
Clash II
HoMM nostalgia bait with a dark fantasy skin that delivers just enough tactical meat to satisfy genre regulars, but runs out of ideas well before the credits roll.
Compare Prices(0 stores)
Loading prices...
We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.
Screenshots & Media

About Clash II
My first impression was that Clash II knows exactly what it wants to be, and that confidence is both its strongest quality and its biggest limitation. This is a HoMM-adjacent turn-based strategy set on the contested continent of Karkhan, where two factions, the Purians (a crusading monotheist force) and the Heathens (indigenous magic-users loyal to the Old Gods), have been grinding each other into the dirt for decades. You pick a side, play through six chapters per faction for a total of twelve, and the story branches enough to justify a second run. Elena's Heathen campaign in particular opens with a decent plot twist that earns its keep. The setup is more interesting than it sounds on paper. The core loop runs three layers deep: overworld movement on a hex-adjacent grid, where your hero burns action points visiting mines, shrines, monoliths for glyphs, altars for heals, and ruins for artifact pickups; a castle management layer using just two resources, gold and population, to construct buildings, recruit units, and research upgrades; and then grid-based tactical combat when armies meet. Combat uses simultaneous unit movement, which sounds clever and occasionally is when you position cavalry against exposed flanks or set up archer volleys behind a melee screen. Unit deaths are permanent within a mission, so there is light attrition pressure to actually think rather than brute force. The automate battle button exists for grinding cleanup fights, which is honest of the developers because yes, you will want it. Here is where the patience wears thin. The AI in skirmish mode ships without a difficulty selector, which tells you exactly how much attention the multiplayer got. The skirmish roster launched with one map and hotseat or single-opponent-only options. Community feedback flagged it quickly, and the developers said more content was coming, but for a game exiting Early Access, the versus side of the package felt unfinished. On the campaign side, the mid-to-late chapter loop calcifies into the same pattern: cap mines, upgrade castle, recruit cavalry and ranged units, steamroll everything. The faction distinction, Purians versus Heathens, is mostly cosmetic in terms of unit stats rather than genuinely asymmetric playstyles, and players wanting a deeper roster are going to hit a ceiling fast. The tech side is clean, at least. The game runs without drama on modest hardware, there are practically no bugs, and the isometric camera behaves. One oddity reviewers flagged: mouse sensitivity can drift upward after winning a battle, which is the kind of small rough edge that stays annoying. UI readability also gets cramped at high resolutions and large monitors, something to factor in if you play at 1440p or above. The soundtrack is genuinely good, pulling from a Slavic-inflected atmospheric register that punches above the production budget. Steam sits at a mixed rating across around 88 reviews at the time of writing, and that feels accurate rather than harsh. Clash II is competent, occasionally atmospheric, and clearly made by people who care about the genre. But the two-faction limit, thin skirmish mode, repetitive mid-game combat, and AI that does not push back hard enough make it a game for patient strategy fans who already love HoMM and King's Bounty-style loops, not one that converts new players or challenges veterans. Fred, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 10 64-bit
- Memory
- 8 GB RAM
- Storage
- 10 GB available space
- Graphics
- GeForce GTX 1050
- Processor
- Intel® Core™ 4th generation
- Sound Card
- Highly recommended
Recommended
- OS
- Windows 11 64-bit
- Storage
- 10 GB available space
Reviews & Ratings
No ratings available
Game Info
- Developer
- Prime Bit Games SA
- Publisher
- Prime Bit Games SA
- Release Date
- Feb 15, 2024