Compare Code Vein - Season Pass (DLC) prices across 50+ stores and find the best deal. Developed by Bandai Namco Studios. Published by BANDAI NAMCO Entertainment. Released on 9/26/2019. Available on Xbox Series X, Xbox One, PC, Xbox. Genres: Action, RPG. Metacritic score: 72/100.

The Code Vein Season Pass bundles three DLC expansions adding new areas, bosses, and Blood Codes to the anime Souls-like. More content for fans who want to keep hunting.

Code Vein is Bandai Namco's answer to the question nobody asked out loud but everybody wanted answered: what if Dark Souls wore a trench coat and had dramatic anime hair? The base game is a third-person action RPG built around the Blood Code system, where you swap character classes on the fly, mixing active and passive gifts to build the exact kind of vampire revenant you want to be. The Season Pass extends that experience with three additional content packs, dropping new locations, boss encounters, and extra Blood Codes into the mix. If you have already sunk thirty-plus hours into the base game and want more of that specific flavor, this is exactly what it promises. The DLC areas follow the same structural logic as the base game: dense, interconnected environments patrolled by tough enemies, rewarded with loot and the odd narrative breadcrumb. Each pack introduces a new Lost boss with its own attack patterns and a corresponding Blood Code unlock upon clearing it. For players who care about build variety, those extra Blood Codes are genuinely worth examining. The passive gift combinations they open up can shift your playstyle in ways the base roster does not fully cover, particularly for casters and hybrid melee builds. That said, none of the DLC zones match the tightest areas from the main campaign in terms of layout creativity, so if the base game's level design already felt repetitive to you, the expansions are unlikely to change your mind. Narratively, the DLC content is slim pickings. Code Vein's main story already asks you to do significant emotional heavy lifting through fragmented memory sequences and partner dialogue, and the expansions offer more of the same rather than anything that recontextualizes earlier events. The writing is serviceable anime-gothic, hitting familiar beats about sacrifice and loyalty. Anyone coming in hoping for the kind of layered worldbuilding where a second read of item descriptions changes how you interpret the whole story will be left wanting. The lore is decorative rather than structural here. The Season Pass is most defensible for dedicated Code Vein players who cleared the base game, enjoyed the Souls-style loop of pattern recognition and punishing bosses, and specifically want more boss fights to work through with friends in co-op. The buddy system from the main game carries into DLC areas, so bringing an AI companion or a second player is still fully supported. For anyone who bounced off the base game before the credits rolled, the Season Pass adds nothing that addresses those core complaints. It is more Code Vein, in the truest possible sense of that phrase, for better and worse. Monika, Scout Team

Code Vein - Season Pass (DLC)
ActionRPG

Code Vein - Season Pass (DLC)

Sep 26, 2019Bandai Namco StudiosBANDAI NAMCO Entertainment
GamerScout Says

The Code Vein Season Pass bundles three DLC expansions adding new areas, bosses, and Blood Codes to the anime Souls-like. More content for fans who want to keep hunting.

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About Code Vein - Season Pass (DLC)

Code Vein is Bandai Namco's answer to the question nobody asked out loud but everybody wanted answered: what if Dark Souls wore a trench coat and had dramatic anime hair? The base game is a third-person action RPG built around the Blood Code system, where you swap character classes on the fly, mixing active and passive gifts to build the exact kind of vampire revenant you want to be. The Season Pass extends that experience with three additional content packs, dropping new locations, boss encounters, and extra Blood Codes into the mix. If you have already sunk thirty-plus hours into the base game and want more of that specific flavor, this is exactly what it promises. The DLC areas follow the same structural logic as the base game: dense, interconnected environments patrolled by tough enemies, rewarded with loot and the odd narrative breadcrumb. Each pack introduces a new Lost boss with its own attack patterns and a corresponding Blood Code unlock upon clearing it. For players who care about build variety, those extra Blood Codes are genuinely worth examining. The passive gift combinations they open up can shift your playstyle in ways the base roster does not fully cover, particularly for casters and hybrid melee builds. That said, none of the DLC zones match the tightest areas from the main campaign in terms of layout creativity, so if the base game's level design already felt repetitive to you, the expansions are unlikely to change your mind. Narratively, the DLC content is slim pickings. Code Vein's main story already asks you to do significant emotional heavy lifting through fragmented memory sequences and partner dialogue, and the expansions offer more of the same rather than anything that recontextualizes earlier events. The writing is serviceable anime-gothic, hitting familiar beats about sacrifice and loyalty. Anyone coming in hoping for the kind of layered worldbuilding where a second read of item descriptions changes how you interpret the whole story will be left wanting. The lore is decorative rather than structural here. The Season Pass is most defensible for dedicated Code Vein players who cleared the base game, enjoyed the Souls-style loop of pattern recognition and punishing bosses, and specifically want more boss fights to work through with friends in co-op. The buddy system from the main game carries into DLC areas, so bringing an AI companion or a second player is still fully supported. For anyone who bounced off the base game before the credits rolled, the Season Pass adds nothing that addresses those core complaints. It is more Code Vein, in the truest possible sense of that phrase, for better and worse. Monika, Scout Team

Tags

xboxAnime Souls-likeBlood Code SystemClass SwappingCo-op Boss FightsDLC Content PackBuild VarietyGothic WorldbuildingVampire RPG

System Requirements

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Reviews & Ratings

Metacritic
72
Steam
83%(61,507)

Game Info

Developer
Bandai Namco Studios
Publisher
BANDAI NAMCO Entertainment
Release Date
Sep 26, 2019

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