
GamerScout Says

A sub-dollar PC card game you could technically play with a real deck - which tells you most of what you need to know before clicking buy.

PC
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Screenshots & Media

Screenshot

About Combiner the Card Game

I'll be straight with you: I came at this one expecting nothing and got roughly that, which is not entirely a disaster at this price point. Combiner is a digitized version of a physical card game built around a 36-card deck running from six to ace. The core loop is combination-based score reduction - you play combinations to chip down your opponent's total across one or more sequential matches, and whoever finishes highest wins. That's the whole pitch. There are no special powers, no deck construction menus, no metagame. Just a ruleset that could have been printed on a folded piece of paper. On the practical side, the game does what it says. There are four AI difficulty levels to practice against, a local network mode that supports up to four players, and a training mode where you control both sides simultaneously to learn the mechanics. That training mode is actually a smart inclusion - the digital ruleset is apparently more involved than the physical version, and the in-app tutorial with tiered tips does a reasonable job walking you through it. The interactive tutorial is the clearest path into the game, so don't skip it expecting to wing the rules on your first match. Here's the problem for anyone used to digital card games with a pulse: there is essentially no community here. One user review on Steam since 2018 says everything about the playerbase. The local network multiplayer is the real use case, meaning you need people physically nearby who are also willing to launch this specific client instead of just pulling out an actual card deck. The AI opponents fill the gap for solo play, but once you've mapped the combination logic in your head, the AI stops being interesting fast. Who is this actually for? Realistically, it's for someone who wants a clean digital implementation of a scoring card game to play with a friend or family member on the same network, without fuss. The system requirements are nearly archaeological - a Pentium 4 and integrated-level GPU will run it fine - so this works on essentially any machine. It's not going to satisfy anyone looking for ranked ladders, netcode debates, or build variety. It is a quiet, functional card game port made by one person, priced accordingly. If your squad plays shooters and someone suggests this between matches, find better lobby games. But as a low-friction local multiplayer card game for two to four players who share a LAN, it does its job without drama. Fred, Scout Team

Tags

singleplayermultiplayerpvplocal-multiplayertier:sub-5Combination-Based ScoringLocal Network PlayAI OpponentsTabletop AdaptationPass-and-Play

System Requirements

Minimum

OS
Windows Vista or later
Memory
512 MB RAM
Storage
210 MB available space
Graphics
NVIDIA GeForce 8 or 100 series or higher / ATI Radeon HD 2400 or higher / Intel GMA 4500 or GMA HD
Processor
Intel Pentium 4, Intel Centrino, Intel Xeon, or Intel Core Duo (or compatible) 1.8 GHz minimum
Additional Notes
Screen resolution 1024x768 minimum

Reviews & Ratings

No ratings available

Game Info

Developer
Konstantin Dvornikov
Publisher
Konstantin Dvornikov
Release Date
Aug 10, 2018

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