Click and Slay - Compare Prices & Find Best Deals

Compare Click and Slay prices across 50+ stores and find the best deal. Developed by Click and Slay Studios. Published by Click and Slay Studios. Released on 3/18/2022. Available on PC. Genres: Indie, Adventure, RPG.

A bare-bones idle RPG set in the world of Ungezi where your adventurer keeps slaying monsters and collecting loot even when you close the app. Low-fi, Early Access, and very much a work in progress.

Click and Slay is an idle clicker RPG built around a single core fantasy: log off, come back, and find a pile of monster drops waiting for you. You play an adventurer in the world of Ungezi, starting in a small village with not much to do before heading out to catalog creatures, build town reputation, and gear up for whatever biome comes next. The loop is simple by design. You equip weapons, set your adventurer loose on an area, and the game runs the numbers while you are away. There is no dialogue tree to dissect here, no branching narrative that rewards a second playthrough. If you showed up looking for the kind of worldbuilding depth that makes you dog-ear a game's lore codex, you are in the wrong zip code. What the game does have, at least post the version 2.0 overhaul, is a cleaner structure than at launch. The Forest region ships with four distinct areas, a town where you grow your reputation, and eleven unique creature types to find and kill for exclusive weapon drops. A quest system ties Player EXP and Town EXP together, which gives the grind at least a light sense of direction. Area-level restrictions stop you from sleepwalking into zones your gear cannot handle. Ambient music was also added per biome, which is a small but meaningful quality-of-life detail for a game you leave running in the background. A planned skill tree, offline reward system, and damage-type variety (elemental and physical slash types are on the roadmap) hint at where the developer wants to take the progression eventually. Here is the honest part, though. The studio is two developers working outside their day jobs, and they have said so publicly. Version 2.0 was a near-ground-up rebuild after the original launch shipped with bad GUI, feature creep, and enough bugs to warrant serious internal discussion about cancelling the project entirely. That kind of transparency is admirable. It also means the game currently has sparse content, several features that were removed and flagged for future re-implementation (weapon enchanting, a MonsterDex, in-game achievements), and virtually no critical or community review trail to triangulate against. The player-progression ceiling sits low while regions beyond the Forest are still pending. Click and Slay lands squarely in the "idle game for someone who wants a tiny RPG ticking away on a second monitor" niche. If you want a Pokedex-style creature catalog with a loot layer and can tolerate Early Access roughness, there is a seed of something here. But the narrative is threadbare, build variety is in its infancy, and the long-term hooks that make idle RPGs genuinely sticky are mostly still on the roadmap. Come back when more regions drop or the skill tree ships. Right now it asks for patience more than it rewards it. Monika, Scout Team

Click and Slay
IndieAdventureRPG

Click and Slay

Mar 18, 2022Click and Slay Studios
GamerScout Says

A bare-bones idle RPG set in the world of Ungezi where your adventurer keeps slaying monsters and collecting loot even when you close the app. Low-fi, Early Access, and very much a work in progress.

PC
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About Click and Slay

Click and Slay is an idle clicker RPG built around a single core fantasy: log off, come back, and find a pile of monster drops waiting for you. You play an adventurer in the world of Ungezi, starting in a small village with not much to do before heading out to catalog creatures, build town reputation, and gear up for whatever biome comes next. The loop is simple by design. You equip weapons, set your adventurer loose on an area, and the game runs the numbers while you are away. There is no dialogue tree to dissect here, no branching narrative that rewards a second playthrough. If you showed up looking for the kind of worldbuilding depth that makes you dog-ear a game's lore codex, you are in the wrong zip code. What the game does have, at least post the version 2.0 overhaul, is a cleaner structure than at launch. The Forest region ships with four distinct areas, a town where you grow your reputation, and eleven unique creature types to find and kill for exclusive weapon drops. A quest system ties Player EXP and Town EXP together, which gives the grind at least a light sense of direction. Area-level restrictions stop you from sleepwalking into zones your gear cannot handle. Ambient music was also added per biome, which is a small but meaningful quality-of-life detail for a game you leave running in the background. A planned skill tree, offline reward system, and damage-type variety (elemental and physical slash types are on the roadmap) hint at where the developer wants to take the progression eventually. Here is the honest part, though. The studio is two developers working outside their day jobs, and they have said so publicly. Version 2.0 was a near-ground-up rebuild after the original launch shipped with bad GUI, feature creep, and enough bugs to warrant serious internal discussion about cancelling the project entirely. That kind of transparency is admirable. It also means the game currently has sparse content, several features that were removed and flagged for future re-implementation (weapon enchanting, a MonsterDex, in-game achievements), and virtually no critical or community review trail to triangulate against. The player-progression ceiling sits low while regions beyond the Forest are still pending. Click and Slay lands squarely in the "idle game for someone who wants a tiny RPG ticking away on a second monitor" niche. If you want a Pokedex-style creature catalog with a loot layer and can tolerate Early Access roughness, there is a seed of something here. But the narrative is threadbare, build variety is in its infancy, and the long-term hooks that make idle RPGs genuinely sticky are mostly still on the roadmap. Come back when more regions drop or the skill tree ships. Right now it asks for patience more than it rewards it. Monika, Scout Team

Tags

steamIdle RPGOffline ProgressCreature CollectorTown ReputationEarly AccessMonster LootSingle-player Grind

System Requirements

Minimum

Memory
512 MB RAM
Storage
100 MB
System requirements
Windows 10

Reviews & Ratings

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Game Info

Developer
Click and Slay Studios
Publisher
Click and Slay Studios
Release Date
Mar 18, 2022

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