Compare Code of Princess prices across trusted key stores and find the best deal. Developed by Studio Saizensen. Published by KOMODO. Released on 4/14/2016. Available on PC. Genres: Action, Adventure, RPG. Metacritic score: 53/100.

A self-aware brawler with RPG dressing that hits harder in a co-op session than a solo grind, but its 3DS origins are never far from sight on PC.

My honest first impression of Code of Princess was 'Guardian Heroes with an anime obsession and a character designer who clearly lost a bet about armor coverage.' That lineage is not accidental: the director, character designer, and lead programmer from Sega's Guardian Heroes are all on record as contractors here, and the influence runs deep from the three-lane plane-switching combat to the way large enemy crowds threaten to murder your frame pacing. If you loved that Saturn classic, this is the closest spiritual successor available on PC, for better and worse. The combat loop itself has more going on than it first appears. You work with light and heavy attacks, a Lock-On system that doubles damage on a single targeted enemy, and a Burst mode that also doubles damage, meaning chaining both together produces a satisfying quadruple-damage window on bosses that rewards a bit of tactical thought rather than pure button smashing. Rail-switching between the foreground, middle, and background lanes adds a spatial layer that keeps crowd control from being purely reflexive. The four main campaign characters, Solange (sword-swinging fighter), Ali (agile thief with smoke bombs), Zozo (magic-focused, wrecks heavily armored foes), and Allegro (bard whose music is somehow a weapon), each have distinct enough movesets to warrant learning the timing differences. Past the campaign, Free Play opens up an absurd roster of over 50 unlockable characters, which on paper sounds wonderful and in practice means a lot of single-purpose novelty fighters with shallow individual depth. Here is where the RPG layer starts working against the game rather than for it. Each character maintains a separate XP pool, which on the 3DS made bite-sized sessions feel rewarding. On PC, sitting down for a longer stretch, the grind becomes obvious fast. If you want to seriously explore the roster past the main four, you are looking at repetitive stage farming that feels more like obligation than discovery. The per-level stat allocation system, where you freely distribute points after leveling up, sounds like meaningful agency but the correct answer is almost always dumping into your damage stat. Equippable items and accessories add a thin layer of variety, and finding a piece of gear that enables HP regeneration during Burst mode does genuinely change how survivable some fights feel, which hints at the more interesting build game hiding underneath. The PC port itself is the version most likely to leave you wanting. The game was clearly designed for a handheld with two screens: the secondary screen showing your stats and move list is just squashed into a corner of the display, controller mapping received minimal attention, and the short looping arenas that feel natural on a bus feel underbaked on a monitor. The English voice acting that existed in the original 3DS release was quietly dropped for this version, keeping only subtitles, which is a genuine regression and one the community noticed. Steam reviews sit at 55 percent positive across a modest sample, roughly matching the Metacritic score of 53, so this is not a hidden gem situation. The writing carries real charm, the fourth-wall jokes land more often than they should, and co-op with a friend genuinely elevates the experience past what solo grinding can offer. But if your idea of an RPG is systems that deepen past hour ten, Code of Princess will leave you staring at the ceiling. Monika, Scout Team

Code of Princess

Code of Princess

Apr 14, 2016Studio SaizensenKOMODO
GamerScout Says

A self-aware brawler with RPG dressing that hits harder in a co-op session than a solo grind, but its 3DS origins are never far from sight on PC.

PC
Steam Deck PlayableProtonDB Platinum
Best Price Available
€3.99
at Eneba
Lowest tracked: €3.99
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GamerScout Verdict

Worth a session with a friend in co-op, but solo grinders expecting deep RPG systems will hit the ceiling fast.

