Compare Combat Mission: Red Thunder prices across 50+ stores and find the best deal. Developed by Battlefront. Published by Matrix Games. Released on 6/15/2023. Available on PC. Genres: Strategy.

If your idea of a good time is babysitting a T-34 column through Belarusian swamps while German AT guns you can't see dismantle your recon screen, Red Thunder will eat your weekend whole.

I'll level with you: I came into Red Thunder skeptical. I cover shooters, not hex grids, and the idea of a WW2 sim where multiplayer means PBEM correspondence matches felt about as far from my lane as possible. Two campaigns and a dozen quick battles later, I understand why this niche keeps its teeth in people. The game is a turn-based WEGO tactical sim covering Operation Bagration and the push into Poland during the summer of 1944. You issue orders across a full minute of action, then watch them play out in real time before pausing to re-evaluate. It sounds sedate. It is not. A single bad call on a reconnaissance element turns into a chain reaction: your infantry gets caught in the open, morale collapses, and suddenly the ISU-152 you were counting on is sitting exposed on a ridgeline with no eyes forward. What the game actually simulates is impressive for any genre. Every ballistic is tracked, every armor plate measured, every squad's morale and fatigue calculated in the background. Infantry with PPS-43 submachine guns ride into contact aboard T-34-85s and SU-122 assault guns, which feels exactly as fragile as it should when small arms start coming in. The Soviet side punishes you for thinking like a Western commander: doctrine here demands 2-3 times more troops than you think necessary, and going cheap on the assault usually means watching a platoon shredded in a forest outside Orsha. The German side flips the pressure entirely, squeezing quality out of dwindling hardware against Soviet numbers that do not stop. Maps can stretch over six square kilometers, and the scale makes recon genuinely matter rather than functioning as a checkbox. The engine is the permanent asterisk on all of this. Visually the game looks like what it is: a 2014 title that arrived on Steam in 2023 with its wrinkles intact. The interface feels dated, camera controls take real time to internalize, and players on high-resolution or multi-monitor setups have reported friction getting things running cleanly. The AI quality swings based on how well a given scenario was scripted, which is a real variance problem. At its best the AI is aggressive and reactive; at its worst it telegraphs scripted move points so obviously that the tactical challenge evaporates. The opponent that actually keeps the game sharp long-term is another human, and the PBEM+++ system supports that, but do not expect the ranked ladder experience or the live co-op session. The scenario editor and Steam Workshop community carry serious weight here. Scenarios ship with 18 individual battles at launch, the Quick Battle system generates randomized engagements across Eastern European and Russian tile sets, and both the Battle Pack 1 and Fire and Rubble DLC modules add campaigns that extend the timeline all the way to the gates of Berlin. The training campaign is short but functional: four scenarios that walk through the interface, combined arms assaults, and defensive setups, which you will need if you are new to the series. Experienced Combat Mission players from Normandy or Fortress Italy will find the core loop familiar but the Soviet doctrine genuinely changes how you think at the unit level. Bottom line for anyone wondering whether this crosses genre lines: if your patience ceiling for a single engagement is 20 minutes, look elsewhere. If you can sit with a scenario for two hours, parse imperfect information, and feel genuine tension when a lone Panzer IV emerges from a tree line, Red Thunder delivers that loop better than almost anything else in the space right now. Fred, Scout Team

Combat Mission: Red Thunder
Strategy

Combat Mission: Red Thunder

Jun 15, 2023BattlefrontMatrix Games
GamerScout Says

If your idea of a good time is babysitting a T-34 column through Belarusian swamps while German AT guns you can't see dismantle your recon screen, Red Thunder will eat your weekend whole.

