Compare Colin McRae Rally Key prices across 50+ stores and find the best deal. Developed by Codemasters Digital. Published by Codemasters. Released on 7/31/2014. Available on PC. Genres: Action, Single Player, Multiplayer, Third Person, First Person, Racing.

A mobile port of a CMR 2.0 tribute shoved onto PC with minimal adaptation. Thirty dirt stages, four classic WRC cars, and a lot of nostalgia bait that doesn't quite hold up on a big screen.

Let's be straight about what this actually is before you commit. Colin McRae Rally (2014) is not a PC remaster of the beloved Colin McRae Rally 2.0. It's a port of a 2013 iOS game that drew on CMR 2.0's stages and driving model, then landed on Steam with barely any PC-specific work done. Codemasters even had to offer refunds at launch when the player backlash made clear that the marketing had muddied expectations badly. That context matters a lot when you're deciding whether to grab a key. On paper the content list is straightforward. You get thirty point-to-point rally stages across three locations - Australia, Corsica, and Greece - all lifted from CMR 2.0 territory. Four cars are available: the Ford Focus RS WRC, Subaru Impreza WRX, Mitsubishi Lancer Evolution VI, and the Lancia Stratos, with the latter three locked behind championship wins. Three modes are on offer - Single Stage, Single Rally, and Championship, the last of which runs through eight events. Pacenotes are read by the real co-driver Nicky Grist, and that part genuinely lands. The audio in general is a mixed bag of samples borrowed from Dirt 3, CMR 2005, and other Codemasters titles, but Grist's calls feel authentic. From a hardware perspective, Xbox 360 and PS3 pads are supported. There is no force-feedback wheel support worth speaking of, and the menu system was clearly built for touchscreens, making it slow and awkward with a mouse or gamepad d-pad. Here's where things get rough. The driving model is stripped down compared to CMR 2.0. Car setup options - suspension tuning, gear ratios, tyre choice - are simply gone. The damage system is there in name, with repairs available between stages, but collisions feel inconsistent and the physics have some jarring edge cases. The AI leans on rubber-banding and is generally too easy, removing most of the tension from the Championship mode. Visuals are functional but dated in a "mobile port on a big monitor" way, with simple billboard-sprite trackside objects that rotate to face the camera. If you're on a modern screen you'll notice. There is no cockpit camera with a modelled interior - just a black silhouette. Graphical options in the launcher amount to resolution and a high/low preset toggle, nothing more. For casual rally fans who just want a quick fifteen-minute blast through a Greek hillside without worrying about setup sheets, there's a stripped-back simplicity here that isn't entirely without charm. The core stage layouts are solid because they're CMR 2.0 layouts, and some of that old momentum-based handling is still readable underneath the mobile trimmings. But if you're chasing the genuine CMR experience - the tuning, the car classes, the challenge - you're better served pointing at DiRT Rally or tracking down CMR 2.0 through other means. This one is a curio for collectors of the franchise's history, not a replacement for it. Riley, Scout Team

Colin McRae Rally Key
ActionSingle PlayerMultiplayerThird PersonFirst PersonRacing

Colin McRae Rally Key

Jul 31, 2014Codemasters DigitalCodemasters
GamerScout Says

A mobile port of a CMR 2.0 tribute shoved onto PC with minimal adaptation. Thirty dirt stages, four classic WRC cars, and a lot of nostalgia bait that doesn't quite hold up on a big screen.

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About Colin McRae Rally Key

Let's be straight about what this actually is before you commit. Colin McRae Rally (2014) is not a PC remaster of the beloved Colin McRae Rally 2.0. It's a port of a 2013 iOS game that drew on CMR 2.0's stages and driving model, then landed on Steam with barely any PC-specific work done. Codemasters even had to offer refunds at launch when the player backlash made clear that the marketing had muddied expectations badly. That context matters a lot when you're deciding whether to grab a key. On paper the content list is straightforward. You get thirty point-to-point rally stages across three locations - Australia, Corsica, and Greece - all lifted from CMR 2.0 territory. Four cars are available: the Ford Focus RS WRC, Subaru Impreza WRX, Mitsubishi Lancer Evolution VI, and the Lancia Stratos, with the latter three locked behind championship wins. Three modes are on offer - Single Stage, Single Rally, and Championship, the last of which runs through eight events. Pacenotes are read by the real co-driver Nicky Grist, and that part genuinely lands. The audio in general is a mixed bag of samples borrowed from Dirt 3, CMR 2005, and other Codemasters titles, but Grist's calls feel authentic. From a hardware perspective, Xbox 360 and PS3 pads are supported. There is no force-feedback wheel support worth speaking of, and the menu system was clearly built for touchscreens, making it slow and awkward with a mouse or gamepad d-pad. Here's where things get rough. The driving model is stripped down compared to CMR 2.0. Car setup options - suspension tuning, gear ratios, tyre choice - are simply gone. The damage system is there in name, with repairs available between stages, but collisions feel inconsistent and the physics have some jarring edge cases. The AI leans on rubber-banding and is generally too easy, removing most of the tension from the Championship mode. Visuals are functional but dated in a "mobile port on a big monitor" way, with simple billboard-sprite trackside objects that rotate to face the camera. If you're on a modern screen you'll notice. There is no cockpit camera with a modelled interior - just a black silhouette. Graphical options in the launcher amount to resolution and a high/low preset toggle, nothing more. For casual rally fans who just want a quick fifteen-minute blast through a Greek hillside without worrying about setup sheets, there's a stripped-back simplicity here that isn't entirely without charm. The core stage layouts are solid because they're CMR 2.0 layouts, and some of that old momentum-based handling is still readable underneath the mobile trimmings. But if you're chasing the genuine CMR experience - the tuning, the car classes, the challenge - you're better served pointing at DiRT Rally or tracking down CMR 2.0 through other means. This one is a curio for collectors of the franchise's history, not a replacement for it. Riley, Scout Team

Tags

steamMobile PortRally RacingPoint-to-Point StagesGamepad RequiredPacenotesNostalgia PickStripped-Back Sim

System Requirements

Minimum

Memory
2 GB RAM
Storage
1 GB
Graphics
Nvidia 6800 or ATI X1300 or Intel HD3000
Processor
Intel Core 2 Duo @ 1.6 GHz or AMD
System requirements
Windows Vista, Windows 7 or Windows 8

Reviews & Ratings

No ratings available

Game Info

Developer
Codemasters Digital
Publisher
Codemasters
Release Date
Jul 31, 2014

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