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EnebaBest price
StandardEurope (EU)Steam KeyKey
€3.99
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StandardGlobalSteam KeyKey
€3.99-73%
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€14.79
Priced in EUR by the store
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StandardGlobalSteam KeyGift copy
€17.49-13%
Priced in EUR by the store
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Price History

Lowest tracked
€3.995 Jun 2026
Current best
€3.99
Lowest since we started tracking
Keyshops
€3.67€3.88€4.10€4.315 Jun28 Jun22 Jul14 Aug6 Sept
5 Jun — 6 Sept
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Screenshots & Media

About Code of Princess

My honest first impression of Code of Princess was 'Guardian Heroes with an anime obsession and a character designer who clearly lost a bet about armor coverage.' That lineage is not accidental: the director, character designer, and lead programmer from Sega's Guardian Heroes are all on record as contractors here, and the influence runs deep from the three-lane plane-switching combat to the way large enemy crowds threaten to murder your frame pacing. If you loved that Saturn classic, this is the closest spiritual successor available on PC, for better and worse. The combat loop itself has more going on than it first appears. You work with light and heavy attacks, a Lock-On system that doubles damage on a single targeted enemy, and a Burst mode that also doubles damage, meaning chaining both together produces a satisfying quadruple-damage window on bosses that rewards a bit of tactical thought rather than pure button smashing. Rail-switching between the foreground, middle, and background lanes adds a spatial layer that keeps crowd control from being purely reflexive. The four main campaign characters, Solange (sword-swinging fighter), Ali (agile thief with smoke bombs), Zozo (magic-focused, wrecks heavily armored foes), and Allegro (bard whose music is somehow a weapon), each have distinct enough movesets to warrant learning the timing differences. Past the campaign, Free Play opens up an absurd roster of over 50 unlockable characters, which on paper sounds wonderful and in practice means a lot of single-purpose novelty fighters with shallow individual depth. Here is where the RPG layer starts working against the game rather than for it. Each character maintains a separate XP pool, which on the 3DS made bite-sized sessions feel rewarding. On PC, sitting down for a longer stretch, the grind becomes obvious fast. If you want to seriously explore the roster past the main four, you are looking at repetitive stage farming that feels more like obligation than discovery. The per-level stat allocation system, where you freely distribute points after leveling up, sounds like meaningful agency but the correct answer is almost always dumping into your damage stat. Equippable items and accessories add a thin layer of variety, and finding a piece of gear that enables HP regeneration during Burst mode does genuinely change how survivable some fights feel, which hints at the more interesting build game hiding underneath. The PC port itself is the version most likely to leave you wanting. The game was clearly designed for a handheld with two screens: the secondary screen showing your stats and move list is just squashed into a corner of the display, controller mapping received minimal attention, and the short looping arenas that feel natural on a bus feel underbaked on a monitor. The English voice acting that existed in the original 3DS release was quietly dropped for this version, keeping only subtitles, which is a genuine regression and one the community noticed. Steam reviews sit at 55 percent positive across a modest sample, roughly matching the Metacritic score of 53, so this is not a hidden gem situation. The writing carries real charm, the fourth-wall jokes land more often than they should, and co-op with a friend genuinely elevates the experience past what solo grinding can offer. But if your idea of an RPG is systems that deepen past hour ten, Code of Princess will leave you staring at the ceiling.

Monika
Monika · Scout Team

RPGs

Tags

singleplayermultiplayercoopachievementscontroller-supporttrading-cardscloud-savestier:sub-5Beat 'em Up RPG HybridThree-Lane CombatLock-On SystemBurst MechanicGuardian Heroes-likeRoster Grind4-Player Co-opSelf-Aware HumorHandheld Port

System Requirements

Minimum

OS
Windows 7 / 8.1 / 10
Memory
2 GB RAM
DirectX
Version 9.0c
Network
Broadband Internet connection
Storage
4 GB available space
Graphics
OpenGL 1.5 compliant video card
Processor
Intel Core 2 Duo 2 GHz or faster processor
Sound Card
DirectSound

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Reviews & Ratings

Metacritic
53

Game Info

Developer
Studio Saizensen
Publisher
KOMODO
Release Date
Apr 14, 2016

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Frequently asked questions about Code of Princess

How much does Code of Princess cost?

As of 6 September 2026, the cheapest in-stock offer for Code of Princess is €3.99 at Eneba, out of 4 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Code of Princess cheapest?

The lowest in-stock price we track for Code of Princess is €3.99 at Eneba (6 September 2026). We compare 4 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Code of Princess available on?

Code of Princess is available on PC.

When was Code of Princess released?

Code of Princess was released on 14 April 2016.

Who developed Code of Princess?

Code of Princess was developed by Studio Saizensen and published by KOMODO.

Is Code of Princess worth buying?

Code of Princess holds a Metacritic score of 53/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.