Compare Clash II prices across trusted key stores and find the best deal. Developed by Prime Bit Games SA. Published by Prime Bit Games SA. Released on 2/15/2024. Available on PC. Genres: Adventure, Indie, Strategy.

HoMM nostalgia bait with a dark fantasy skin that delivers just enough tactical meat to satisfy genre regulars, but runs out of ideas well before the credits roll.

My first impression was that Clash II knows exactly what it wants to be, and that confidence is both its strongest quality and its biggest limitation. This is a HoMM-adjacent turn-based strategy set on the contested continent of Karkhan, where two factions, the Purians (a crusading monotheist force) and the Heathens (indigenous magic-users loyal to the Old Gods), have been grinding each other into the dirt for decades. You pick a side, play through six chapters per faction for a total of twelve, and the story branches enough to justify a second run. Elena's Heathen campaign in particular opens with a decent plot twist that earns its keep. The setup is more interesting than it sounds on paper. The core loop runs three layers deep: overworld movement on a hex-adjacent grid, where your hero burns action points visiting mines, shrines, monoliths for glyphs, altars for heals, and ruins for artifact pickups; a castle management layer using just two resources, gold and population, to construct buildings, recruit units, and research upgrades; and then grid-based tactical combat when armies meet. Combat uses simultaneous unit movement, which sounds clever and occasionally is when you position cavalry against exposed flanks or set up archer volleys behind a melee screen. Unit deaths are permanent within a mission, so there is light attrition pressure to actually think rather than brute force. The automate battle button exists for grinding cleanup fights, which is honest of the developers because yes, you will want it. Here is where the patience wears thin. The AI in skirmish mode ships without a difficulty selector, which tells you exactly how much attention the multiplayer got. The skirmish roster launched with one map and hotseat or single-opponent-only options. Community feedback flagged it quickly, and the developers said more content was coming, but for a game exiting Early Access, the versus side of the package felt unfinished. On the campaign side, the mid-to-late chapter loop calcifies into the same pattern: cap mines, upgrade castle, recruit cavalry and ranged units, steamroll everything. The faction distinction, Purians versus Heathens, is mostly cosmetic in terms of unit stats rather than genuinely asymmetric playstyles, and players wanting a deeper roster are going to hit a ceiling fast. The tech side is clean, at least. The game runs without drama on modest hardware, there are practically no bugs, and the isometric camera behaves. One oddity reviewers flagged: mouse sensitivity can drift upward after winning a battle, which is the kind of small rough edge that stays annoying. UI readability also gets cramped at high resolutions and large monitors, something to factor in if you play at 1440p or above. The soundtrack is genuinely good, pulling from a Slavic-inflected atmospheric register that punches above the production budget. Steam sits at a mixed rating across around 88 reviews at the time of writing, and that feels accurate rather than harsh. Clash II is competent, occasionally atmospheric, and clearly made by people who care about the genre. But the two-faction limit, thin skirmish mode, repetitive mid-game combat, and AI that does not push back hard enough make it a game for patient strategy fans who already love HoMM and King's Bounty-style loops, not one that converts new players or challenges veterans. Fred, Scout Team

Clash II

Clash II

Feb 15, 2024Prime Bit Games SA
GamerScout Says

HoMM nostalgia bait with a dark fantasy skin that delivers just enough tactical meat to satisfy genre regulars, but runs out of ideas well before the credits roll.

PC
Best Price Available
€3.19
at Kinguin
Lowest tracked: €3.19
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GamerScout Verdict

Worth it for patient HoMM fans hungry for campaign content; skip if you came for versus multiplayer depth or AI that actually fights back.

