
Cobra Kai 2: Dojos Rising
A 3D brawler with a genuinely clever roster-building hook buried under some of the worst PC performance and buggiest netcode you'll encounter in a licensed game.
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About Cobra Kai 2: Dojos Rising
My patience for bad PC ports runs about as thin as a 1ms polling rate, and Cobra Kai 2: Dojos Rising burned through that patience fast. The premise is legitimately interesting: pick one of three dojos - Miyagi-Do, Eagle Fang, or Cobra Kai - then spend a in-game 14-day window fighting through locations like a shopping mall, juvenile detention center, and a carnival to recruit fighters and staff before the All Valley Tournament kicks off. There is a real loop here. Each recruitable character comes with two unique skills, and you can mix and match those skills freely across your roster. Skill moves cause enemies to drop different resources mid-fight - land the right one and you pull health, money, or chi depending on which you need to survive the next wave. That kind of light tactical texture in a brawler is worth paying attention to. The dojo management layer lets you upgrade your roster, level up fighters, expand capacity, and keep morale high enough that recruits don't just walk out on you. On paper, this is a solid structure for a licensed action game. The problem is everything underneath that structure. The PC version shipped in a state that any QA team worth its salary would have flagged on day one. We are talking RAM usage ballooning to 6-8GB for what is visually a last-gen title, forced motion blur with no option to disable it, framerate that tanks to slideshow territory during crowded fights, and random crashes that can wipe recruited characters from your save. Enemies clip through walls and get stuck outside playable areas, making some levels literally impossible to complete without a reset. The camera is a constant fight of its own - it whips around during brawls and loses track of your character so often that you end up taking hits you never saw coming. For a game where reading enemy positioning matters, that is not a small problem. The shift from the first game's 2D side-scrolling brawler to a fully 3D arena format was the right instinct. The execution just was not there. Combat runs on light attacks, heavy holds, grab combinations off the right bumper, and chi-powered super moves that include things like fireballs and ice attacks - which feels odd in a karate setting but at least gives the moveset some range. The tournament mode changes the rules: points are scored by ring-outs, knockdowns, and skill-stun finishers, which creates a tighter contest format worth playing once you get there. Cobra Classics mode lets you replay key show moments. Online tournament play exists on paper, but region locking and near-zero player counts make it a dead feature in practice. Fan service is the one column where the game genuinely delivers. Most of the main show cast voiced their characters, the valley locations look recognizable, and the soundtrack has real energy. If you are deep enough into the show that seeing Johnny Lawrence and Miguel on the same team gives you something, the recruitment system will hook you for a few hours. Kreese and Silver are both playable, Daniel and Sam anchor Miyagi-Do, and the full roster covers characters missing from the first game. That goodwill only stretches so far when the frame pacing makes fights feel like you are watching a buffering stream. Approach this one as a discounted curiosity for franchise fans only, and keep Task Manager open. Fred, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 10 (64 BIT only) or above
- Memory
- 8 GB RAM
- Storage
- 48 GB available space
- Graphics
- AMD R9 380 - 4GB / Nvidia GeForce GTX 960 - 4GB
- Processor
- AMD Ryzen 3 1200 - 3.1GHZ / Intel i5-4460 - 3.2GHZ
- Additional Notes
- SDD recommended
Recommended
- OS
- Windows 10 (64 BIT only) or above
- Memory
- 16 GB RAM
- Storage
- 48 GB available space
- Graphics
- AMD RX 5500XT - 8GB / Nvidia GeForce GTX 1660 - 6GB
- Processor
- AMD Ryzen 5 3600 - 3.6GHZ / Intel i5-9400f - 2.9GHZ
- Additional Notes
- SDD recommended
Reviews & Ratings
No ratings available
Game Info
- Developer
- Flux Games
- Publisher
- GameMill Entertainment
- Release Date
- Nov 8, 2022