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About Combat Mission: Red Thunder

I'll level with you: I came into Red Thunder skeptical. I cover shooters, not hex grids, and the idea of a WW2 sim where multiplayer means PBEM correspondence matches felt about as far from my lane as possible. Two campaigns and a dozen quick battles later, I understand why this niche keeps its teeth in people. The game is a turn-based WEGO tactical sim covering Operation Bagration and the push into Poland during the summer of 1944. You issue orders across a full minute of action, then watch them play out in real time before pausing to re-evaluate. It sounds sedate. It is not. A single bad call on a reconnaissance element turns into a chain reaction: your infantry gets caught in the open, morale collapses, and suddenly the ISU-152 you were counting on is sitting exposed on a ridgeline with no eyes forward. What the game actually simulates is impressive for any genre. Every ballistic is tracked, every armor plate measured, every squad's morale and fatigue calculated in the background. Infantry with PPS-43 submachine guns ride into contact aboard T-34-85s and SU-122 assault guns, which feels exactly as fragile as it should when small arms start coming in. The Soviet side punishes you for thinking like a Western commander: doctrine here demands 2-3 times more troops than you think necessary, and going cheap on the assault usually means watching a platoon shredded in a forest outside Orsha. The German side flips the pressure entirely, squeezing quality out of dwindling hardware against Soviet numbers that do not stop. Maps can stretch over six square kilometers, and the scale makes recon genuinely matter rather than functioning as a checkbox. The engine is the permanent asterisk on all of this. Visually the game looks like what it is: a 2014 title that arrived on Steam in 2023 with its wrinkles intact. The interface feels dated, camera controls take real time to internalize, and players on high-resolution or multi-monitor setups have reported friction getting things running cleanly. The AI quality swings based on how well a given scenario was scripted, which is a real variance problem. At its best the AI is aggressive and reactive; at its worst it telegraphs scripted move points so obviously that the tactical challenge evaporates. The opponent that actually keeps the game sharp long-term is another human, and the PBEM+++ system supports that, but do not expect the ranked ladder experience or the live co-op session. The scenario editor and Steam Workshop community carry serious weight here. Scenarios ship with 18 individual battles at launch, the Quick Battle system generates randomized engagements across Eastern European and Russian tile sets, and both the Battle Pack 1 and Fire and Rubble DLC modules add campaigns that extend the timeline all the way to the gates of Berlin. The training campaign is short but functional: four scenarios that walk through the interface, combined arms assaults, and defensive setups, which you will need if you are new to the series. Experienced Combat Mission players from Normandy or Fortress Italy will find the core loop familiar but the Soviet doctrine genuinely changes how you think at the unit level. Bottom line for anyone wondering whether this crosses genre lines: if your patience ceiling for a single engagement is 20 minutes, look elsewhere. If you can sit with a scenario for two hours, parse imperfect information, and feel genuine tension when a lone Panzer IV emerges from a tree line, Red Thunder delivers that loop better than almost anything else in the space right now. Fred, Scout Team

Tags

singleplayermultiplayerpvponline-pvptier:aaaWEGO TacticsPBEM MultiplayerBallistics SimulationEastern FrontScenario EditorCombined ArmsTurn-Based SimMorale System

System Requirements

Minimum

OS
Windows 7
Memory
4 GB RAM
DirectX
Version 10
Storage
13 GB available space
Graphics
256 MB VRAM or better and must support 1024x768 or higher resolution in OpenGL ***IMPORTANT*** Not all Intel integrated video cards will play the game.
Processor
Pentium IV 1.8 Ghz or equivalent speed AMD processor
Sound Card
DirectX 10 compatible Sound Card (Windows only)
Additional Notes
The game does not work in a virtualized environment (virtual machine)

Recommended

OS
Windows 10
Memory
8 GB RAM
DirectX
Version 12
Storage
14 GB available space
Graphics
1 GB VRAM or better and must support 1024x768 or higher resolution in OpenGL
Processor
Pentium IV 2.8 GHz or equivalent speed AMD processor or better
Sound Card
DirectX 12 compatible Sound Card (Windows only)
Additional Notes
The game does not work in a virtualized environment (virtual machine)

DLC & Add-ons for Combat Mission: Red Thunder2

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Game Info

Developer
Battlefront
Publisher
Matrix Games
Release Date
Jun 15, 2023

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