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KinguinBest price
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€3.19
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€3.39
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StandardEurope (EU)Steam KeyKey
€3.91
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StandardGlobalSteam KeyKey
€3.94-21%
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StandardEurope (EU)Steam KeyKey
€4.99
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StandardGlobalSteam KeyGift copy
€6.09-19%
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StandardEurope (EU)Steam KeyGift copy
€6.09-19%
Priced in EUR by the store
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Price History

Lowest tracked
€3.1917 Aug 2026
Current best
€3.19
Lowest since we started tracking
Keyshops
€3.16€3.26€3.37€3.475 Jun28 Jun22 Jul14 Aug6 Sept
5 Jun — 6 Sept
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Screenshots & Media

About Clash II

My first impression was that Clash II knows exactly what it wants to be, and that confidence is both its strongest quality and its biggest limitation. This is a HoMM-adjacent turn-based strategy set on the contested continent of Karkhan, where two factions, the Purians (a crusading monotheist force) and the Heathens (indigenous magic-users loyal to the Old Gods), have been grinding each other into the dirt for decades. You pick a side, play through six chapters per faction for a total of twelve, and the story branches enough to justify a second run. Elena's Heathen campaign in particular opens with a decent plot twist that earns its keep. The setup is more interesting than it sounds on paper. The core loop runs three layers deep: overworld movement on a hex-adjacent grid, where your hero burns action points visiting mines, shrines, monoliths for glyphs, altars for heals, and ruins for artifact pickups; a castle management layer using just two resources, gold and population, to construct buildings, recruit units, and research upgrades; and then grid-based tactical combat when armies meet. Combat uses simultaneous unit movement, which sounds clever and occasionally is when you position cavalry against exposed flanks or set up archer volleys behind a melee screen. Unit deaths are permanent within a mission, so there is light attrition pressure to actually think rather than brute force. The automate battle button exists for grinding cleanup fights, which is honest of the developers because yes, you will want it. Here is where the patience wears thin. The AI in skirmish mode ships without a difficulty selector, which tells you exactly how much attention the multiplayer got. The skirmish roster launched with one map and hotseat or single-opponent-only options. Community feedback flagged it quickly, and the developers said more content was coming, but for a game exiting Early Access, the versus side of the package felt unfinished. On the campaign side, the mid-to-late chapter loop calcifies into the same pattern: cap mines, upgrade castle, recruit cavalry and ranged units, steamroll everything. The faction distinction, Purians versus Heathens, is mostly cosmetic in terms of unit stats rather than genuinely asymmetric playstyles, and players wanting a deeper roster are going to hit a ceiling fast. The tech side is clean, at least. The game runs without drama on modest hardware, there are practically no bugs, and the isometric camera behaves. One oddity reviewers flagged: mouse sensitivity can drift upward after winning a battle, which is the kind of small rough edge that stays annoying. UI readability also gets cramped at high resolutions and large monitors, something to factor in if you play at 1440p or above. The soundtrack is genuinely good, pulling from a Slavic-inflected atmospheric register that punches above the production budget. Steam sits at a mixed rating across around 88 reviews at the time of writing, and that feels accurate rather than harsh. Clash II is competent, occasionally atmospheric, and clearly made by people who care about the genre. But the two-faction limit, thin skirmish mode, repetitive mid-game combat, and AI that does not push back hard enough make it a game for patient strategy fans who already love HoMM and King's Bounty-style loops, not one that converts new players or challenges veterans.

Fred
Fred · Scout Team

Shooters

Tags

singleplayermultiplayerpvplocal-multiplayerlocal-coopachievementstier:sub-5HoMM-likeFaction AsymmetryPermadeath UnitsHotseat MultiplayerSimultaneous MovementArtifact HuntingCastle Upgrade TreeDark Fantasy Campaign

System Requirements

Minimum

OS
Windows 10 64-bit
Memory
8 GB RAM
Storage
10 GB available space
Graphics
GeForce GTX 1050
Processor
Intel® Core™ 4th generation
Sound Card
Highly recommended

Recommended

OS
Windows 11 64-bit
Storage
10 GB available space

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Game Info

Developer
Prime Bit Games SA
Publisher
Prime Bit Games SA
Release Date
Feb 15, 2024

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Frequently asked questions about Clash II

How much does Clash II cost?

As of 6 September 2026, the cheapest in-stock offer for Clash II is €3.19 at Kinguin, out of 7 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Clash II cheapest?

The lowest in-stock price we track for Clash II is €3.19 at Kinguin (6 September 2026). We compare 7 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Clash II available on?

Clash II is available on PC.

When was Clash II released?

Clash II was released on 15 February 2024.

Who developed Clash II?

Clash II was developed by Prime Bit Games SA.