Compare ClickRaid prices across 50+ stores and find the best deal. Developed by Slikey Games. Published by Slikey Games. Released on 10/20/2017. Available on PC, Linux. Genres: Action, Adventure, Casual, Indie.

If you need your mouse hand constantly busy, look elsewhere. ClickRaid is a multiplayer incremental where the real work is managing tabs, timing prestige resets, and hoping your lobby still has people in it.

I came into ClickRaid looking for something to run alongside a longer session, the kind of tab you glance at every few minutes. What I found was something more demanding than that, and not in the rewarding way. The core loop asks you to mouse over tokens as they appear on screen, hammer upgrade tabs, cycle through heroes, collect BossSouls and RaidSouls to unlock artifacts, and then prestige to reset progress in exchange for permanent multipliers. Your cursor does auto-attack on its own, so the "clicking" in the title is a bit of a misdirection. What you're really doing is tab management at an increasingly frantic pace. The class system is the one idea here that has genuine potential. You pick a class that provides passive buffs to your party, and the game is explicitly built around coordinated group play. Solo players are warned off by the developer directly, and that warning is worth taking seriously. A lobby with a working group comp, someone running a support-flavored class alongside a damage-oriented one, does create a basic layer of party synergy that separates ClickRaid from pure solo idlers. The problem is that the multiplayer population is thin. Peak concurrent player counts have been in the single digits for years, which means finding a lobby with more than one other person in it is not guaranteed. A class-based cooperative design with nobody to cooperate with is just a solo game with extra steps. The other persistent frustration is the onboarding situation. There is a steep entry threshold because the game stacks mechanics on top of mechanics, and the tutorial does not come close to covering all of them. Community guides exist, and veteran players in the all-chat are genuinely helpful, but the documentation has never kept pace with the patch rate. The developer, a solo operation, pushes updates frequently and has done so for years, which is admirable. The side effect is that mechanics appear, change shape, disappear, and return in altered form often enough that guides go stale fast. Players who arrived after major overhauls found themselves effectively starting from scratch on the knowledge side. On the technical side, there is nothing here that will stress modern hardware. The UI is genuinely rough, and not in a charming lo-fi way. It looks like a work in progress and has looked that way for a long time. There have also been reported save-file issues tied to Steam Cloud sync, where a bad load order could overwrite cloud saves with a blank new-player state. That is a brutal bug for a game where session time investment is measured in hours. The developer acknowledged and patched it, but it soured trust for players who got hit by it. If you are deep into the incremental genre and already know what you are signing up for, there is a functional game here with more social scaffolding than most genre peers. If you are a shooter player or an action gamer looking for a side activity, this will feel like busywork. The dead lobby problem is the ceiling, and right now that ceiling is low. Fred, Scout Team

ClickRaid
ActionAdventureCasualIndie

ClickRaid

Oct 20, 2017Slikey Games
GamerScout Says

If you need your mouse hand constantly busy, look elsewhere. ClickRaid is a multiplayer incremental where the real work is managing tabs, timing prestige resets, and hoping your lobby still has people in it.

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Screenshots & Media

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About ClickRaid

I came into ClickRaid looking for something to run alongside a longer session, the kind of tab you glance at every few minutes. What I found was something more demanding than that, and not in the rewarding way. The core loop asks you to mouse over tokens as they appear on screen, hammer upgrade tabs, cycle through heroes, collect BossSouls and RaidSouls to unlock artifacts, and then prestige to reset progress in exchange for permanent multipliers. Your cursor does auto-attack on its own, so the "clicking" in the title is a bit of a misdirection. What you're really doing is tab management at an increasingly frantic pace. The class system is the one idea here that has genuine potential. You pick a class that provides passive buffs to your party, and the game is explicitly built around coordinated group play. Solo players are warned off by the developer directly, and that warning is worth taking seriously. A lobby with a working group comp, someone running a support-flavored class alongside a damage-oriented one, does create a basic layer of party synergy that separates ClickRaid from pure solo idlers. The problem is that the multiplayer population is thin. Peak concurrent player counts have been in the single digits for years, which means finding a lobby with more than one other person in it is not guaranteed. A class-based cooperative design with nobody to cooperate with is just a solo game with extra steps. The other persistent frustration is the onboarding situation. There is a steep entry threshold because the game stacks mechanics on top of mechanics, and the tutorial does not come close to covering all of them. Community guides exist, and veteran players in the all-chat are genuinely helpful, but the documentation has never kept pace with the patch rate. The developer, a solo operation, pushes updates frequently and has done so for years, which is admirable. The side effect is that mechanics appear, change shape, disappear, and return in altered form often enough that guides go stale fast. Players who arrived after major overhauls found themselves effectively starting from scratch on the knowledge side. On the technical side, there is nothing here that will stress modern hardware. The UI is genuinely rough, and not in a charming lo-fi way. It looks like a work in progress and has looked that way for a long time. There have also been reported save-file issues tied to Steam Cloud sync, where a bad load order could overwrite cloud saves with a blank new-player state. That is a brutal bug for a game where session time investment is measured in hours. The developer acknowledged and patched it, but it soured trust for players who got hit by it. If you are deep into the incremental genre and already know what you are signing up for, there is a functional game here with more social scaffolding than most genre peers. If you are a shooter player or an action gamer looking for a side activity, this will feel like busywork. The dead lobby problem is the ceiling, and right now that ceiling is low. Fred, Scout Team

Tags

singleplayermultiplayerpvponline-pvpcooponline-coopcross-platformachievementstrading-cardscloud-savestier:sub-5IncrementalClass-BasedPrestige SystemActive IdleParty SynergyTab ManagementDead Playerbase

System Requirements

Minimum

OS
Windows 7
Memory
2 GB RAM
DirectX
Version 11
Storage
40 MB available space
Graphics
Any DX11 Compatible Cards
Processor
2 Ghz or better Processor

Recommended

OS
Windows 10
Memory
4 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
50 MB available space
Graphics
Any DX11 Compatible Cards
Processor
2 Ghz or better Processor

Reviews & Ratings

No ratings available

Game Info

Developer
Slikey Games
Publisher
Slikey Games
Release Date
Oct 20, 2017

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